Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 21 22 [23] 24 25 ... 363

Author Topic: [MODDING] CREATURE & ENTITY QUESTIONS THREAD  (Read 642342 times)

leafbarrett

  • Bay Watcher
  • Resident pokemon fanboy
    • View Profile
    • Mewtwo mod
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #330 on: June 28, 2012, 02:42:23 pm »

Is there a token to make a certain creature spawn in hell?
Logged
Quote from: leafbarrett
Quote
They can do whatever the heck they want. That's why they are nobles, cause they CAN.
King Henry the IV or something had a lot of wives, most of whom he executed. Because he could.
A ton of them mass-murdered Jews and Muslims. CAUSE THEY COULD.
A roman emperor made his horse a noble, cause he could.
And I modded them all out of existence, because I could.
sig text

Minnakht

  • Bay Watcher
  • Green Eyed Monster
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #331 on: June 28, 2012, 02:49:13 pm »

Basically, you know how there are tokens to make creatures spawn in the caverns?

Hell is just the fifth cavern level, as far as I know.
Logged
Giant badgers are cruel saddistic balls of fur and hate. Did anyone know they could paint a wall with a single dwarven baby?.... You know what, I made the Giant badgers sound like sane DF players.
A Kea has stolen a coke!

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #332 on: June 28, 2012, 02:52:25 pm »

yup just use [UNDERGROUND_DEPTH:5:5]
Logged

leafbarrett

  • Bay Watcher
  • Resident pokemon fanboy
    • View Profile
    • Mewtwo mod
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #333 on: June 28, 2012, 03:00:48 pm »

Awesome. :D Next question: How do I make a creature explode into a violent burst of flaming death upon dying? I want to make this thing.
« Last Edit: June 28, 2012, 03:02:33 pm by leafbarrett »
Logged
Quote from: leafbarrett
Quote
They can do whatever the heck they want. That's why they are nobles, cause they CAN.
King Henry the IV or something had a lot of wives, most of whom he executed. Because he could.
A ton of them mass-murdered Jews and Muslims. CAUSE THEY COULD.
A roman emperor made his horse a noble, cause he could.
And I modded them all out of existence, because I could.
sig text

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #334 on: June 28, 2012, 03:08:27 pm »

Well I remember from FF Bombs kinda charged up and exploded so maybe a tennis interaction that once it matures, give the Bomb the ability to use a combo interaction called SELF_DESTRUCT that uses  several FLOW:DRAGONFIRE and a undirected dust attack, in which the material used can kill a BOMB on contact (massive bleeding or brain rot)

Of course if another bomb is caught in this explosion it will die aswell.
Logged

leafbarrett

  • Bay Watcher
  • Resident pokemon fanboy
    • View Profile
    • Mewtwo mod
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #335 on: June 28, 2012, 03:13:20 pm »

I'm still not sure how to make a tennis interaction... >.<; Nor how to make a combo interaction. You have to remember, I'm still really new to this whole modding thing.

Also, couldn't the interaction just change the Bomb to a creature that instantly vaporizes at any temperature?
« Last Edit: June 28, 2012, 03:22:15 pm by leafbarrett »
Logged
Quote from: leafbarrett
Quote
They can do whatever the heck they want. That's why they are nobles, cause they CAN.
King Henry the IV or something had a lot of wives, most of whom he executed. Because he could.
A ton of them mass-murdered Jews and Muslims. CAUSE THEY COULD.
A roman emperor made his horse a noble, cause he could.
And I modded them all out of existence, because I could.
sig text

i2amroy

  • Bay Watcher
  • Cats, ruling the world one dwarf at a time
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #336 on: June 28, 2012, 03:25:10 pm »

Also, couldn't the interaction just change the Bomb to a creature that instantly vaporizes at any temperature?
Yes you could, with the only drawback being that the bomb can instantly use the explosion instead of needing to charge up.

Also just a note here but keep in mind that creatures are naturally hostile to demons, so unless you give them the right token ([AT_PEACE_WITH_WILDLIFE] IIRC) then demons will kill them on sight and you can end up with deceased units ending up in your fortress unit lists.
Logged
Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

leafbarrett

  • Bay Watcher
  • Resident pokemon fanboy
    • View Profile
    • Mewtwo mod
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #337 on: June 28, 2012, 05:34:34 pm »

But if it was a tennis interaction, provided I understand that correctly, and I just put the transformation on the last interaction, wouldn't that solve the problem?
Logged
Quote from: leafbarrett
Quote
They can do whatever the heck they want. That's why they are nobles, cause they CAN.
King Henry the IV or something had a lot of wives, most of whom he executed. Because he could.
A ton of them mass-murdered Jews and Muslims. CAUSE THEY COULD.
A roman emperor made his horse a noble, cause he could.
And I modded them all out of existence, because I could.
sig text

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #338 on: June 28, 2012, 05:42:48 pm »

Yes because the Tennis makes a mock "charge" system

Bomb asks target to charge it (Interaction that attacks a target giving them a CAN_DO_INTERACTION to throw back at the bomb, and it goes back and forth until the bomb gets it's final interaction.)
Logged

leafbarrett

  • Bay Watcher
  • Resident pokemon fanboy
    • View Profile
    • Mewtwo mod
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #339 on: June 28, 2012, 06:02:22 pm »

