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Author Topic: [MODDING] CREATURE & ENTITY QUESTIONS THREAD  (Read 645972 times)

that_eye

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3375 on: January 03, 2019, 08:18:07 pm »

-snip-
as for the second problem
like this?

Quote
   [SET_BP_GROUP:BY_CATEGORY:WINGS]   
      [BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
         [APP_MOD_DESC_RANGE:30:60:90:110:150:190]
      [BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
         [APP_MOD_DESC_RANGE:30:60:90:110:150:190]

   [SET_TL_GROUP:BY_CATEGORY:FEATHER]
            [TL_COLOR_MODIFIER:GREY:1:SILVER:1:WHITE:1:SLATE_GRAY:1]

Yeah, that's the syntax I'm talking about. I'm not 100% sure about the syntax. Does it work?
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heatblade1212

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3376 on: January 04, 2019, 10:15:39 am »

-snip-
as for the second problem
like this?

Quote
   [SET_BP_GROUP:BY_CATEGORY:WINGS]   
      [BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
         [APP_MOD_DESC_RANGE:30:60:90:110:150:190]
      [BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
         [APP_MOD_DESC_RANGE:30:60:90:110:150:190]

   [SET_TL_GROUP:BY_CATEGORY:FEATHER]
            [TL_COLOR_MODIFIER:GREY:1:SILVER:1:WHITE:1:SLATE_GRAY:1]

Yeah, that's the syntax I'm talking about. I'm not 100% sure about the syntax. Does it work?

It* did not, the wrinkling is gone, but i cant seem to understand why my wings are not "seen"
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Hetsin

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3377 on: January 05, 2019, 12:54:44 am »

You seem to be missing the nouns, would something like this work?

Quote
   [SET_BP_GROUP:BY_CATEGORY:WINGS]   
      [BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
         [APP_MOD_DESC_RANGE:30:60:90:110:150:190]
         [APP_MOD_NOUN:wings:PLURAL]
      [BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
         [APP_MOD_DESC_RANGE:30:60:90:110:150:190]
         [APP_MOD_NOUN:wings:PLURAL]

   [SET_TL_GROUP:BY_CATEGORY:FEATHER]
            [TL_COLOR_MODIFIER:GREY:1:SILVER:1:WHITE:1:SLATE_GRAY:1]
            [APP_MOD_NOUN:feathers:PLURAL]

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EndlessTetris

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3378 on: January 10, 2019, 08:44:49 pm »

So occasionally generated deities are depicted as some kind of animal instead of whatever race the civilization is of, for example, a dwarven civilization might have an olm goddess.

Is there any way to make an entity put emphasis on generating deities that are depicted as animals? I'd like to generate pantheons similar to that of Ancient Egyptian mythology.
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FantasticDorf

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3379 on: January 11, 2019, 03:58:35 am »

Add spheres to the creatures, and they'll appear much more often related to that when appropriate, otherwise is just sort of random for the empty fields or usually revolves around the current civilization's race.

You can also define more flexible ways the religion can develop and branch off with [SPHERE_ALIGNMENT:SPHERE:*Numeric Strength%*] which can encompass things like [SPHERE_ALIGNMENT:EVIL:500] for a heavy emphasis on religious spheres that are associated with evil or negative topics. Or just particular spheres to generate relations to their friendly spheres like [SPHERE_ALIGNMENT:FAMILY:150] to have a mild inducement of religions that focus upon family related spheres, like children and birth.

All the sphere types and connections (harvested from the DFwiki and stringdump analysis i suppose) can be found here
« Last Edit: January 11, 2019, 04:04:40 am by FantasticDorf »
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that_eye

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3380 on: January 13, 2019, 02:19:06 am »

Can you declare a [body] within the creature directly? So instead of
Code: [Select]
[BODY:HUMANOID:HEAD]etc., I could do something like
Code: [Select]
[BODY]
    [BP:RUA:right upper arm:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA:left upper arm:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA:right lower arm:STP][CON:RUA][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA:left lower arm:STP][CON:LUA][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH:right hand:STP][CON:RLA][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:LH:left hand:STP][CON:LLA][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
directly within the creature?
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FantasticDorf

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3381 on: January 13, 2019, 03:14:41 pm »

To my knowledge what you're asking can't be done without a lot of fiddly lines without it being what it does already with the additional bits like the mentioned RODENT_TEETH.

