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Author Topic: [MODDING] CREATURE & ENTITY QUESTIONS THREAD  (Read 635040 times)

Bearskie

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2910 on: September 17, 2017, 09:55:57 pm »

Yeah. That should be it. Still not working? That's anomoluos. Always check the errorlog when the results are not to your expectations. Only thing I can think about that would cause it to not work is the oil mat..

Sponge

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2911 on: September 18, 2017, 10:15:13 pm »

Hey can anyone tell me why my ant men aren't using this attack?

Code: [Select]
[USE_MATERIAL_TEMPLATE:VENOM:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen ant venom]
[STATE_ADJ:ALL_SOLID:frozen ant venom]
[STATE_NAME:LIQUID:ant venom]
[STATE_ADJ:LIQUID:ant venom]
[STATE_NAME:GAS:boiling ant venom]
[STATE_ADJ:GAS:boiling ant venom]
[PREFIX:NONE]
[ENTERS_BLOOD]
[SYNDROME]
[SYN_NAME:intelligent ant man sting]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:ANT_MAN_CIVILIZED:ALL]
[SYN_INJECTED]
[CE_NUMBNESS:SEV:45:PROB:100:RESISTABLE:SIZE_DILUTES:START:400:PEAK:500:END:1200]
[CE_PAIN:SEV:65:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:VASCULAR_ONLY:START:10:PEAK:40:END:1850]
[CE_SWELLING:SEV:45:PROB:45:RESISTABLE:SIZE_DILUTES:LOCALIZED:VASCULAR_ONLY:START:50:PEAK:500:END:1500]

[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER_INSECT]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:stung:stings]
[ATTACK_CONTACT_PERC:40]
[ATTACK_PREPARE_AND_RECOVER:5:3]
[ATTACK_PENETRATION_PERC:750]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:VENOM:LIQUID:100:100]
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Bearskie

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2912 on: September 19, 2017, 12:38:53 am »

Does your stinger part actually have CATEGORY:STINGER_INSECT? Vanilla stingers have CATEGORY:STINGER only, but I am unsure of your own raws.

Sponge

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2913 on: September 19, 2017, 05:34:21 pm »

Does your stinger part actually have CATEGORY:STINGER_INSECT? Vanilla stingers have CATEGORY:STINGER only, but I am unsure of your own raws.
Adding both of those CATEGORY's don't make the attack work. This is the stinger raws.

Code: [Select]
[BODY:STINGER_INSECT]
[BP:STING_SECT:stinger][CONTYPE:LOWERBODY][CATEGORY:BODY]
        [DEFAULT_RESIZE:50]
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scamtank

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2914 on: September 19, 2017, 06:22:38 pm »

All I can see is some kind of weird stinger-y body part with CATEGORY:BODY on it.

Instead of BY_CATEGORY:STINGER_INSECT, try attaching the sting attack to BY_TOKEN:STING_SECT instead.
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Sponge

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2915 on: September 19, 2017, 06:37:22 pm »

All I can see is some kind of weird stinger-y body part with CATEGORY:BODY on it.

Instead of BY_CATEGORY:STINGER_INSECT, try attaching the sting attack to BY_TOKEN:STING_SECT instead.
So this is my code now
Code: [Select]
[BODY:STINGER_INSECT]
[BP:STING_SECT:stinger][CONTYPE:LOWERBODY][CATEGORY:STINGER][BY_TOKEN:STING_SECT]
        [DEFAULT_RESIZE:50]
I still don't think it works. I did see effects at one point in the fight with a dwarf but I think they were just by the damage the dwarf took as it didn't announce it in the logs. Maybe you guys want the full raws to test it out?
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scamtank

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2916 on: September 19, 2017, 06:50:44 pm »

No no no not in the body part, the attack itself:

Code: [Select]
[ATTACK:STING:BODYPART:BY_TOKEN:STING_SECT] <----- I mean this bit, right here
[ATTACK_SKILL:BITE]
[ATTACK_VERB:stung:stings]
[ATTACK_CONTACT_PERC:40]
[ATTACK_PREPARE_AND_RECOVER:5:3]
[ATTACK_PENETRATION_PERC:750]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:VENOM:LIQUID:100:100]
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Sponge

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2917 on: September 19, 2017, 07:08:56 pm »

No no no not in the body part, the attack itself:

Code: [Select]
[ATTACK:STING:BODYPART:BY_TOKEN:STING_SECT] <----- I mean this bit, right here
[ATTACK_SKILL:BITE]
[ATTACK_VERB:stung:stings]
[ATTACK_CONTACT_PERC:40]
[ATTACK_PREPARE_AND_RECOVER:5:3]
[ATTACK_PENETRATION_PERC:750]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:VENOM:LIQUID:100:100]
Still doesn't work
Code: [Select]
[ATTACK:STING:BODYPART:BY_TOKEN:STING_SECT]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:stung:stings]
[ATTACK_CONTACT_PERC:40]
[ATTACK_PREPARE_AND_RECOVER:5:3]
[ATTACK_PENETRATION_PERC:750]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:VENOM:LIQUID:100:100]
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Putnam

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2918 on: September 19, 2017, 07:13:41 pm »

BY_CATEGORY:STINGER_INSECT requires the BP to have CATEGORY:STINGER_INSECT.

