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Author Topic: [MODDING] CREATURE & ENTITY QUESTIONS THREAD  (Read 636671 times)

scamtank

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #135 on: June 06, 2012, 07:13:31 pm »

Is there a token that makes creatures resist a lot of pain, but not be immune to it?

Also, does the token [NO_PAIN] make dwarves not try to help a wounded ally with said token?

Most of the pain that knocks creatures unconscious comes from broken bones.

Open up tissue_template_default.txt and drop the amount of pain receptors in the bone tissue to, say, skin level.

e: Oh but you probably want to restrict this to a few creatures only. Yeah, that happens in the creature entries proper.
« Last Edit: June 06, 2012, 07:15:15 pm by scamtank »
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Hugo_The_Dwarf

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #136 on: June 06, 2012, 07:49:32 pm »

Scamtank
yes tha works, but just adds more things to worry about

In the creature after BODY_DETAIL_PLAN:STANDARD_TISSUES

use
SELECT_TISSUE:SKIN-BONE
and then change the pain recptors there. In the creature.
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psychomantits

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #137 on: June 08, 2012, 12:52:29 pm »

What exactly can cause a DF crash when viewing the creature's description?
Spoiler (click to show/hide)
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Hugo_The_Dwarf

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #138 on: June 08, 2012, 01:30:15 pm »

Was a creature transformed then viewed? DF has issues with new color modifiers and such. Like if a Human has blue eyes and your new creature has red, DF get confused on what one to use. I don't know if that is true with missing tissues "goblin's skin is green, new creature has no skin"

So if your doing transformions make sure the new creature lacks any SET_XXX_GROUP tags. That should stop most of the crashes
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psychomantits

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #139 on: June 08, 2012, 01:33:04 pm »

Well, actually I want a certain lovecraftian creature to crash the game when viewed
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Hugo_The_Dwarf

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #140 on: June 08, 2012, 02:45:00 pm »

you would want the crash the game on purpose? This is for personal use right? Cause im sure there will be alot of unhappy players using your Mod if they are so tempted to view it. But do so, Have it transform into a new creature simliar to it but with different color modifers. That should crash it.
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scamtank

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #141 on: June 09, 2012, 07:53:55 am »

The [DIGIT] tag. Has its purpose been mapped yet?
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i2amroy

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #142 on: June 09, 2012, 09:40:12 am »

The [DIGIT] tag. Has its purpose been mapped yet?
Two things that I'm fairly certain that the [DIGIT] token does:
1)Allows a body part to be used for gouging things
2)Stops a body part from being removed in skeletons (certain on this one)
3)Possibly makes it easier to chop off?

Other then that I don't really know, though I'm fairly certain that like the [SMALL] token [DIGIT] has picked up several unrelated functions that make it harder to figure out exactly what it does.
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It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
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scamtank

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #143 on: June 09, 2012, 11:17:47 am »

Cheers, that helps a lot.
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caddybear

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #144 on: June 09, 2012, 11:19:33 am »

So I was about to make a High Heavens entity with Angels as creatures, but I want to make their body, armor and sword out of light. By which I mean stuff that cuts through adamantine like paper. Is it possible to make a material better than it, really?

Also, I don't want them to do much in worldgen if possible, so what are the chances of them staying alive if they don't breed and start with minimal numbers? I'm totally okay with them killing off a few civs, I just don't want them to be too numerous.
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And then did ARMOK say, the east is the holiest of directions, and thou shouldst not stand there lest thou be strucketh down by my holiest of beards. And then did the dorfs did say, we shall build from the west, for more do we fear the beard of ARMOK than the strike of the elephant.

leafbarrett

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #145 on: June 09, 2012, 03:13:05 pm »

Okay, how do I make Flareon's attack have some kind of fire aspect without burning down an entire forest in the process, like simple fire does? (And if you tell me to keep that, then I will throw you to the clowns, I swear to god.)
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They can do whatever the heck they want. That's why they are nobles, cause they CAN.
King Henry the IV or something had a lot of wives, most of whom he executed. Because he could.
A ton of them mass-murdered Jews and Muslims. CAUSE THEY COULD.
A roman emperor made his horse a noble, cause he could.
And I modded them all out of existence, because I could.
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Hugo_The_Dwarf

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #146 on: June 09, 2012, 04:33:16 pm »

Did you make teeth very hot? or does that still burn everything?
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leafbarrett

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #147 on: June 09, 2012, 04:40:32 pm »

Actually, it doesn't do anything, for some odd reason. At least, it never seemed to.
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Quote from: leafbarrett
Quote
They can do whatever the heck they want. That's why they are nobles, cause they CAN.
King Henry the IV or something had a lot of wives, most of whom he executed. Because he could.
A ton of them mass-murdered Jews and Muslims. CAUSE THEY COULD.
A roman emperor made his horse a noble, cause he could.
And I modded them all out of existence, because I could.
sig text

Hugo_The_Dwarf

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #148 on: June 09, 2012, 05:40:39 pm »

not even if it latches on? are you biting with the mouth or teeth?
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leafbarrett

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #149 on: June 09, 2012, 05:40:59 pm »

Teeth.
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Quote from: leafbarrett
Quote
They can do whatever the heck they want. That's why they are nobles, cause they CAN.
King Henry the IV or something had a lot of wives, most of whom he executed. Because he could.
A ton of them mass-murdered Jews and Muslims. CAUSE THEY COULD.
A roman emperor made his horse a noble, cause he could.
And I modded them all out of existence, because I could.
sig text
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