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Author Topic: [MODDING] CREATURE & ENTITY QUESTIONS THREAD  (Read 644472 times)

scourge728

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2190 on: September 30, 2016, 04:27:21 pm »

So after reading that thread about wagons I tried to make a living wagon creature
Code: [Select]
[CREATURE:WAGON]
[DESCRIPTION:A living Wagon.]
[NAME:wagon:wagons:wagon]
[CASTE_NAME:wagon:wagons:wagon]
[CREATURE_TILE:'W'][COLOR:6:0:0]
[COMMON_DOMESTIC]
[NOT_BUTCHERABLE]
[BODY:WAGON]
[USE_MATERIAL_TEMPLATE:WOOD:WOOD_TEMPLATE]
[TISSUE:WOOD]
[TISSUE_NAME:wood:wooden]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:WOOD]
[TISSUE_LAYER:BY_CATEGORY:ALL:WOOD]
[ITEMCORPSE:WOOD:NO_SUBTYPE:LOCAL_CREATURE_MAT:WOOD]
[BODY_SIZE:0:0:12000]
[ALL_ACTIVE]
[TRADE_CAPACITY:15000]
[MUNDANE]
[ODOR_LEVEL:0]
[PETVALUE:200]
[LARGE_ROAMING]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:3:7]
[BIOME:GRASSLAND_TEMPERATE]
[BIOME:SAVANNA_TEMPERATE]
[PACK_ANIMAL][WAGON_PULLER]
[BENIGN][MEANDERER][PET]
[VISION_ARC:50:310]
[NATURAL][MOUNT]
[BODY_SIZE:0:0:100000]
[BODY_SIZE:1:0:200000]
[BODY_SIZE:2:0:500000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[EXTRAVISON]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:375:250:125:1900:2900] 70 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA
[SWIMS_INNATE]
[NO_DIZZINESS]
[NO_DRINK]
[NO_EAT]
[NO_SLEEP]
[NO_FEVERS]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[NOBREATHE]
[NOEMOTION]
[NOEXERT]
[NONAUSEA]
[NOPAIN]
[NOSMELLYROT]
[NOSTUN]
[NOTHOUGHT]
[CHILD:1][GENERAL_CHILD_NAME:Baby Wagon:Wagon babies]
[HOMEOTHERM:10068]
[PREFSTRING:wheels]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
and it doesn't show up in arena, anyone know why?
still need help with this

jecowa

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2191 on: September 30, 2016, 05:07:04 pm »

I wonder if it's hardcoded to keep creatures named "wagon" out of the arena and from spawning in the real world. The actual Wagon creature doesn't seem to need a [ARENA_RESTRICTED] or [DOES_NOT_EXIST] tag to keep it out of the arena.
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Sorgklaan

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2192 on: September 30, 2016, 05:48:12 pm »

I'm making a mongolian death worm megabeast, however, It is way too squishy and its heart gets instantly fucked in combat. How would you guys deal with this issue? I want it to be a real force.

It's a bit shitty and in need of work, but it's the best I got so far. ; _ ;
Code: [Select]
[CREATURE:DEATH_WORM]
[DESCRIPTION:A gigantic worm, capable of spraying a horrific acid.]
[NAME:death worm:death worms:death worm]
[CASTE_NAME:worm:worms:worm]
[CREATURE_TILE:'~'][COLOR:7:0:0]
[NOBONES]
[NATURAL]
        [EXTRAVISION]
[MEGABEAST]
[BIOME:ANY_DESERT]
[BIOME:ANY_TEMPERATE]
[BIOME:ANY_WETLAND]
[BIOME:ANY_GRASSLAND]
[POPULATION_NUMBER:250:500]
[PREFSTRING:terrifying acid]
[BODY:BODY_WITH_HEAD_FLAG:HEART:GUTS:BRAIN:MOUTH:TEETH:]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:HAIR]
[REMOVE_MATERIAL:BONE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:HAIR]
[REMOVE_TISSUE:BONE]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]
[HAS_NERVES]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[GAIT:WALK:Crawl:2900:NO_BUILD_UP:0:LAYERS_SLOW:STRENGTH:AGILITY]
[GAIT:CRAWL:Crawl:2900:NO_BUILD_UP:0:LAYERS_SLOW:STRENGTH:AGILITY]
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
[USE_MATERIAL_TEMPLATE:ACID:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen acid]
[STATE_ADJ:ALL_SOLID:frozen acid]
[STATE_NAME:LIQUID:acid]
[STATE_ADJ:LIQUID:acid]
[STATE_NAME:GAS:boiling acid]
[STATE_ADJ:GAS:boiling acid]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:acid]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:DEATH_WORM:ALL]
[SYN_CONTACT]
[CE_OOZING:SEV:1000:PROB:100:LOCALIZED:START:1:PEAK:1:END:100]
[CE_BLEEDING:SEV:1000:PROB:100:LOCALIZED:START:1:PEAK:1:END:100]
[CE_NECROSIS:SEV:1000:PROB:100:LOCALIZED:START:1:PEAK:1:END:100]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
  [CDI:ADV_NAME:acid spray]
  [CDI:USAGE_HINT:ATTACK]
  [CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
  [CDI:MATERIAL:LOCAL_CREATURE_MAT:ACID:LIQUID_GLOB]
  [CDI:TARGET:C:LINE_OF_SIGHT]
  [CDI:TARGET_RANGE:C:15]
  [CDI:MAX_TARGET_NUMBER:C:1]
  [CDI:WAIT_PERIOD:50]
[CREATURE_CLASS:GENERAL_POISON]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:12000000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[CANNOT_JUMP]
[ALL_ACTIVE]
[NO_SLEEP]
[NO_DIZZINESS]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:GRAY:1]
[TLCM_NOUN:skin:SINGULAR]
« Last Edit: September 30, 2016, 05:51:24 pm by Sorgklaan »
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BlackFlyme

