Trying this a little now. Tried to make home in Dolomite & Kaolinite.
Workshops refuse to use Dolomite stone, even after make it green in stocks/stone. Marble, another flux stone, is usable.
Cobaltite seems too plentiful (using mineral_scarcity:1500).
Edit: DF froze (crashed) when had first caravan in depot, and two kobold thieves came.
Errorlog says: Unrecognized Inorganic Token: PURE_IRON Unrecognized Inorganic Token: WHITE_BRONZE but such materials are not in the raws! Oh, those were from my copied-over embark config.
Also, stupid earlier kobold thief stabbed the only smith dead, dagger to brain. How about using the three-part brain mod?
Edit2: not sure if r = opossum, U = buffalo, u= sheep is proper.
Deer too slow, dwarves hunted it down by running. With their dwarfy legs.
Edit3: crossbow fail, first wooden bolt into kobold made it fall down and faint from pain. Lower arm bone chipping, too much pain it seems.