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Author Topic: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk  (Read 322209 times)

Deon

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk
« Reply #1590 on: August 09, 2014, 05:24:28 am »

You should thank TomiTapio for this! I only work on Wasteland mod for now due to the big amount of time I have to dedicate to my job, sooo Tomi did magic!
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HooliganintheFort

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk
« Reply #1591 on: August 11, 2014, 03:33:59 pm »

You should thank TomiTapio for this! I only work on Wasteland mod for now due to the big amount of time I have to dedicate to my job, sooo Tomi did magic!

Thanks TomiTapio for updating this and you keep updating the mod in the future.  :)
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TomiTapio

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk
« Reply #1592 on: August 11, 2014, 04:11:00 pm »

Sorry Hooliganinthefort, I don't update Genesis Reborn or Genesis 4, but OldGenesis, a fork of Genesis 3.xx   :-o
Took me 21-28 hours to bring OldGenesis from 2012 to 2014. All de frickin' creature speeds and tree trunks and tree leaves.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk
« Reply #1593 on: August 12, 2014, 05:51:39 pm »

Hey all, check out OldGenesis with Phoebus-2014 tiles!
https://dl.dropboxusercontent.com/u/8967397/DF40_08a_OldGen_Phoebus.zip
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

HooliganintheFort

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk
« Reply #1594 on: August 13, 2014, 09:50:51 pm »

Sorry Hooliganinthefort, I don't update Genesis Reborn or Genesis 4, but OldGenesis, a fork of Genesis 3.xx   :-o
Took me 21-28 hours to bring OldGenesis from 2012 to 2014. All de frickin' creature speeds and tree trunks and tree leaves.

Wow.
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TomiTapio

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk
« Reply #1595 on: August 25, 2014, 08:28:57 am »

Hey all, .10 is out so I'll put out new OldGenesis. I skipped .09.
Only two lines of raws changes from my .09 to my .10 (Toady improved subterr animalpeoples code) (reptile men only in OldGen, ant men and olm men are Too Silly(tm))

~-~-~ Many fine beards! OldGenesis 40.10. ~-~`-~
Ironhand tiles: https://dl.dropboxusercontent.com/u/8967397/DF40_10_OldGen_Ironhand.zip
Phoebus tiles: https://dl.dropboxusercontent.com/u/8967397/DF40_10_OldGen_Phoebus.zip
ascii tiles: https://dl.dropboxusercontent.com/u/8967397/DF40_10_OldGen_ascii.zip
 
 
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk
« Reply #1596 on: September 06, 2014, 01:46:56 pm »

cross-post:

~~Deon's & TomiTapio's OldGenesis 40.11 is here! ~~ Black diorite, more dwarf sounds. ~~
Ironhand tiles: https://dl.dropboxusercontent.com/u/8967397/DF40_11_OldGen_Ironhand.zip
ascii tiles: https://dl.dropboxusercontent.com/u/8967397/DF40_11_OldGen_ascii.zip
Phoebus ver coming in 0-2 days.

OldGen notes:
Spoiler (click to show/hide)

You hear somebody muttering.
Universitas Bracamurus, Spearman: Hello Nervus.  Long live the cause!
You hear somebody swearing.
Odenithe Ofatequanefa, Dusk Elf Crossbowman: It's fantastic to see you!  I'm Odenithe Lengthcrafted.
You hear a quiet cough.
You spit.
Nervus Cestusvadus, Pikeman: Greetings Nervus.  Long live the cause!
Munus Dictobulbatio, Maceman: Hello Nervus.  Long live the cause!
You hear conversation.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk
« Reply #1597 on: September 10, 2014, 05:39:18 pm »

cross-post again, because not everyone follows the ancient Genesis thread.

~-~-~ By my pure marble coffin! It's OldGenesis 40.12! ~-~-~
It is decorated with bugfixes.
Ironhand tiles: https://dl.dropboxusercontent.com/u/8967397/DF40_12_OldGen_Ironhand.zip
Phoebus tiles: https://dl.dropboxusercontent.com/u/8967397/DF40_12_OldGen_Phoebus.zip
ascii tiles: https://dl.dropboxusercontent.com/u/8967397/DF40_12_OldGen_ascii.zip
 
 
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk
« Reply #1598 on: September 21, 2014, 08:23:08 pm »

Moo moo crosspost chew chew. Apologies if anyone gets offended that this is not Genesis 5 or 4. This is Genesis 3.xx kept alive, and it is Good.

 
~-~ Dine at my white granite table? OldGenesis 40.13 has come! ~-~

Granite has been replaced with red granite, gray granite, white granite. Because granite is super common and does come in varieties.
Standard grazer on dem critters, except gigantic panda.
If you want more realism, tune the init file grazer param until four sheep require an acre (32x32 tiles). Or one horse per 32x32 tiles.