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2193 on: September 30, 2016, 06:06:05 pm »

It has no protective layers. A common problem for some insects.

Give it some tough tissue layer, such as thick chitin, to help prevent attacks from penetrating as easily.
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Sorgklaan

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2194 on: September 30, 2016, 06:11:09 pm »

It has no protective layers. A common problem for some insects.

Give it some tough tissue layer, such as thick chitin, to help prevent attacks from penetrating as easily.
I was thinking about that, suppose I'll try it, just wanted more ideas first. If it still ends up being a bit squishy, I'll just buff up its offences and turn it into an acid spewing glass cannon. that could be fun.
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Z49000

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2195 on: September 30, 2016, 06:15:48 pm »

Spoiler (click to show/hide)

This didn't work, since both humans (male and female) became a female flayer. Is there something I'm doing wrong?
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BlackFlyme

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2196 on: September 30, 2016, 06:59:09 pm »

Did you give males and females the MALE and FEMALE creature classes?

You could also try using SYN_AFFECTED_CREATURE or SYN_IMMUNE_CREATURE to specify the creatures allowed or not allowed to transform.
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Grelka

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2197 on: September 30, 2016, 07:04:58 pm »

-snip-

Removed original post, I am pretty sure I have fixed the issue myself and test are showing it is now working substantially better now.

As expected, a lone Grel is able to literally tear a gobbo into fine red confetti when unarmed.
« Last Edit: September 30, 2016, 08:08:38 pm by Grelka »
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Z49000

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2198 on: September 30, 2016, 07:18:23 pm »

Did you give males and females the MALE and FEMALE creature classes?

You could also try using SYN_AFFECTED_CREATURE or SYN_IMMUNE_CREATURE to specify the creatures allowed or not allowed to transform.

I just made two dwarves drink the ichor, one male, one female. Both dwarves became female flayers.

And I added CREATURE_CLASS:FEMALE and CREATURE_CLASS:MALE to both castes on the dwarf creature, so clearly I'm doing something wrong.
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Eric Blank

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2199 on: October 02, 2016, 01:28:46 am »

Try removing the [SYN_AFFECTED_CLASS:GENERAL_POISON] lines. I have a feeling that what's happening is the game interprets that as permitting all general_poison AND all male/female creatures. Remove that and the only ones allowed for either syndrome will be the ones that have the sex-appropriate class.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Z49000

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2200 on: October 02, 2016, 01:54:39 am »

Success! Now I just need to add CREATURE_CLASS:FEMALE and CREATURE_CLASS:MALE to every playable race... including animal people.
Thanks for the help!
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Z49000

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2201 on: October 02, 2016, 08:08:00 pm »

Well, that was a short-lived victory.

I can't get a syndrome transmitted through an interaction- as I type this comment the Gorgon I'm using to test this has probably used the stare power for the two-hundredth time, and the effects aren't activating.

Spoiler (click to show/hide)

Something tells me that I've screwed up the timing like I did with the draconet, but I'm not sure.

EDIT: Speaking of draconet, all gas-based syndromes don't seem to be working.
« Last Edit: October 05, 2016, 07:41:58 pm by Z49000 »
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Sorgklaan

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2202 on: October 11, 2016, 10:55:42 pm »

