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Author Topic: [MODDING] CREATURE & ENTITY QUESTIONS THREAD  (Read 646059 times)

BlackFlyme

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1245 on: March 13, 2015, 10:55:35 am »

Size is dependent on the [SIZE] tag. The first number is age in years, the second is age in days, and the third is the creature's size. For example, adult dwarves have this:
Code: [Select]
[SIZE:12:0:60000]With this, they will be size 60,000 at age 12.

To make a creature fly, give it [FLIER]. Actually having wings isn't technically necessary, though if a creature has wings and the wings are damaged, then it may lose its ability to fly.

Here is an interaction that can shoot fireballs. Just put it into the creature's definition.
Code: [Select]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Hurl fireball]
[CDI:USAGE_HINT:ATTACK]
[CDI:FLOW:FIREBALL]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:2]
[CDI:WAIT_PERIOD:120]
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Zombiecow99

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1246 on: March 13, 2015, 11:08:14 am »

Thanks ill try that. is there a bug that makes flying creatures running a fortress not work?I want them to be able to run a fortress but i might not be able to.
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BlackFlyme

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1247 on: March 13, 2015, 11:10:25 am »

It's because flying pathfinding does not work that well, last I checked.
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Zombiecow99

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1248 on: March 13, 2015, 11:15:36 am »

So they wont be able to be a fortress?
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BlackFlyme

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1249 on: March 13, 2015, 11:19:33 am »

You can try, if you would like. I'm not certain how they would act, to be honest.

They just might not fly at all. Or they may end up stuck in trees and on ledges. More than usual, I mean.
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Naryar

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1250 on: March 13, 2015, 11:36:00 am »

Can I make non-random forgotten beasts ?

Are there special tags for forgotten beasts as well ?

Dirst

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1251 on: March 13, 2015, 12:00:07 pm »

You can try, if you would like. I'm not certain how they would act, to be honest.

They just might not fly at all. Or they may end up stuck in trees and on ledges. More than usual, I mean.
IIRC, the pathfinding for fliers has a big FPS hit and therefore is limited to fairly short range, but works just fine within that range.  So if the entire fort is confined to a small area, meaning no one has to path outside that area to get wood or water or anything, fliers would occupy it as expected.  Though cramming everything in a tiny area is antithetical to how one would expect fliers to design a fort.  (No, I don't think Toady ever revealed what the exact range is for flier pathfinding.)
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Zombiecow99

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1252 on: March 13, 2015, 12:34:37 pm »

And also how would i make a Special Pixie that is very rare but can paralyze people from range.
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BlackFlyme

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1253 on: March 13, 2015, 12:40:52 pm »

Can I make non-random forgotten beasts ?

Are there special tags for forgotten beasts as well ?

I don't actually know. Maybe someone else does.

There are tags on the wiki that seem to relate to them; [FEATURE_BEAST] and [GENERATED], but they cannot be used in user-defined raws, according to the wiki.



And also how would i make a Special Pixie that is very rare but can paralyze people from range.

[FREQUENCY:%] can be used to give a creature a chance to appear within their specified area. To have them paralyze at range, you will need to create an interaction that gives a syndrome that can paralyze.
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Urist McCoder

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1254 on: March 13, 2015, 12:42:57 pm »

Just make a new caste with a the ability to do a syndrome that paralyzes people, and then put a pop_ratio tag in each caste.
drats ninjad by blackflyme
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Urist McCoder

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1255 on: March 13, 2015, 12:45:53 pm »

How do I make a creature be made out of metal. with out changing the body detail plan
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BlackFlyme

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1256 on: March 13, 2015, 12:48:28 pm »

You will need to add in new tissues or alter existing tissues to do it.

The bronze colossus has a custom bronze tissue which it uses.

Code: [Select]
[TISSUE:BRONZE]
[TISSUE_NAME:bronze:bronze]
[TISSUE_MATERIAL:INORGANIC:BRONZE]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:BRONZE]
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Urist McCoder

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1257 on: March 13, 2015, 12:52:02 pm »

Thank you.
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Urist McCoder

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1258 on: March 13, 2015, 01:07:32 pm »

I added this to my caste but it still says stuff like chipping the bone, tearing the muscle, and other normal stuff, once it said denting the gold, why is it not working.
Spoiler (click to show/hide)
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BlackFlyme

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1259 on: March 13, 2015, 01:09:36 pm »

That adds a layer of gold on top of all other layers.

What are you testing with? Gold is not a particularly powerful material, and may be pierced by most military metals.

You may not need many of those token either, depending on how you want the gold tissue to act.
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