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Author Topic: [MODDING] CREATURE & ENTITY QUESTIONS THREAD  (Read 644843 times)

scamtank

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2160 on: September 08, 2016, 02:14:31 am »

What are the actual files named? There's a pretty strict name convention in play and if it's not followed, the files just don't get parsed.
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Avnas

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2161 on: September 08, 2016, 08:25:14 am »

I wanted to make a creature made out of glass, but since glass isn't defined as an INORGANIC object in the raws, it doesn't work as it can't define the material. What can I do instead? Is there something else I should do to be able to use glass, or is it not possible? Could I just use obsidian or crystal rock instead?

Code: [Select]
creature_crystal_crawler

[OBJECT:CREATURE]

[CREATURE:CRYSTAL_CRAWLER]
[DESCRIPTION:A large creature made entirely of crystal glass.]
[NAME:crystal crawler:crystal crawlers:crystal crawler]
[CASTE_NAME:crystal crawler:crystal crawlers:crystal crawler]
[CHILD:1]
[CREATURE_TILE:'c'][COLOR:7:1:0]
[MEANDERER][BENIGN][NOBREATHE][NOSTUN][NOTHOUGHT][EXTRAVISION][NOT_LIVING][NOT_BUTCHERABLE]
[BIOME:TUNDRA]
[BIOME:FOREST_TAIGA]
[BIOME:ANY_TEMPERATE_FOREST]
[BIOME:SHRUBLAND_TEMPERATE]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:3:7]
[GRASSTRAMPLE:0][NATURAL]
[PETVALUE:100]
[PET_EXOTIC]
[TRAINABLE]
[PREFSTRING:fragility]
[PREFSTRING:refraction]
[BODY:QUADRUPED_NECK:TAIL:2EYES:2EARS:NOSE:4TOES_FQ_REG:4TOES_RQ_REG:MOUTH]
[BODYGLOSS:CLAW_HAND] [BODYGLOSS:CLAW_FOOT][NO_THOUGHT_CENTER_FOR_MOVEMENT]
[TISSUE:GLASS_CRYSTAL]
[TISSUE_NAME:crystal glass:crystal glass]
[TISSUE_MATERIAL:INORGANIC:GLASS_CRYSTAL]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:GLASS_CRYSTAL]
[BODY_SIZE:0:0:4000]
[BODY_SIZE:1:0:20000]
[BODY_SIZE:2:0:40000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:100:200]
[DIURNAL]
[HOMEOTHERM:10070]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:447:298:149:1900:2900] 59 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[SWIMS_LEARNED]
[MUNDANE]
[ITEMCORPSE:STATUE:NO_SUBTYPE:INORGANIC:GLASS_CRYSTAL]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
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mount2010

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2162 on: September 08, 2016, 08:30:23 am »

I wanted to make a creature made out of glass, but since glass isn't defined as an INORGANIC object in the raws, it doesn't work as it can't define the material. What can I do instead? Is there something else I should do to be able to use glass, or is it not possible? Could I just use obsidian or crystal rock instead?

Code: [Select]
creature_crystal_crawler

[OBJECT:CREATURE]

[CREATURE:CRYSTAL_CRAWLER]
[DESCRIPTION:A large creature made entirely of crystal glass.]
[NAME:crystal crawler:crystal crawlers:crystal crawler]
[CASTE_NAME:crystal crawler:crystal crawlers:crystal crawler]
[CHILD:1]
[CREATURE_TILE:'c'][COLOR:7:1:0]
[MEANDERER][BENIGN][NOBREATHE][NOSTUN][NOTHOUGHT][EXTRAVISION][NOT_LIVING][NOT_BUTCHERABLE]
[BIOME:TUNDRA]
[BIOME:FOREST_TAIGA]
[BIOME:ANY_TEMPERATE_FOREST]
[BIOME:SHRUBLAND_TEMPERATE]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:3:7]
[GRASSTRAMPLE:0][NATURAL]
[PETVALUE:100]
[PET_EXOTIC]
[TRAINABLE]
[PREFSTRING:fragility]
[PREFSTRING:refraction]
[BODY:QUADRUPED_NECK:TAIL:2EYES:2EARS:NOSE:4TOES_FQ_REG:4TOES_RQ_REG:MOUTH]
[BODYGLOSS:CLAW_HAND] [BODYGLOSS:CLAW_FOOT][NO_THOUGHT_CENTER_FOR_MOVEMENT]
[TISSUE:GLASS_CRYSTAL]
[TISSUE_NAME:crystal glass:crystal glass]
[TISSUE_MATERIAL:INORGANIC:GLASS_CRYSTAL]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:GLASS_CRYSTAL]
[BODY_SIZE:0:0:4000]
[BODY_SIZE:1:0:20000]
[BODY_SIZE:2:0:40000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:100:200]
[DIURNAL]
[HOMEOTHERM:10070]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:447:298:149:1900:2900] 59 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[SWIMS_LEARNED]
[MUNDANE]
[ITEMCORPSE:STATUE:NO_SUBTYPE:INORGANIC:GLASS_CRYSTAL]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
Unsure of whether this would work, but replace the tissue material with this:
Code: [Select]
[TISSUE_MATERIAL:GLASS_CLEAR]
E: whoops, posted by accident, post now fixed
E2: Tissue material, not tissue. Sorry, when you post on accident, you run around with your pants on fire.
« Last Edit: September 08, 2016, 08:42:17 am by mount2010 »
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mcbucko