Code: [Select]
[CREATURE:DEATH_WORM]
[DESCRIPTION:A gigantic chitinous worm, capable of spraying a horrific acid.]
[NAME:death worm:death worms:death worm]
[CASTE_NAME:death worm:death worms:death worm]
[CREATURE_TILE:'~'][COLOR:4:0:0]
[NOBONES]
[EXTRAVISION]
[LAIR:SIMPLE_BURROW:80]
[PET_EXOTIC]
[TRAINABLE]
[MOUNT_EXOTIC]
[FANCIFUL]
[HOMEOTHERM:10067]
[CARNIVORE]
[LARGE_PREDATOR]
[PRONE_TO_RAGE]
[MEGABEAST][DIFFICULTY:10]
[ATTACK_TRIGGER:80:10000:100000]
[SWIMS_INNATE]
[SPHERE:DEATH]
[SPHERE:BLIGHT]
[SPHERE:CAVERNS]
[BIOME:ANY_DESERT]
[BIOME:ANY_WETLAND]
[BIOME:SUBTERRANEAN_CHASM]
[PREFSTRING:terrifying acid]
[BODY:BODY_WITH_HEAD_FLAG:HEART:GUTS:BRAIN:MOUTH:TAIL:TEETH:ORGANS:2LUNGS:]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:HAIR]
[REMOVE_MATERIAL:BONE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:HAIR]
[REMOVE_TISSUE:BONE]
[BODY_DETAIL_PLAN:CHITIN_TISSUES]
[BODY_DETAIL_PLAN:CHITIN_MATERIALS]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:CARTILAGE:CHITIN:SKIN:FAT:MUSCLE]
[HAS_NERVES]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:1000]
[ATTACK_PENETRATION_PERC:2000]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[GAIT:WALK:Crawl:900:NO_BUILD_UP:0:LAYERS_SLOW:STRENGTH:AGILITY]
[GAIT:CRAWL:Crawl:2900:NO_BUILD_UP:0:LAYERS_SLOW:STRENGTH:AGILITY]
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen acid blood]
[STATE_ADJ:ALL_SOLID:frozen acid blood]
[STATE_NAME:LIQUID:acid blood]
[STATE_ADJ:LIQUID:acid blood]
[STATE_NAME:GAS:boiling acid blood]
[STATE_ADJ:GAS:boiling acid blood]
[PREFIX:NONE]
[DISPLAY_COLOR:10:0:0]
[SYNDROME]
[SYN_NAME:acid]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:DEATH_WORM:ALL]
[SYN_CONTACT]
[CE_OOZING:SEV:500:PROB:100:LOCALIZED:START:1:PEAK:1:END:100]
[CE_NECROSIS:SEV:500:PROB:100:LOCALIZED:START:1:PEAK:1:END:100]
[CE_PAIN:SEV:100:PROB:100:LOCALIZED:START:1:PEAK:1:END:100]
[CE_BLISTERS:SEV:500:PROB:100:LOCALIZED:START:1:PEAK:1:END:100]
[CE_SWELLING:SEV:500:PROB:100:LOCALIZED:START:1:PEAK:1:END:100]
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
[USE_MATERIAL_TEMPLATE:ACID:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen acid]
[STATE_ADJ:ALL_SOLID:frozen acid]
[STATE_NAME:LIQUID:acid]
[STATE_ADJ:LIQUID:acid]
[STATE_NAME:GAS:boiling acid]
[STATE_ADJ:GAS:boiling acid]
[PREFIX:NONE]
[DISPLAY_COLOR:10:0:0]
[BOILING_POINT:10700]
[MAT_FIXED_TEMP:11000]
[SYNDROME]
[SYN_NAME:acid]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:DEATH_WORM:ALL]
[SYN_CONTACT]
[CE_OOZING:SEV:1000:PROB:100:LOCALIZED:START:1:PEAK:1:END:100]
[CE_BLEEDING:SEV:100:PROB:100:LOCALIZED:START:1:PEAK:1:END:100]
[CE_NECROSIS:SEV:1000:PROB:100:LOCALIZED:START:1:PEAK:1:END:100]
[CE_PAIN:SEV:100:PROB:100:LOCALIZED:START:1:PEAK:1:END:100]
[CE_BLISTERS:SEV:1000:PROB:100:LOCALIZED:START:1:PEAK:1:END:100]
[CE_SWELLING:SEV:1000:PROB:100:LOCALIZED:START:1:PEAK:1:END:100]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
  [CDI:ADV_NAME:acid spray]
  [CDI:USAGE_HINT:ATTACK]
  [CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
  [CDI:MATERIAL:LOCAL_CREATURE_MAT:ACID:LIQUID_GLOB]
  [CDI:TARGET:C:LINE_OF_SIGHT]
  [CDI:TARGET_RANGE:C:5]
  [CDI:MAX_TARGET_NUMBER:C:3]
  [CDI:WAIT_PERIOD:20]
[CREATURE_CLASS:GENERAL_POISON]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:25000000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[CANNOT_JUMP]
[ALL_ACTIVE]
[NO_SLEEP]
[NO_DIZZINESS]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SET_TL_GROUP:BY_CATEGORY:ALL:CHITIN]
[TL_COLOR_MODIFIER:RED:1]
[TLCM_NOUN:chitin:SINGULAR]

Hi, I made a mongolian death worm and I'm just looking for some critique on what I could have done better. What do you think? Anything I could improve?
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Eric Blank

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2203 on: October 12, 2016, 12:01:43 am »

Well, the prone_to_rage token should probably have some value after it, like [PRONE_TO_RAGE:10] or something. And you can shorten and simplify the entire thing by combining the acid and acid blood and having it spray the blood as well as bleed. Otherwise it looks to be golden.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

overseer05-15

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2204 on: October 13, 2016, 08:41:58 pm »

Is it possible to have body parts defined in castes? (i.e. wings, or the lack thereof)
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