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Author Topic: Dwarf Fortress 0.34.10 Released  (Read 54932 times)

Toady One

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Dwarf Fortress 0.34.10 Released
« on: May 21, 2012, 06:08:40 am »

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Major bug fixes
   (*) stopped powered rollers from pushing every track cart everywhere
   (*) fixed lye/milk bucket storage jobs
   (*) stopped them from storing assigned cart that is on a valid trackless stop
   (*) allowed them to store unassigned cart that is on a track

Other bug fixes/tweaks
   (*) updated some screens for higher dimensions (if you enlarge in windowed mode for instance)
   (*) wrestles/shared items don't persist when cart moves
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Tierre

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Re: Dwarf Fortress 0.34.10 Released
« Reply #1 on: May 21, 2012, 06:10:37 am »

Thank you for your work Toady:)
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ansontan2000

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Re: Dwarf Fortress 0.34.10 Released
« Reply #2 on: May 21, 2012, 06:16:44 am »

Thank you for your work Toady:)

Bug fixes galore!
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

Raven

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Re: Dwarf Fortress 0.34.10 Released
« Reply #3 on: May 21, 2012, 06:32:01 am »

Quote
   (*) fixed lye/milk bucket storage jobs
what was this problem?

hope to have some time to test all the new features
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Toady One

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Re: Dwarf Fortress 0.34.10 Released
« Reply #4 on: May 21, 2012, 06:41:07 am »

Quote
   (*) fixed lye/milk bucket storage jobs
what was this problem?

hope to have some time to test all the new features

It manifested a couple of ways -- they'd either place fulls buckets in the barrel, or just put the buckets in the food stockpile, but they wouldn't pour the contents into a proper barrel.
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Thief^

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Re: Dwarf Fortress 0.34.10 Released
« Reply #5 on: May 21, 2012, 06:47:58 am »

There's nothing new in file_changes.txt, does this mean there are no raw changes this time?
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Dwarven blood types are not A, B, AB, O but Ale, Wine, Beer, Rum, Whisky and so forth.
It's not an embark so much as seven dwarves having a simultaneous strange mood and going off to build an artifact fortress that menaces with spikes of awesome and hanging rings of death.

Toady One

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Re: Dwarf Fortress 0.34.10 Released
« Reply #6 on: May 21, 2012, 07:00:04 am »

There's nothing new in file_changes.txt, does this mean there are no raw changes this time?

I didn't have any noted down, so...  probably.
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Skasi

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Re: Dwarf Fortress 0.34.10 Released
« Reply #7 on: May 21, 2012, 07:11:19 am »

(*) updated some screens for higher dimensions (if you enlarge in windowed mode for instance)

This is the best one!
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SmileyMan

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Re: Dwarf Fortress 0.34.10 Released
« Reply #8 on: May 21, 2012, 07:12:27 am »

The new high dimensions makes the map screen after world gen simply awesome, because the mousewheel zoom means that you can zoom out to see the whole world at once!
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In a fat-fingered moment while setting up another military squad I accidentally created a captain of the guard rather than a militia captain.  His squad of near-legendary hammerdwarves equipped with high quality silver hammers then took it upon themselves to dispense justice to all the mandate breakers in the fortress.  It was quite messy.

Nintenlord

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Re: Dwarf Fortress 0.34.10 Released
« Reply #9 on: May 21, 2012, 07:20:12 am »

   (*) updated some screens for higher dimensions
So DF will be ready for 4D screens soon?
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The only dragon I've seen in game walked into my rats nest of a fortress and died in the flames of the conflagration he started in the dining hall.  Of course, nearly every dwarf was dead by then, but we consider it a tactical victory.

TomiTapio

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Re: Dwarf Fortress 0.34.10 Released
« Reply #10 on: May 21, 2012, 07:28:18 am »

There's nothing new in file_changes.txt, does this mean there are no raw changes this time?
I didn't have any noted down, so...  probably.
Checked with WinMerge, no raw changes between .09 and .10.
Many thanks for enlarging some UI screens! (animals, kitchen, stocks, unit list, jobs and maybe more)
« Last Edit: May 21, 2012, 07:30:46 am by TomiTapio »
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greycat

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Re: Dwarf Fortress 0.34.10 Released
« Reply #11 on: May 21, 2012, 08:04:27 am »

Quote
   (*) fixed lye/milk bucket storage jobs
what was this problem?

hope to have some time to test all the new features

It manifested a couple of ways -- they'd either place fulls buckets in the barrel, or just put the buckets in the food stockpile, but they wouldn't pour the contents into a proper barrel.

Yay!  When I get home, I'll have to see whether the bugged milk-buckets-inside-barrels become usable after transferring to .10, or whether I'll have to atom-smash them.
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Thief^

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Re: Dwarf Fortress 0.34.10 Released
« Reply #12 on: May 21, 2012, 08:27:30 am »

There's nothing new in file_changes.txt, does this mean there are no raw changes this time?
I didn't have any noted down, so...  probably.
Checked with WinMerge, no raw changes between .09 and .10.

Thanks :)
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Dwarven blood types are not A, B, AB, O but Ale, Wine, Beer, Rum, Whisky and so forth.
It's not an embark so much as seven dwarves having a simultaneous strange mood and going off to build an artifact fortress that menaces with spikes of awesome and hanging rings of death.

Stormfeather

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Re: Dwarf Fortress 0.34.10 Released
« Reply #13 on: May 21, 2012, 09:35:05 am »

Thanks once again Toady! Time to gen up a new world, since I wasn't too attached to the previous fort...
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LordBaal

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Re: Dwarf Fortress 0.34.10 Released
« Reply #14 on: May 21, 2012, 10:18:23 am »

Hi, I have this supernewbie question that's shaming to ask, but I'll do it anyway. I just created a world in 0.34.09, with all the customization I wanted. I can still use that world with 0.34.10. The customization involved removing certain creatures I don't really like and that was about it.
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