Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 5

Author Topic: Dwarf Fortress 0.34.10 Released  (Read 27671 times)

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Dwarf Fortress 0.34.10 Released
« on: May 21, 2012, 06:08:40 am »

Download (Click refresh on your browser if it doesn't show up)

Major bug fixes
   (*) stopped powered rollers from pushing every track cart everywhere
   (*) fixed lye/milk bucket storage jobs
   (*) stopped them from storing assigned cart that is on a valid trackless stop
   (*) allowed them to store unassigned cart that is on a track

Other bug fixes/tweaks
   (*) updated some screens for higher dimensions (if you enlarge in windowed mode for instance)
   (*) wrestles/shared items don't persist when cart moves
Logged
The Toad, a Natural Resource:  Preserve yours today!

Tierre

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.34.10 Released
« Reply #1 on: May 21, 2012, 06:10:37 am »

Thank you for your work Toady:)
Logged

ansontan2000

  • Bay Watcher
  • I am a Poro. Fear me.
    • View Profile
Re: Dwarf Fortress 0.34.10 Released
« Reply #2 on: May 21, 2012, 06:16:44 am »

Thank you for your work Toady:)

Bug fixes galore!
Logged
When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

Raven

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.34.10 Released
« Reply #3 on: May 21, 2012, 06:32:01 am »

Quote
   (*) fixed lye/milk bucket storage jobs
what was this problem?

hope to have some time to test all the new features
Logged
http://dwarffortressitalia.blogspot.it/

Italian blog about Dwarf Fortress

Il primo blog italiano su Dwarf Fortress

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Dwarf Fortress 0.34.10 Released
« Reply #4 on: May 21, 2012, 06:41:07 am »

Quote
   (*) fixed lye/milk bucket storage jobs
what was this problem?

hope to have some time to test all the new features

It manifested a couple of ways -- they'd either place fulls buckets in the barrel, or just put the buckets in the food stockpile, but they wouldn't pour the contents into a proper barrel.
Logged
The Toad, a Natural Resource:  Preserve yours today!

Thief^

  • Bay Watcher
  • Official crazy person
    • View Profile
Re: Dwarf Fortress 0.34.10 Released
« Reply #5 on: May 21, 2012, 06:47:58 am »

There's nothing new in file_changes.txt, does this mean there are no raw changes this time?
Logged
Dwarven blood types are not A, B, AB, O but Ale, Wine, Beer, Rum, Whisky and so forth.
It's not an embark so much as seven dwarves having a simultaneous strange mood and going off to build an artifact fortress that menaces with spikes of awesome and hanging rings of death.

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Dwarf Fortress 0.34.10 Released
« Reply #6 on: May 21, 2012, 07:00:04 am »

There's nothing new in file_changes.txt, does this mean there are no raw changes this time?

I didn't have any noted down, so...  probably.
Logged
The Toad, a Natural Resource:  Preserve yours today!

Skasi

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.34.10 Released
« Reply #7 on: May 21, 2012, 07:11:19 am »

(*) updated some screens for higher dimensions (if you enlarge in windowed mode for instance)

This is the best one!
Logged

SmileyMan

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.34.10 Released
« Reply #8 on: May 21, 2012, 07:12:27 am »

The new high dimensions makes the map screen after world gen simply awesome, because the mousewheel zoom means that you can zoom out to see the whole world at once!
Logged
In a fat-fingered moment while setting up another military squad I accidentally created a captain of the guard rather than a militia captain.  His squad of near-legendary hammerdwarves equipped with high quality silver hammers then took it upon themselves to dispense justice to all the mandate breakers in the fortress.  It was quite messy.

Nintenlord

  • Bay Watcher
  • Adamantine fever
    • View Profile
Re: Dwarf Fortress 0.34.10 Released
« Reply #9 on: May 21, 2012, 07:20:12 am »

   (*) updated some screens for higher dimensions
So DF will be ready for 4D screens soon?
Logged
The only dragon I've seen in game walked into my rats nest of a fortress and died in the flames of the conflagration he started in the dining hall.  Of course, nearly every dwarf was dead by then, but we consider it a tactical victory.

TomiTapio

  • Bay Watcher
  • I Twitter and Xbox. Caretaker of OldGenesis.
    • View Profile
    • My Flickr animal photos
Re: Dwarf Fortress 0.34.10 Released
« Reply #10 on: May 21, 2012, 07:28:18 am »

There's nothing new in file_changes.txt, does this mean there are no raw changes this time?
I didn't have any noted down, so...  probably.
Checked with WinMerge, no raw changes between .09 and .10.
Many thanks for enlarging some UI screens! (animals, kitchen, stocks, unit list, jobs and maybe more)
« Last Edit: May 21, 2012, 07:30:46 am by TomiTapio »
Logged
Deon's & TomiTapio's OldGenesis 40.08a is here! It is tuned to the gills. Make crude weapons and exquisite crafts from slate, fossil mudstone, argillite and greenstone!
Ironhand tiles: https://dl.dropboxusercontent.com/u/8967397/DF40_08a_OldGen_Ironhand.zip
ascii tiles: https://dl.dropboxusercontent.com/u/8967397/DF40_08a_OldGen_ascii.zip
Phoebus tiles bit buggy: https://dl.dropboxusercontent.com/u/8967397/DF40_08a_OldGen_Phoebus.zip

greycat

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.34.10 Released
« Reply #11 on: May 21, 2012, 08:04:27 am »

Quote
   (*) fixed lye/milk bucket storage jobs
what was this problem?

hope to have some time to test all the new features

It manifested a couple of ways -- they'd either place fulls buckets in the barrel, or just put the buckets in the food stockpile, but they wouldn't pour the contents into a proper barrel.

Yay!  When I get home, I'll have to see whether the bugged milk-buckets-inside-barrels become usable after transferring to .10, or whether I'll have to atom-smash them.
Logged
Hell, if nobody's suffocated because of it, it hardly counts as a bug! -- StLeibowitz

Thief^

  • Bay Watcher
  • Official crazy person
    • View Profile
Re: Dwarf Fortress 0.34.10 Released
« Reply #12 on: May 21, 2012, 08:27:30 am »

There's nothing new in file_changes.txt, does this mean there are no raw changes this time?
I didn't have any noted down, so...  probably.
Checked with WinMerge, no raw changes between .09 and .10.

Thanks :)
Logged
Dwarven blood types are not A, B, AB, O but Ale, Wine, Beer, Rum, Whisky and so forth.
It's not an embark so much as seven dwarves having a simultaneous strange mood and going off to build an artifact fortress that menaces with spikes of awesome and hanging rings of death.

Stormfeather

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.34.10 Released
« Reply #13 on: May 21, 2012, 09:35:05 am »

Thanks once again Toady! Time to gen up a new world, since I wasn't too attached to the previous fort...
Logged

LordBaal

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.34.10 Released
« Reply #14 on: May 21, 2012, 10:18:23 am »

Hi, I have this supernewbie question that's shaming to ask, but I'll do it anyway. I just created a world in 0.34.09, with all the customization I wanted. I can still use that world with 0.34.10. The customization involved removing certain creatures I don't really like and that was about it.
Logged
Quote from: Toady One
It's time to activate the world now.
I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
Pages: [1] 2 3 ... 5