Code: ("a hedgehog's sum of parts") [Select]
[BODY:QUADRUPED_NECK:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ_REG:5TOES_RQ_REG:MOUTH:TONGUE:RODENT_TEETH:RIBCAGE]
Hedgehog's are wierd.

You can also select each part and manually change its relsize in file though if that was the original complaint like how a Dwarf's liver will be larger than others (funnily enough when a dwarf is butchered they'll give more proportional meat, body fat *lots of it* and also beard hair)

Code: [Select]
[RELSIZE:BY_CATEGORY:LIVER:300]
« Last Edit: January 13, 2019, 03:18:46 pm by FantasticDorf »
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Levity

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3382 on: January 18, 2019, 12:42:20 pm »

Can anyone work out why my drakken aren't considered civilised?

Spoiler (click to show/hide)

I've already worked out it's nothing to do with their entity file.

Code: [Select]
creature_drakken

[OBJECT:CREATURE]

[CREATURE:DRAKKEN]
  [DESCRIPTION:A looming descendant of the legendary dragon.]
  [NAME:drakken:drakken:drakken]
  [CASTE_NAME:drakken:drakken:drakken]
  [OUTSIDER_CONTROLLABLE]
  [CREATURE_TILE:'d'][COLOR:4:0:1]
  [CREATURE_CLASS:DRAKKEN]
  [INTELLIGENT][FLIER][FIREIMMUNE_SUPER]
  [STRANGE_MOODS][TRANCES]
  [CANOPENDOORS]
  [PREFSTRING:swirling eyes]
  [PREFSTRING:majestic bearing]
  [BODY:HUMANOID_NECK:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5CLAWS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE:2WINGS_NOLIMB:TAIL]
  [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
   [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
    [TL_MAJOR_ARTERIES]
  [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
  [BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
  [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
  [BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
  [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
  [TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
  [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
  [HAS_NERVES]
  [CREATURE_CLASS:GENERAL_POISON]
  [GETS_WOUND_INFECTIONS]
  [GETS_INFECTIONS_FROM_ROT]
  [MATERIAL:FREEZING_BREATH]
    [STATE_COLOR:LIQUID:LIGHT_BLUE]
    [STATE_NAME:LIQUID:frost]
    [STATE_ADJ:LIQUID:frost]
    [DISPLAY_COLOR:3:0:1]
    [IGNITE_POINT:NONE]
    [MELTING_POINT:NONE]
    [BOILING_POINT:NONE]
    [HEATDAM_POINT:NONE]
    [COLDDAM_POINT:NONE]
    [LIQUID_DENSITY:500]
    [MOLAR_MASS:1]
    [ROTS]{+  Revision: unnatural fire sputters out without its host.}
  [MATERIAL:SEISMIC_ROAR]
    [STATE_NAME:ALL:rubble]
    [STATE_COLOR:SOLID:BROWN]
    [STATE_NAME:SOLID:rubble]
    [STATE_ADJ:SOLID:rubble]
    [STATE_NAME:LIQUID:rubble]
    [STATE_ADJ:LIQUID:rubble]
    [STATE_NAME:GAS:rubble]
    [STATE_ADJ:GAS:rubble]
    [DISPLAY_COLOR:6:0:0]
    [SOLID_DENSITY:400000]
    [IMPACT_YIELD:4000000]
    [IMPACT_FRACTURE:5000000]
    [IMPACT_STRAIN_AT_YIELD:100]
    [COMPRESSIVE_YIELD:4000000]
    [COMPRESSIVE_FRACTURE:5000000]
    [COMPRESSIVE_STRAIN_AT_YIELD:100]
    [TENSILE_YIELD:4000000]
    [TENSILE_FRACTURE:5000000]
    [TENSILE_STRAIN_AT_YIELD:100]
    [TORSION_YIELD:4000000]
    [TORSION_FRACTURE:5000000]
    [TORSION_STRAIN_AT_YIELD:100]
    [SHEAR_YIELD:4000000]
    [SHEAR_FRACTURE:5000000]
    [SHEAR_STRAIN_AT_YIELD:100]
    [BENDING_YIELD:4000000]
