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Author Topic: [MODDING] CREATURE & ENTITY QUESTIONS THREAD  (Read 645983 times)

Max™

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1185 on: February 21, 2015, 11:19:10 pm »

Hmmm, I managed to get a different caste which has different interactions, different population ratio, and it was much easier than I thought to get the females flying while the males can't. I'm still getting the weirdness with wrestling that I thought I fixed by putting wings back in, can body parts like wings be added per caste like beards are?

Struck me while I was trying to rebalance the populations because they are kinda taking over now that they can breed and don't have to survive world gen with females only, but I get a really weird effect where I can't wrestle if empty handed but it still lets me "grab with shield" or whatnot...
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BlackFlyme

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1186 on: February 22, 2015, 12:53:59 am »

Body parts can be added by caste. Just be sure that you add tissues properly to that they have substance to them.
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Adragis

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1187 on: February 22, 2015, 05:17:13 am »

Found a solution to my problem by making a complete duplicate of humans in the raws and renaming them 'assassins'. It had the desired effect on towns etc, now to add in all the ethics and abilities and etc.
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thincake

Max™

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1188 on: February 22, 2015, 05:40:45 am »

Body parts can be added by caste. Just be sure that you add tissues properly to that they have substance to them.
Yup! Still not sure why it isn't giving the usual wrestling options, but I'm thinking it was from it wanting a grasp part for flight.
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kiwiphoenix

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1189 on: February 22, 2015, 11:12:52 pm »

What does it take it make an entity siege through the caverns? Is it possible to make a race that will siege overland or underground, but will prefer to use the caverns?
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Sver

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1190 on: February 23, 2015, 03:42:40 am »

If creature has [OPPOSED_TO_LIFE] tag, but lacks [NOT_LIVING] tag, will the members of this species attack each other?
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Rex Invictus

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1191 on: February 23, 2015, 03:48:41 am »

5. [POP_RATIO] Give it to every caste. The numbers work in relation to one another, so if one caste has [POP_RATIO:100] and another has [POP_RATIO:1], then there will be one of one caste for every hundred of the other.

I think if you don't include it, it defaults to fifty.

If creature has [OPPOSED_TO_LIFE] tag, but lacks [NOT_LIVING] tag, will the members of this species attack each other?

[OPPOSED_TO_LIFE] includes [NOT_LIVING] as default, I think.
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Sver

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1192 on: February 23, 2015, 03:54:01 am »

[OPPOSED_TO_LIFE] includes [NOT_LIVING] as default, I think.
Possibly. Though, for some reason, in examples of raise dead interactions they add both tags.
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pastafriend

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1193 on: February 23, 2015, 03:56:16 am »

*** Error(s) finalizing the creature TANK
TANK:DEFAULT:turret: No tissue thickness
TANK:DEFAULT:cabin: No tissue thickness
TANK:DEFAULT:right tracks: No tissue thickness
TANK:DEFAULT:left tracks: No tissue thickness
TANK:DEFAULT:right tracks: No tissue thickness
TANK:DEFAULT:left tracks: No tissue thickness

I keep getting these for a custom creature, can't find out what causes these errors. Does anybody know what causes them?
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Putnam

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1194 on: February 23, 2015, 03:59:18 am »

They have no tissue for any of those particular body parts.

pastafriend

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1195 on: February 23, 2015, 04:08:13 am »

They have no tissue for any of those particular body parts.

Code: [Select]
[CREATURE:TANK]
[DESCRIPTION:A motorized tracked vehicle. It has a turret.]
[NAME:goblin tank crew:goblin tank crews]
[BODY:TANK_BODY]
[USE_TISSUE_TEMPLATE:ARMOR_STEEL_TEMPLATE]
[BODY_DETAIL_PLAN:TANK_MATERIALS]
[BODY_SIZE:0:0:300000]
[BODY_SIZE:1:168:300000]
[BODY_SIZE:12:0:300000]

This is what I have, how would I have it use the tissue for the body parts?
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Putnam

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1196 on: February 23, 2015, 04:21:53 am »

USE_TISSUE_TEMPLATE:ARMOR_STEEL_TEMPLATE

This is meaningless. What exactly is the tissue name and template you want to use there?

pastafriend

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1197 on: February 23, 2015, 04:27:57 am »

USE_TISSUE_TEMPLATE:ARMOR_STEEL_TEMPLATE

This is meaningless. What exactly is the tissue name and template you want to use there?

Code: [Select]
[TISSUE_TEMPLATE:ARMOR_STEEL_TEMPLATE]
[TISSUE_NAME:armor:NP]
[STRUCTURAL]
[TISSUE_MATERIAL:INORGANIC:IRON_HEAVY]
[RELATIVE_THICKNESS:5]
[HEALING_RATE:100]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[SETTABLE]
[SPLINTABLE]

Where IRON_HEAVY is a defined inorganic metal.
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Putnam

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1198 on: February 23, 2015, 04:41:48 am »

Then you want [USE_TISSUE_TEMPLATE:ARMOR:ARMOR_STEEL_TEMPLATE.

That is, assuming that the TANK_MATERIALS materials use ARMOR as their tissue.

pastafriend

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1199 on: February 23, 2015, 04:52:35 am »

Then you want [USE_TISSUE_TEMPLATE:ARMOR:ARMOR_STEEL_TEMPLATE.

That is, assuming that the TANK_MATERIALS materials use ARMOR as their tissue.

Code: [Select]
[BODY_DETAIL_PLAN:TANK_MATERIALS]
This command is just a shortcut for the similar lines (USE_MATERIAL_TEMPLATE|<token>|<template>) in a creature definition.
[ADD_MATERIAL:SKIN:ARMOR_STEEL_TEMPLATE]
[ADD_MATERIAL:FAT:FAT_TEMPLATE]
[ADD_MATERIAL:MUSCLE:MUSCLE_TEMPLATE]
[ADD_MATERIAL:BONE:BONE_TEMPLATE]
[ADD_MATERIAL:CARTILAGE:CARTILAGE_TEMPLATE]
[ADD_MATERIAL:HAIR:HAIR_TEMPLATE]
[ADD_MATERIAL:TOOTH:TOOTH_TEMPLATE]
[ADD_MATERIAL:EYE:EYE_TEMPLATE]
[ADD_MATERIAL:NERVE:NERVE_TEMPLATE]
[ADD_MATERIAL:BRAIN:BRAIN_TEMPLATE]
[ADD_MATERIAL:LUNG:LUNG_TEMPLATE]
[ADD_MATERIAL:HEART:HEART_TEMPLATE]
[ADD_MATERIAL:LIVER:LIVER_TEMPLATE]
[ADD_MATERIAL:GUT:GUT_TEMPLATE]
[ADD_MATERIAL:STOMACH:STOMACH_TEMPLATE]
[ADD_MATERIAL:GIZZARD:GIZZARD_TEMPLATE]
[ADD_MATERIAL:PANCREAS:PANCREAS_TEMPLATE]
[ADD_MATERIAL:SPLEEN:SPLEEN_TEMPLATE]
[ADD_MATERIAL:KIDNEY:KIDNEY_TEMPLATE]
[ADD_MATERIAL:LEATHER:LEATHER_TEMPLATE]
[ADD_MATERIAL:TALLOW:TALLOW_TEMPLATE]
[ADD_MATERIAL:SOAP:SOAP_TEMPLATE]

This is all kind of new for me, so thanks for the help. How should I make sure it uses ARMOR as the tissue?
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