Can you show me an example? I'm still not completely understanding how to make it, though I think I get the rough idea of what you mean.
Logged
Quote from: leafbarrett
Quote
They can do whatever the heck they want. That's why they are nobles, cause they CAN.
King Henry the IV or something had a lot of wives, most of whom he executed. Because he could.
A ton of them mass-murdered Jews and Muslims. CAUSE THEY COULD.
A roman emperor made his horse a noble, cause he could.
And I modded them all out of existence, because I could.
sig text

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #340 on: June 28, 2012, 06:10:34 pm »

Bomb sees a target, goes into attack mode. Casts "Hey YOU! Charge me Doctor!"
Target gets hit with "Hey YOU! Charge me Doctor!", Now knows how to use "Charge Bomb lvl1".
Target casts "Charge Bomb lvl1" on Bomb, Bomb now knows how to use "Good, now charge me again!".
Bomb casts "Good, now charge me again!" on Target, Target now knows have to do "Charge Bomb lvl2"

so on, and so forth. Until the game of tennis comes to an end with the final interaction giving the Bomb codes to the WMD if you know what I mean.

This also gives the Target a fighting chance to kill the Bomb before the BIG BOOM! This idea also works with Pokemon Evolutions aswell. That is a complex game of tennis tho, because if the poke has more then 1 evolve stage, the first evolution has to be a temp upgrade/transfom until the final Evolve stage is ready.
Logged

leafbarrett

  • Bay Watcher
  • Resident pokemon fanboy
    • View Profile
    • Mewtwo mod
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #341 on: June 28, 2012, 06:32:57 pm »

Okay, that makes sense. How do I actually make it give a target an interaction, though? I didn't know that was possible.
Logged
Quote from: leafbarrett
Quote
They can do whatever the heck they want. That's why they are nobles, cause they CAN.
King Henry the IV or something had a lot of wives, most of whom he executed. Because he could.
A ton of them mass-murdered Jews and Muslims. CAUSE THEY COULD.
A roman emperor made his horse a noble, cause he could.
And I modded them all out of existence, because I could.
sig text

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #342 on: June 28, 2012, 07:52:29 pm »

Okay, that makes sense. How do I actually make it give a target an interaction, though? I didn't know that was possible.
in the syndrome add
[CE_CAN_DO_INTERACTION:START:0:END:0]
[CDI:INTERACTION:<interaction id>] ---- then you add all the other stuff like how fire imps use fireball in the creature.
Logged

leafbarrett

  • Bay Watcher
  • Resident pokemon fanboy
    • View Profile
    • Mewtwo mod
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #343 on: June 28, 2012, 08:47:47 pm »

...Okay, I'm confused again. Do I have it spray something that does that, or... what? And how do I make the creature return the interaction?
Logged
Quote from: leafbarrett
Quote
They can do whatever the heck they want. That's why they are nobles, cause they CAN.
King Henry the IV or something had a lot of wives, most of whom he executed. Because he could.
A ton of them mass-murdered Jews and Muslims. CAUSE THEY COULD.
A roman emperor made his horse a noble, cause he could.
And I modded them all out of existence, because I could.
sig text

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #344 on: June 28, 2012, 08:57:43 pm »

...Okay, I'm confused again. Do I have it spray something that does that, or... what? And how do I make the creature return the interaction?

[INTERACTION:CHARGE_ME_1] --- starts the tennis game
   [I_SOURCE:CREATURE_ACTION]
   [I_TARGET:A:CREATURE]
      [IT_LOCATION:CONTEXT_CREATURE]
      [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
      [IT_MANUAL_INPUT:creature]
   [I_EFFECT:ADD_SYNDROME]
      [IE_TARGET:A]
      [IE_IMMEDIATE]
      [SYNDROME]
         [CE_CAN_DO_INTERACTION:START:0:END:5000]
            [CDI:INTERACTION:CHARGE_YOU_1]
            [CDI:ADV_NAME:Create essence]
            [CDI:TARGET_RANGE:A:50]
            [CDI:MAX_TARGET_NUMBER:A:10]
            [CDI:WAIT_PERIOD:1]
            [CDI:FREE_ACTION]

[INTERACTION:CHARGE_YOU_1] --- charges the giver
   [I_SOURCE:CREATURE_ACTION]
   [I_TARGET:A:CREATURE]
      [IT_LOCATION:CONTEXT_CREATURE]
      [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
      [IT_MANUAL_INPUT:creature]
   [I_EFFECT:ADD_SYNDROME]
      [IE_TARGET:A]
      [IE_IMMEDIATE]
      [SYNDROME]
         [CE_CAN_DO_INTERACTION:START:0:END:5000]
            [CDI:INTERACTION:CHARGE_ME_2]
            [CDI:ADV_NAME:Create essence]
            [CDI:TARGET_RANGE:A:50]
            [CDI:MAX_TARGET_NUMBER:A:10]
            [CDI:WAIT_PERIOD:1]
            [CDI:FREE_ACTION]

this is what the interactions in their own interaction file would look like. Butcher them.
Logged
Pages: 1 ... 21 22 [23] 24 25 ... 363