    [BENDING_FRACTURE:5000000]
    [BENDING_STRAIN_AT_YIELD:100]
    [MAX_EDGE:1000] no swords until you can pick mats
    [ROTS]
  [USE_MATERIAL_TEMPLATE:BLIGHT:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen forest dragon blight]
[STATE_ADJ:ALL_SOLID:frozen forest dragon blight]
[STATE_NAME:LIQUID:forest dragon blight]
[STATE_ADJ:LIQUID:forest dragon blight]
[STATE_NAME:GAS:boiling forest dragon blight]
[STATE_ADJ:GAS:boiling forest dragon blight]
[DISPLAY_COLOR:2:0:1]
[ENTERS_BLOOD]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:forest dragon blight]
[SYN_INJECTED]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:FOREST_DRAGON:ALL]
[CE_OOZING:SEV:200:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:START:50:PEAK:600:END:1800]
[CE_PAIN:SEV:200:PROB:100:RESISTABLE:SIZE_DILUTES:START:50:PEAK:600:END:1800]
[CE_FEVER:SEV:200:PROB:100:RESISTABLE:SIZE_DILUTES:START:50:PEAK:600:END:1800]
[CE_DROWSINESS:SEV:200:PROB:100:RESISTABLE:SIZE_DILUTES:START:50:PEAK:600:END:1800]
[CE_NAUSEA:SEV:200:PROB:100:RESISTABLE:SIZE_DILUTES:START:50:PEAK:600:END:1800]
[CE_PARALYSIS:SEV:1000:PROB:100:RESISTABLE:START:600:END:1800]
[SYN_CONCENTRATION_ADDED:1000:1000]
  [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
  [PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
  [USE_MATERIAL_TEMPLATE:SWEAT:SWEAT_TEMPLATE]
  [USE_MATERIAL_TEMPLATE:TEARS:TEARS_TEMPLATE]
  [USE_MATERIAL_TEMPLATE:SPIT:SPIT_TEMPLATE]
  [SECRETION:LOCAL_CREATURE_MAT:SWEAT:LIQUID:BY_CATEGORY:ALL:SKIN:EXERTION]
  [SECRETION:LOCAL_CREATURE_MAT:TEARS:LIQUID:BY_CATEGORY:EYE:ALL:EXTREME_EMOTION]
  [CAN_DO_INTERACTION:MATERIAL_EMISSION]
    [CDI:ADV_NAME:Spit]
    [CDI:USAGE_HINT:NEGATIVE_SOCIAL_RESPONSE]
    [CDI:USAGE_HINT:TORMENT]
    [CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
    [CDI:MATERIAL:LOCAL_CREATURE_MAT:SPIT:LIQUID_GLOB]
    [CDI:VERB:spit:spits:NA]
    [CDI:TARGET:C:LINE_OF_SIGHT]
    [CDI:TARGET_RANGE:C:15]
    [CDI:MAX_TARGET_NUMBER:C:1]
    [CDI:WAIT_PERIOD:30]
  [PHYS_ATT_RANGE:STRENGTH:700:1200:1400:1500:1600:1800:2500]
    [PHYS_ATT_RANGE:AGILITY:700:1200:1400:1500:1600:1800:2500]
    [PHYS_ATT_RANGE:TOUGHNESS:700:1200:1400:1500:1600:1800:2500]
    [PHYS_ATT_RANGE:ENDURANCE:700:1200:1400:1500:1600:1800:2500]
    [PHYS_ATT_RANGE:RECUPERATION:700:1200:1400:1500:1600:1800:2500]
    [PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1200:1400:1500:1600:1800:2500]
    [MENT_ATT_RANGE:WILLPOWER:700:1200:1400:1500:1600:1800:2500]
    [MENT_ATT_RANGE:KINESTHETIC_SENSE:700:1200:1400:1500:1600:1800:2500]
    [MENT_ATT_RANGE:SPATIAL_SENSE:700:1200:1400:1500:1600:1800:2500]
    [MENT_ATT_RANGE:FOCUS:700:1200:1400:1500:1600:1800:2500]
    [MENT_ATT_RANGE:EMPATHY:0:200:400:600:800:1000:1200]
  [PERSONALITY:ENVY_PROPENSITY:0:70:100]
    [PERSONALITY:ANGER_PROPENSITY:50:80:100]
    [PERSONALITY:GREED:0:70:100]
    [PERSONALITY:VIOLENT:50:80:100]
    [PERSONALITY:PERSEVERANCE:20:60:100]
    [PERSONALITY:FRIENDLINESS:0:20:50]
    [PERSONALITY:BRAVERY:50:80:100]
    [PERSONALITY:CONFIDENCE:50:80:100]
    [PERSONALITY:VANITY:50:80:100]
    [PERSONALITY:VENGEFUL:50:80:100]
    [PERSONALITY:PRIDE:50:80:100]
    [PERSONALITY:CRUELTY:50:80:100]
    [PERSONALITY:CLOSEMINDED:50:80:100]
    [PERSONALITY:TOLERANT:0:20:50]
    [PERSONALITY:ALTRUISM:0:20:50]
    [PERSONALITY:ASSERTIVENESS:50:80:100]