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2163 on: September 08, 2016, 12:57:22 pm »

What are the actual files named? There's a pretty strict name convention in play and if it's not followed, the files just don't get parsed.


Oops...

Okay, what I got wrong was I named my body detail plan file "body_detail_plan_plantcreature"

I changed it to "b_detail_plan_plantcreature" and now everything works! In fact my critters are a little op now and need to be tweaked! Thank you for your help guys.
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pikachu17

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2164 on: September 09, 2016, 01:52:12 pm »

    Does anyone know CE_ERRATIC_BEHAVIOR actually does?
 and could someone give a syndrome that will instantly make the syndromed have melancholy?
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ThatZommy

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2165 on: September 09, 2016, 02:32:08 pm »

    Does anyone know CE_ERRATIC_BEHAVIOR actually does?
 and could someone give a syndrome that will instantly make the syndromed have melancholy?

I don't know about melancholy, but you can give them just about any emotion, as listed here(?)-

http://dwarffortresswiki.org/index.php/DF2014:Emotion

Using the CE_FEEL_EMOTION bit.
I haven't actually messed with it yet, but I think that's how it works.
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Er, atleast I think that's right.

Eric Blank

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2166 on: September 09, 2016, 04:31:53 pm »

You can also modify their personality traits and mental attributes to make them extremely susceptible to stress from emotions, which might make it possible for them to go bonkers shortly thereafter.
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Putnam

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2167 on: September 09, 2016, 05:12:20 pm »

    Does anyone know CE_ERRATIC_BEHAVIOR actually does?
 and could someone give a syndrome that will instantly make the syndromed have melancholy?

I don't know about melancholy, but you can give them just about any emotion, as listed here(?)-

http://dwarffortresswiki.org/index.php/DF2014:Emotion

Using the CE_FEEL_EMOTION bit.
I haven't actually messed with it yet, but I think that's how it works.

Melancholy in this case refers to the insanity state, not the emotion; syndromes can't directly give them, though AFAIK they can cause enough stress to make them highly susceptible.

Z49000

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2168 on: September 10, 2016, 11:13:20 pm »

Is it possible to have a specific civilization be ruled by a specific creature- like an intelligent dragon being the king of the dragon people?

EDIT: Is it also possible to have parts of different materials- like copper bodies, glass eyes and steel claws?
« Last Edit: September 10, 2016, 11:18:59 pm by Z49000 »
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Putnam

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2169 on: September 10, 2016, 11:57:54 pm »

1. Caste, not creature, so sorta
2. How do you think teeth work?

Z49000

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2170 on: September 11, 2016, 12:03:17 am »

1. Caste, not creature, so sorta
2. How do you think teeth work?

Do'h.

But I don't know how to make a specific non-organic material for a certain tissue. Could you please post an example?
« Last Edit: September 11, 2016, 12:18:08 am by Z49000 »
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jecowa

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2171 on: September 27, 2016, 04:22:43 am »

Can a civilization be enemies to both Dwarves and Goblins? I think it might be impossible without making the Dwarves friends with the Goblins, but I'm not completely sure.

It's for CastrosCajones's Land Carp mod.
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BlackFlyme

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2172 on: September 27, 2016, 09:14:33 am »

There's a pseudo-faction system that can be made using combinations of thieving and kidnapping tags.

If a civ is thieving, like kobolds, it will be hated by non-thieving civs, but not other thieving civs.

If a civ kidnaps people, it will be hated by non-kidnappers.

If a civ does both, it will be hated by those who don't do both. Meaning a civ that both kidnaps and steals will still be hated by goblins and kobolds.
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pikachu17

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2173 on: September 27, 2016, 10:03:47 am »

what decides what sites get what things(temples,taverns,libraries)? if it depends simply on what site it is, please tell me what
things(temples,taverns,libraries) are for what sites.
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Z49000

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2174 on: September 28, 2016, 07:59:34 pm »

Barring interactions, how can I have a transforming syndrome spread through consumed substances, IE drinking a dragon's blood and becoming a dragon-(wo)man, and still retain the sex of the original creature?
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