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Author Topic: [MODDING] CREATURE & ENTITY QUESTIONS THREAD  (Read 636684 times)

Hugo_The_Dwarf

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #150 on: June 09, 2012, 05:45:25 pm »

that is odd, wish toady left in the HEAT and COLD damage system from 40d and the values for contact were taken as temp.

Then again I don't try to make special burning attacks... I should look into this farther
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leafbarrett

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #151 on: June 09, 2012, 06:10:49 pm »

I tried just using a fire breath attack, but, well... you can imagine how that turned out. No casualties, due to having it be only a 2-block range attack, but the landscape at the lowest point got scorched, and I lost a ton of beds and barrels that were stored in the open. ;~;
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Quote from: leafbarrett
Quote
They can do whatever the heck they want. That's why they are nobles, cause they CAN.
King Henry the IV or something had a lot of wives, most of whom he executed. Because he could.
A ton of them mass-murdered Jews and Muslims. CAUSE THEY COULD.
A roman emperor made his horse a noble, cause he could.
And I modded them all out of existence, because I could.
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leafbarrett

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #152 on: June 09, 2012, 06:31:02 pm »

Oh, um, how would I go about disabling the job tiles for my "dwarves"? I'd kinda like to see their normal symbols instead.
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Quote from: leafbarrett
Quote
They can do whatever the heck they want. That's why they are nobles, cause they CAN.
King Henry the IV or something had a lot of wives, most of whom he executed. Because he could.
A ton of them mass-murdered Jews and Muslims. CAUSE THEY COULD.
A roman emperor made his horse a noble, cause he could.
And I modded them all out of existence, because I could.
sig text

ydaraishy

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #153 on: June 09, 2012, 07:26:32 pm »

One of my creatures (a clown) has a zombie-raising spell like necromancers. Will this make the zombies attack all the other clowns except him?
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Hugo_The_Dwarf

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #154 on: June 09, 2012, 08:05:58 pm »

If your Clowns have NOT_LIVING and OPPOSED_TO_LIFE they will be fine from thier animated zombies

And I know all about the Firebreath/ball issues LB :P
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leafbarrett

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #155 on: June 09, 2012, 08:32:30 pm »

Yeah :(

Like I asked, is there a way to disable the alternate tiles that dwarves get when they get different jobs?
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Quote from: leafbarrett
Quote
They can do whatever the heck they want. That's why they are nobles, cause they CAN.
King Henry the IV or something had a lot of wives, most of whom he executed. Because he could.
A ton of them mass-murdered Jews and Muslims. CAUSE THEY COULD.
A roman emperor made his horse a noble, cause he could.
And I modded them all out of existence, because I could.
sig text

ydaraishy

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #156 on: June 09, 2012, 10:02:05 pm »

If your Clowns have NOT_LIVING and OPPOSED_TO_LIFE they will be fine from thier animated zombies

And I know all about the Firebreath/ball issues LB :P

So that means, that the generated clowns will get attacked? (since they don't all have NOT_LIVING)

From what I understand, necromancers' zombies attack anything that isn't on their "side".  I'm not sure if it works the same with large roaming creatures.
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leafbarrett

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #157 on: June 11, 2012, 08:05:36 am »

...Is that a no?
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Quote from: leafbarrett
Quote
They can do whatever the heck they want. That's why they are nobles, cause they CAN.
King Henry the IV or something had a lot of wives, most of whom he executed. Because he could.
A ton of them mass-murdered Jews and Muslims. CAUSE THEY COULD.
A roman emperor made his horse a noble, cause he could.
And I modded them all out of existence, because I could.
sig text

leafbarrett

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #158 on: June 12, 2012, 08:19:57 am »

Okay, different question. For an attack, how would I specify the knee as the attacking body part?

Oh, and by the way, the super-hot teeth DO work, it just hasn't done so until recently. ^.^;
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Quote from: leafbarrett
Quote
They can do whatever the heck they want. That's why they are nobles, cause they CAN.
King Henry the IV or something had a lot of wives, most of whom he executed. Because he could.
A ton of them mass-murdered Jews and Muslims. CAUSE THEY COULD.
A roman emperor made his horse a noble, cause he could.
And I modded them all out of existence, because I could.
sig text

Putnam

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #159 on: June 12, 2012, 08:21:40 am »

Hmm. The joints all have the same category, so knees specifically will be difficult.

leafbarrett

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #160 on: June 12, 2012, 08:42:34 am »

Hmm...
What about this?
BY_PART:LEG:BY_CATEGORY:HUMANOID_JOINTS
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Quote from: leafbarrett
Quote
They can do whatever the heck they want. That's why they are nobles, cause they CAN.
King Henry the IV or something had a lot of wives, most of whom he executed. Because he could.
A ton of them mass-murdered Jews and Muslims. CAUSE THEY COULD.
A roman emperor made his horse a noble, cause he could.
And I modded them all out of existence, because I could.
sig text

Putnam

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #161 on: June 12, 2012, 09:01:18 am »

Using the CHILD stuff, yeah, I think that may work.

Not the way you wrote it, though. BY_PART isn't valid.

leafbarrett

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #162 on: June 12, 2012, 09:10:06 am »

Whoops, meant BY_TYPE.
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Quote from: leafbarrett
Quote
They can do whatever the heck they want. That's why they are nobles, cause they CAN.
King Henry the IV or something had a lot of wives, most of whom he executed. Because he could.
A ton of them mass-murdered Jews and Muslims. CAUSE THEY COULD.
A roman emperor made his horse a noble, cause he could.
And I modded them all out of existence, because I could.
sig text

leafbarrett

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #163 on: June 12, 2012, 12:18:33 pm »

And it didn't work. :( Honestly, it's not worth the trouble, I'll just stick with normal kicking.
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Quote from: leafbarrett
Quote
They can do whatever the heck they want. That's why they are nobles, cause they CAN.
King Henry the IV or something had a lot of wives, most of whom he executed. Because he could.
A ton of them mass-murdered Jews and Muslims. CAUSE THEY COULD.
A roman emperor made his horse a noble, cause he could.
And I modded them all out of existence, because I could.
sig text

Hugo_The_Dwarf

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #164 on: June 12, 2012, 12:25:01 pm »

you need to target the joint it'self

BY_TOKEN:RLL_J --- right knee

here are some elbow smash attacks
      [ATTACK:ELBOW_BASH_RIGHT:BODYPART:BY_TOKEN:RLA_J]
         [ATTACK_SKILL:GRASP_STRIKE]
         [ATTACK_VERB:smash:smashes]
         [ATTACK_CONTACT_PERC:150]
         [ATTACK_FLAG_WITH]
         [ATTACK_PRIORITY:SECOND]
      [ATTACK:ELBOW_BASH_LEFT:BODYPART:BY_TOKEN:LLA_J]
         [ATTACK_SKILL:GRASP_STRIKE]
         [ATTACK_VERB:smash:smashes]
         [ATTACK_CONTACT_PERC:150]
         [ATTACK_FLAG_WITH]
         [ATTACK_PRIORITY:SECOND]
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