  [BODY_SIZE:0:0:8000]
  [BODY_SIZE:1:168:30000]
  [BODY_SIZE:12:0:100000]
  [BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
    [APP_MOD_IMPORTANCE:500]
  [BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
    [APP_MOD_IMPORTANCE:500]
  [SET_BP_GROUP:BY_CATEGORY:EYE]
    [BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
      [APP_MOD_NOUN:eyes:PLURAL]
    [BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
      [APP_MOD_NOUN:eyes:PLURAL]
    [BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
      [APP_MOD_NOUN:eyes:PLURAL]
    [BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
      [APP_MOD_NOUN:eyes:PLURAL]
      [APP_MOD_DESC_RANGE:30:60:90:110:150:190]
  [SET_BP_GROUP:BY_CATEGORY:LIP]
    [BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
      [APP_MOD_NOUN:lips:PLURAL]
      [APP_MOD_DESC_RANGE:55:70:90:110:150:190]
  [SET_BP_GROUP:BY_CATEGORY:NOSE]
    [BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
      [APP_MOD_DESC_RANGE:30:60:90:110:150:190]
    [BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
      [APP_MOD_DESC_RANGE:30:60:90:110:150:190]
    [BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
    [BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
      [APP_MOD_NOUN:nose bridge:SINGULAR]
  [SET_BP_GROUP:BY_CATEGORY:TOOTH]
    [BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
      [APP_MOD_NOUN:teeth:PLURAL]
    [BP_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100] for vampires
      [APP_MOD_IMPORTANCE:1000]
      [APP_MOD_NOUN:teeth:PLURAL]
      [APP_MOD_DESC_RANGE:30:60:90:110:150:190]
  [SET_BP_GROUP:BY_CATEGORY:SKULL]
    [BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
    [BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
    [BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
    [BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
  [SET_BP_GROUP:BY_CATEGORY:THROAT]
    [BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
    [BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
  [SET_BP_GROUP:BY_CATEGORY:HEAD]
    [BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
      [APP_MOD_IMPORTANCE:700]
      [APP_MOD_DESC_RANGE:91:94:98:102:106:109]
    [BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
      [APP_MOD_IMPORTANCE:700]
      [APP_MOD_DESC_RANGE:91:94:98:102:106:109]
  [MAXAGE:200:400]
  [BABY:1]
  [CHILD:12]
  [DIURNAL]
  [PROFESSION_NAME:WRESTLER:drakken warrior:drakken warriors]
  [PROFESSION_NAME:MASTER_WRESTLER:drakken warmaster:drakken warmasters]
  [SMELL_TRIGGER:90]
  [APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:675:450:225:1900:2900] 39 kph
  [APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph, NO DATA
  [APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5341:4723:4112:1254:6433:7900] 7 kph
  [APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph, NO DATA
  [APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:675:450:225:1900:2900] 39 kph
  [SWIMS_LEARNED]
  [MANNERISM_FINGERS:claw:claws]
  [MANNERISM_NOSE:nose]
  [MANNERISM_EAR:ear]
  [MANNERISM_HEAD:head]
  [MANNERISM_EYES:swirling eyes]
  [MANNERISM_MOUTH:mouth]
  [MANNERISM_KNUCKLES:knuckles]
  [MANNERISM_LIPS:lips]
  [MANNERISM_CHEEK:cheek]
  [MANNERISM_FEET:feet]
  [MANNERISM_ARMS:arms]
  [MANNERISM_HANDS:hands]
  [MANNERISM_TONGUE:tongue]
