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Author Topic: [MODDING] CREATURE & ENTITY QUESTIONS THREAD  (Read 642325 times)

Hugo_The_Dwarf

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #315 on: June 25, 2012, 11:07:08 pm »

No problem Rose
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leafbarrett

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #316 on: June 26, 2012, 05:01:32 am »

The logical follow-up to that question: Can multiple different species be part of the same entity?
« Last Edit: June 26, 2012, 06:54:16 am by leafbarrett »
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Quote from: leafbarrett
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They can do whatever the heck they want. That's why they are nobles, cause they CAN.
King Henry the IV or something had a lot of wives, most of whom he executed. Because he could.
A ton of them mass-murdered Jews and Muslims. CAUSE THEY COULD.
A roman emperor made his horse a noble, cause he could.
And I modded them all out of existence, because I could.
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Hugo_The_Dwarf

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #317 on: June 26, 2012, 12:31:25 pm »

The logical follow-up to that question: Can multiple different species be part of the same entity?
Yes but the civ will be random so
[ENTITY:EVIL]
[CREATURE:TROLL]
[CREATURE:GOBLIN]
[CREATURE:IMP_FIRE]

when placing "EVIL" civs in worldgen the game will go "eni meany miny moe" pick one of the creautres to live in that site, and do that for everyone one in places.

So that means when embarking you might have a Troll fortress but when you move across the map you will see that troll turn to goblins or fire imps in the neighbours menu.

only way to make a multi cultural fort is:
Babysnatching
Prisioners
One creature with a ton of castes for each creature (not really multi-racial eh?)
Retiring adventuerers on a site (Ask Sanure about this)
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Roses

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #318 on: June 26, 2012, 12:38:33 pm »

But at least it does a good job making a segregated collective civilization.

You could think about it as being a lot of separate tribes, who don't like living with other tribes, but all ruled by the same person. I do wish there was an easier way to make a multi-racial civ though. Something about an elf and a human making a dwarf doesn't really seem right (in reference to the single creature with multiple castes).
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Hugo_The_Dwarf

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #319 on: June 26, 2012, 01:50:46 pm »

It certally makes every embark different depending where you are. By being attacked by different creatures from that same type of civ.

Might be interesting for someone that wants a mod where every entity is shuffled, so you will always play as someone different depending on what home civ you pick. And Dwarves could be elves, and humans be goblins, everyone is different all over the map.
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Putnam

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #320 on: June 26, 2012, 02:09:17 pm »

You could think about it as being a lot of separate tribes, who don't like living with other tribes, but all ruled by the same person.

Except that each civ has a different leader >_>

Roses

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #321 on: June 26, 2012, 02:13:02 pm »

You could think about it as being a lot of separate tribes, who don't like living with other tribes, but all ruled by the same person.

Except that each civ has a different leader >_>

I was saying that all the creatures are under the same entity.
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Putnam

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #322 on: June 26, 2012, 02:42:35 pm »

...then what do you mean by "all ruled by the same person"?

Boltgun

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #323 on: June 27, 2012, 03:23:36 am »

Hi. I read a few pages behind that [babysnatcher] puts you at war with other civs by default but does it also prevent peace proposals after a failed siege ?

For example, if I destroy an human siege will they send a diplomat despite the token?
« Last Edit: June 27, 2012, 06:46:58 am by Boltgun »
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Hugo_The_Dwarf

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #324 on: June 27, 2012, 12:29:04 pm »

AFAIK No

Check legends mode about wars with baby snatching civs, you will find none of them made peace treaties
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Boltgun

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #325 on: June 28, 2012, 01:09:05 am »

Alright then, less trading and more looting for now.  :P
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Minnakht

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #326 on: June 28, 2012, 10:14:21 am »

Not sure if this is the correct place to ask (probably not), but where can I find a list of 'positive' effects I could attach to syndromes?
Also, what would be somewhat sane settings for those syndromes?
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Giant badgers are cruel saddistic balls of fur and hate. Did anyone know they could paint a wall with a single dwarven baby?.... You know what, I made the Giant badgers sound like sane DF players.
A Kea has stolen a coke!

leafbarrett

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #327 on: June 28, 2012, 11:02:53 am »

Is it possible to make a creature use water as its blood? If so, how would I do that?
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Quote from: leafbarrett
Quote
They can do whatever the heck they want. That's why they are nobles, cause they CAN.
King Henry the IV or something had a lot of wives, most of whom he executed. Because he could.
A ton of them mass-murdered Jews and Muslims. CAUSE THEY COULD.
A roman emperor made his horse a noble, cause he could.
And I modded them all out of existence, because I could.
sig text

Hugo_The_Dwarf

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #328 on: June 28, 2012, 12:16:05 pm »

Is it possible to make a creature use water as its blood? If so, how would I do that?
[BLOOD:WATER:LIQUID] --- Due note you might not be able to make it bleed to death. As it will have a large amount of blood through this method, unless all my tests where freakish.

Not sure if this is the correct place to ask (probably not), but where can I find a list of 'positive' effects I could attach to syndromes?
Also, what would be somewhat sane settings for those syndromes?
You can download my little wiki package http://dffd.wimbli.com/file.php?id=6588 here and look at the Syndrome Tokens

but a list would be here:
Spoiler (click to show/hide)

All in the wiki when you search for SNYDROME TOKENS

As for sane settings, it's totally up to you. Injected syndromes from creatures are given as doses, where as a Interaction related Syndrome is like getting stung by a bee. So with interactions sometimes the SEV needs to be jacked up, but injected poisons are affected by the injectors size and the injectiees size.

And in some cases it's not the SEV that kills it's how long it lasts.
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leafbarrett

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #329 on: June 28, 2012, 12:32:57 pm »

For your consideration, Mewtwo.

(Anyone want to take a look at the raws and see if I did everything right? I didn't get any errors, but that doesn't necessarily mean anything.)
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Quote from: leafbarrett
Quote
They can do whatever the heck they want. That's why they are nobles, cause they CAN.
King Henry the IV or something had a lot of wives, most of whom he executed. Because he could.
A ton of them mass-murdered Jews and Muslims. CAUSE THEY COULD.
A roman emperor made his horse a noble, cause he could.
And I modded them all out of existence, because I could.
sig text
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