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Author Topic: [MODDING] CREATURE & ENTITY QUESTIONS THREAD  (Read 645841 times)

Urist McCoder

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1230 on: March 08, 2015, 07:35:29 pm »

Thank you.
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Urist McCoder

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1231 on: March 09, 2015, 08:24:59 am »

Why can't I spawn this creature in the arena.
Spoiler (click to show/hide)
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UnicodingUnicorn

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1232 on: March 09, 2015, 09:06:20 am »

Is there anything in the errorlog?
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Urist McCoder

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1233 on: March 09, 2015, 10:04:21 am »

where is this "error log" that people speak of? EDIT:I found it.
« Last Edit: March 09, 2015, 10:29:02 am by Urist McCoder »
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Urist McCoder

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1234 on: March 09, 2015, 10:29:27 am »

There's nothing about my creature in it
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Urist McCoder

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1235 on: March 09, 2015, 12:38:24 pm »

I figured it out I was missing both creature_domestic_modded and [OBJECT:CREATURE]
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Kazoo

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1236 on: March 12, 2015, 12:47:37 pm »

So i modified the tissue template raws to change basic organ's material templates to muscle.
I did this so that when butchered, animals only produce meat but still do so in proportion.

However within the embark menu vermin meat is now listed despite being [NOT_BUTCHERABLE], to which i postulate is due to them having eyes, a heart, some guts, and a brain.

Any ideas as to what could be overriding the [NOT_BUTCHERABLE] tag?
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Dirst

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1237 on: March 12, 2015, 03:22:09 pm »

So i modified the tissue template raws to change basic organ's material templates to muscle.
I did this so that when butchered, animals only produce meat but still do so in proportion.

However within the embark menu vermin meat is now listed despite being [NOT_BUTCHERABLE], to which i postulate is due to them having eyes, a heart, some guts, and a brain.

Any ideas as to what could be overriding the [NOT_BUTCHERABLE] tag?
You could use the original tissues for vermin, just give them their own VERMIN_MATERIALS template in the creature definitions rather than your new standard materials.

But that involves editing a lot of vanilla files.
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Kazoo

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1238 on: March 12, 2015, 05:07:04 pm »

So i modified the tissue template raws to change basic organ's material templates to muscle.
I did this so that when butchered, animals only produce meat but still do so in proportion.

However within the embark menu vermin meat is now listed despite being [NOT_BUTCHERABLE], to which i postulate is due to them having eyes, a heart, some guts, and a brain.

Any ideas as to what could be overriding the [NOT_BUTCHERABLE] tag?
You could use the original tissues for vermin, just give them their own VERMIN_MATERIALS template in the creature definitions rather than your new standard materials.

But that involves editing a lot of vanilla files.

Given the world doesn't particularly benefit from vermin having full sets of organs anyway, you've inspired me to condense their body plans where appropriate and give them separate tissues, which shouldn't really hinder the game's sophistication but in theory should improve its efficiency.

Shouldn't be too much work i suppose.
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Urist McCoder

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1239 on: March 12, 2015, 08:35:21 pm »

How do you transform creatures between castes?
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BlackFlyme

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1240 on: March 12, 2015, 08:43:37 pm »

With a syndrome or an interaction that causes a syndrome that transforms the creature.

For example, this syndrome effect will transform the target into a female dwarf:
Code: [Select]
[CE_BODY_TRANSFORMATION:START:0:END:12000]
[CE:CREATURE:DWARF:FEMALE]

It starts instantly and ends after ten days. A transformation that has no end is permanent, and cannot be overridden by another transformation through modding alone. DFHack has a true transformation plug-in of some sort though.
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Urist McCoder

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1241 on: March 13, 2015, 08:08:46 am »

Thank you.

EDIT, can you use this to transform it into a different creature?
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Urist McCoder

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1242 on: March 13, 2015, 08:41:53 am »

Also, how do I change what material one caste's tissue is made of?
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BlackFlyme

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1243 on: March 13, 2015, 09:11:01 am »

You can change creatures as well as castes with a transformation syndrome. This is how werebeasts work, only with a counter trigger attached.

Materials and tissues are creature-wide, but you can apply different tissues at caste level through the use of body detail plans or the TISSUE_LAYER token.
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Zombiecow99

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1244 on: March 13, 2015, 10:24:14 am »

How would I make a Pixie type creature (pretty much a tiny human that can fly) that can shoot a fireball?
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