  [MANNERISM_LEG:leg]
  [MANNERISM_LAUGH]
  [MANNERISM_SMILE]
  [MANNERISM_WALK]
  [MANNERISM_SIT]
  [MANNERISM_BREATH]
  [MANNERISM_POSTURE]
  [MANNERISM_STRETCH]
  [MANNERISM_EYELIDS]
  [CASTE:FIREMALE]
    [MALE]
    [CASTE_NAME:fire drakken:fire drakken:fire drakken]
    [CHILDNAME:fire drakken hatchling]
    [DESCRIPTION:An upright drake of fiery bearing. Descended from the world's most ancient creatures, flames flicker at his mouth.]
    [CASTE_COLOR:4:0:1]
    [BODY_DETAIL_PLAN:FIRE_DRAGON_MATERIALS]
    [BODY_DETAIL_PLAN:FIRE_DRAGON_TISSUES]
    [BODY_DETAIL_PLAN:FIRE_DRAGON_TISSUE_LAYERS:FIRE_DRAGONSCALE:FAT:MUSCLE:FIRE_DRAGONBONE:CARTILAGE]
    [CAN_DO_INTERACTION:MATERIAL_EMISSION]
  [CDI:ADV_NAME:breathe fire]
  [CDI:USAGE_HINT:ATTACK]
  [CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
  [CDI:FLOW:DRAGONFIRE]
  [CDI:TARGET:C:LINE_OF_SIGHT]
  [CDI:TARGET_RANGE:C:15]
  [CDI:MAX_TARGET_NUMBER:C:1]
  [CDI:WAIT_PERIOD:50]
    [USE_MATERIAL_TEMPLATE:FIREBLOOD:FIRE_DRAGON_BLOOD_TEMPLATE]
      [BLOOD:LOCAL_CREATURE_MAT:FIREBLOOD:LIQUID]
    [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
      [ATTACK_SKILL:GRASP_STRIKE]
      [ATTACK_VERB:punch:punches]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_FLAG_WITH]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_VELOCITY_MODIFIER:500]{+  Revision: unarmed combat is too deadly, so reduce the velocity.}
    [ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
      [ATTACK_SKILL:STANCE_STRIKE]
      [ATTACK_VERB:kick:kicks]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PREPARE_AND_RECOVER:4:4]
      [ATTACK_FLAG_WITH]
      [ATTACK_PRIORITY:SECOND]
      [ATTACK_FLAG_BAD_MULTIATTACK]
      [ATTACK_VELOCITY_MODIFIER:500]{+  Revision: unarmed combat is too deadly, so reduce the velocity.}
    [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
      [ATTACK_SKILL:BITE]
      [ATTACK_VERB:bite:bites]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PENETRATION_PERC:100]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_FLAG_CANLATCH]
    [ATTACK:CLAW:BODYPART:BY_CATEGORY:CLAW]
      [ATTACK_SKILL:GRASP_STRIKE]
      [ATTACK_VERB:claw:claws]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PENETRATION_PERC:100]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_FLAG_WITH]
    [ATTACK:TAIL:BODYPART:BY_CATEGORY:TAIL]
  [ATTACK_SKILL:GRASP_STRIKE]
  [ATTACK_VERB:swipe:swipes]
  [ATTACK_CONTACT_PERC:100]
  [ATTACK_PENETRATION_PERC:100]
  [ATTACK_PREPARE_AND_RECOVER:3:3]
  [ATTACK_PRIORITY:SECOND]
  [ATTACK_FLAG_WITH]
  [ATTACK_VELOCITY_MODIFIER:1000]
    [SET_TL_GROUP:BY_CATEGORY:ALL:FIRE_DRAGONSCALE]
[TL_COLOR_MODIFIER:RED:1:TAUPE_ROSE:1:CHESTNUT:1:MAROON:1:RED_PURPLE:1:ROSE:1:VERMILION:1:SCARLET:1:DARK_SCARLET:1:CRIMSON:1:CARMINE:1:PINK:1:PALE_PINK:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:RED:1:TAUPE_ROSE:1:CHESTNUT:1:MAROON:1:RED_PURPLE:1:ROSE:1:VERMILION:1:SCARLET:1:DARK_SCARLET:1:CRIMSON:1:CARMINE:1:PINK:1:PALE_PINK:1]
[TLCM_NOUN:swirling eyes:PLURAL]
  [CASTE:FIREFEMALE]
    [FEMALE]
    [CASTE_NAME:fire drakken:fire drakken:fire drakken]
    [CHILDNAME:fire drakken hatchling]
    [DESCRIPTION:An upright drake of fiery bearing. Descended from the world's most ancient creatures, flames flicker at her mouth.]
    [CASTE_COLOR:4:0:1]
    [BODY_DETAIL_PLAN:FIRE_DRAGON_MATERIALS]