Post your errorlog as well.

Sponge

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2919 on: September 19, 2017, 08:38:14 pm »

BY_CATEGORY:STINGER_INSECT requires the BP to have CATEGORY:STINGER_INSECT.

Post your errorlog as well.

Here's everything.

Code: [Select]
*** Error(s) found in the file "raw/objects/body_insect_civilized.txt"
STINGER_INSECT:STING_SECT:Unrecognized Creature Bodypart Token: DEFAULT_RESIZE
*** Error(s) found in the file "raw/objects/creature_bug_civilization.txt"
Unrecognized Personality Facet Token: LOYALTY
Unrecognized Personality Facet Token: DECORUM
Unrecognized Personality Facet Token: TRADITION
Unrecognized Personality Facet Token: COOPERATION
Unrecognized Personality Facet Token: HARD_WORK
Unrecognized Personality Facet Token: SACRIFICE
Unrecognized Personality Facet Token: TRADITION
Unrecognized Personality Facet Token: TRADITION
ANT_MAN_CIVILIZED:INTELLIGENT_WORKER:Attack STING seems to have correct format but could not find proper BPs in any caste, so not added
ANT_MAN_CIVILIZED:INTELLIGENT_SOLDIER:Attack STING seems to have correct format but could not find proper BPs in any caste, so not added
ANT_MAN_CIVILIZED:INTELLIGENT_DRONE:Attack STING seems to have correct format but could not find proper BPs in any caste, so not added
ANT_MAN_CIVILIZED:INTELLIGENT_QUEEN:Attack STING seems to have correct format but could not find proper BPs in any caste, so not added

Code: [Select]
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER_INSECT]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:stung:stings]
[ATTACK_CONTACT_PERC:40]
[ATTACK_PREPARE_AND_RECOVER:5:3]
[ATTACK_PENETRATION_PERC:750]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:VENOM:LIQUID:100:100]

Code: [Select]
[BODY:STINGER_INSECT]
[BP:STING_SECT:stinger][CONTYPE:LOWERBODY][CATEGORY:STINGER]
        [DEFAULT_RESIZE:50]

EDIT: Oh, and

Code: [Select]
[BODY:HUMANOID_4ARMS:2EYES:HEART:GUTS:BRAIN:MOUTH:STINGER_INSECT]
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Bearskie

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2920 on: September 20, 2017, 12:16:34 am »

Your attack requires a BP with category STINGER_INSECT.
Your BP has category STINGER.

Sponge

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2921 on: September 20, 2017, 10:01:25 pm »

Your attack requires a BP with category STINGER_INSECT.
Your BP has category STINGER.
Still doesn't work :/
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Bearskie

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2922 on: September 21, 2017, 01:42:31 am »

You're not very informative. How have you attempted to correct the issue below?

Your attack requires a BP with category STINGER_INSECT.
Your BP has category STINGER.

ZM5

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2923 on: September 21, 2017, 11:14:55 am »

What settings should I put for a custom material so that it'll both evaporate immediately and also reach a high temperature capable of causing burn damage? Trying to simulate a creature bursting into flames.

dorftales

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2924 on: September 21, 2017, 12:44:27 pm »

Alright. I'm trying to force two adv mode characters to be friendly with gm-editor. Here's the situation.

I rescued a human prisoner from a goblin civ. I brought her back to her mother, but the prisoner was hostile (shouting "I must withdraw!" and running all over the place. I rectified this by recruiting her as a hearthperson (so she ditched her goblin civ affiliation). This was verified as we went on further adventures and she met up with other family members without issue.

Now for other reasons I tried to possess her with assumecontrol. It worked, but when I did, my original character (a fox man) went hostile. I got him to "cease this pointless fighting," but after one step he'd go "Lethal" or "No Quarter" again (even if I continued successfully in getting him to yield).

I figure this must be because the former prisoner "attacked" him when they first got back to human lands (she was "No Quarter" at one point).

I've tried using gm-editor and pairing their orientation tags and making them lovers (race shouldn't matter for that since I've seen other players make it work between different races), but I can't figure out how to get it to work.

Any help?
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