Ironhand tiles: https://dl.dropboxusercontent.com/u/8967397/DF40_13_OldGen_Ironhand.zip
Phoebus tiles: https://dl.dropboxusercontent.com/u/8967397/DF40_13_OldGen_Phoebus.zip
ascii tiles: https://dl.dropboxusercontent.com/u/8967397/DF40_13_OldGen_ascii.zip
 

Toady on tile size:
Assuming gravity works like real world gravity and you can invent a time unit (obviously not linked to the dwarf mode calendar, which moves too fast for this), then a choice has been made.  It wouldn't make any fewer dragons fit in the tile though.  I think for the purposes of the minecarts it turned out to be 2m x 2m x 3m with 10 clicks / second, but it isn't that important or far-ranging in effect.
« Last Edit: September 21, 2014, 08:27:36 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Illogical_Blox

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk
« Reply #1599 on: October 01, 2014, 09:31:20 pm »

Do the Mind Flayer caste actually have the Mind Flayer body? If so, could I use them for a mod I'm creating?
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TomiTapio

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk
« Reply #1600 on: October 03, 2014, 10:10:42 pm »

Do the Mind Flayer caste actually have the Mind Flayer body? If so, could I use them for a mod I'm creating?
Well, the basic illithid has       [BODY:HUMANOID_NECK:2EYES:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH:FACIAL_FEATURES:E_4FACE_TENTACLES:RIBCAGE] which is just human with face tentacles. Some castes have wings and special weapons, see body_illithid.txt (in OldGenesis).

Void master has       [BODY:HUMANOID_NECK:2EYES:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:E_VOID_WEAP:E_FORCE_FIELDS:5FINGERS:5TOES:MOUTH:FACIAL_FEATURES:E_8FACE_TENTACLES:2HEAD_HORN:TEETH:RIBCAGE] force fields (layer of steel).

Probably Deon lets people use his creature creations, but let's wait for his reply.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk
« Reply #1601 on: November 06, 2014, 11:56:38 am »

Crosspost from OldGenesis. (yeah Deon has no time to update Genesis Reborn.)
 
~-~ Come sit at my white granite table and eat bananas while sad. OldGenesis 40.15! ~-~

.13 I added: Granite has been replaced with red granite, gray granite, white granite. Because granite is super common and does come in varieties.

Ironhand tiles: https://dl.dropboxusercontent.com/u/8967397/DF40_15_OldGen_Ironhand.zip
Phoebus tiles: https://dl.dropboxusercontent.com/u/8967397/DF40_15_OldGen_Phoebus.zip
ascii tiles: https://dl.dropboxusercontent.com/u/8967397/DF40_15_OldGen_ascii.zip
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Sodrak Obintohe

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk
« Reply #1602 on: January 11, 2015, 12:38:13 pm »

Sooo, is there not goin to be any more progress/updates on the G reborn? only old genesis by Tomitapio? I really love the adv mode features of Gen Reborn, and i dont know much about the old genesis, so whats in old gen that isnt or diferenciates from reborn may i ask?
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Deon

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk
« Reply #1603 on: January 11, 2015, 01:50:11 pm »

I am currently working on a totally new mod called "The Fall" which should have all the major features of Genesis Reborn, just a different flavor. So if you were in for alchemy, different types of megabeasts, adventure mode crafting and research system (now it won't be just for fort mode, but for adv. mode too) then you should like it.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Sodrak Obintohe

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Re: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk
« Reply #1604 on: January 11, 2015, 02:37:39 pm »

Ah great!! I would love to see mods in these directions, one of the things that i loved about genesis is how it adds to adventure mode, while also adding about the same to Dwarf mode, i play alot of adv and i surely loved that you can mine, chop(Your trees can no longer keep you safe elfs!) and craft in adv mode, and i hope that such new things  be also possible.

I also think that the game could use some more of immersioning features, because most of the events that happen in the game legends wich affect the adv mode and also fortress leave the player not giving any shit about nothing, like if the humans and the elfs somehow start a war (wich are extremly short) with humans, you really never get to be afected by any means, there could be ways to interact with both civilizations and profit from their weak times like selling war gear for higher price to one of the factions in the conflict wich would affect relations with both the factions on the war.it would be awesome to see civilizations with solid political situations, i am tired of seeing human armies marching on the same civilization territory because of petty conflicts inbetween the site governments groups.

I have no real experience with modding and idk the actual limits to modding DF, but i would love to see lords and powerfull ppl acting rationaly.
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