    [BODY_DETAIL_PLAN:FIRE_DRAGON_TISSUES]
    [BODY_DETAIL_PLAN:FIRE_DRAGON_TISSUE_LAYERS:FIRE_DRAGONSCALE:FAT:MUSCLE:FIRE_DRAGONBONE:CARTILAGE]
    [CAN_DO_INTERACTION:MATERIAL_EMISSION]
  [CDI:ADV_NAME:breathe fire]
  [CDI:USAGE_HINT:ATTACK]
  [CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
  [CDI:FLOW:DRAGONFIRE]
  [CDI:TARGET:C:LINE_OF_SIGHT]
  [CDI:TARGET_RANGE:C:15]
  [CDI:MAX_TARGET_NUMBER:C:1]
  [CDI:WAIT_PERIOD:50]
    [USE_MATERIAL_TEMPLATE:FIREBLOOD:FIRE_DRAGON_BLOOD_TEMPLATE]
      [BLOOD:LOCAL_CREATURE_MAT:FIREBLOOD:LIQUID]
    [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
      [ATTACK_SKILL:GRASP_STRIKE]
      [ATTACK_VERB:punch:punches]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_FLAG_WITH]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_VELOCITY_MODIFIER:500]{+  Revision: unarmed combat is too deadly, so reduce the velocity.}
    [ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
      [ATTACK_SKILL:STANCE_STRIKE]
      [ATTACK_VERB:kick:kicks]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PREPARE_AND_RECOVER:4:4]
      [ATTACK_FLAG_WITH]
      [ATTACK_PRIORITY:SECOND]
      [ATTACK_FLAG_BAD_MULTIATTACK]
      [ATTACK_VELOCITY_MODIFIER:500]{+  Revision: unarmed combat is too deadly, so reduce the velocity.}
    [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
      [ATTACK_SKILL:BITE]
      [ATTACK_VERB:bite:bites]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PENETRATION_PERC:100]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_FLAG_CANLATCH]
    [ATTACK:CLAW:BODYPART:BY_CATEGORY:CLAW]
      [ATTACK_SKILL:GRASP_STRIKE]
      [ATTACK_VERB:claw:claws]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PENETRATION_PERC:100]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_FLAG_WITH]
    [ATTACK:TAIL:BODYPART:BY_CATEGORY:TAIL]
  [ATTACK_SKILL:GRASP_STRIKE]
  [ATTACK_VERB:swipe:swipes]
  [ATTACK_CONTACT_PERC:100]
  [ATTACK_PENETRATION_PERC:100]
  [ATTACK_PREPARE_AND_RECOVER:3:3]
  [ATTACK_PRIORITY:SECOND]
  [ATTACK_FLAG_WITH]
  [ATTACK_VELOCITY_MODIFIER:1000]
    [SET_TL_GROUP:BY_CATEGORY:ALL:FIRE_DRAGONSCALE]
[TL_COLOR_MODIFIER:RED:1:TAUPE_ROSE:1:CHESTNUT:1:MAROON:1:RED_PURPLE:1:ROSE:1:VERMILION:1:SCARLET:1:DARK_SCARLET:1:CRIMSON:1:CARMINE:1:PINK:1:PALE_PINK:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:RED:1:TAUPE_ROSE:1:CHESTNUT:1:MAROON:1:RED_PURPLE:1:ROSE:1:VERMILION:1:SCARLET:1:DARK_SCARLET:1:CRIMSON:1:CARMINE:1:PINK:1:PALE_PINK:1]
[TLCM_NOUN:swirling eyes:PLURAL]
  [CASTE:ICEMALE]
    [MALE]
    [CASTE_NAME:ice drakken:ice drakken:ice drakken]
    [CHILDNAME:ice drakken hatchling]
    [DESCRIPTION:An upright drake of icy bearing. Descended from the world's most ancient creatures, his skin is translucent and dances with frost.]
    [CASTE_COLOR:3:0:1]
    [BODY_DETAIL_PLAN:ICE_DRAGON_MATERIALS]
    [BODY_DETAIL_PLAN:ICE_DRAGON_TISSUES]
    [BODY_DETAIL_PLAN:ICE_DRAGON_TISSUE_LAYERS:ICE_DRAGONSCALE:FAT:MUSCLE:ICE_DRAGONBONE:CARTILAGE]
    [SELECT_TISSUE_LAYER:ALL:BY_CATEGORY:ALL]
      [MAT_FIXED_TEMP:0]
      [SPEC_HEAT:0]
      [COLDDAM_POINT:0]
    [USE_MATERIAL_TEMPLATE:FREEZING_BREATH]
    [CAN_DO_INTERACTION:MATERIAL_EMISSION]
      [CDI:ADV_NAME:Freezing breath]
      [CDI:USAGE_HINT:ATTACK]
      [CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
      [CDI:MATERIAL:LOCAL_CREATURE_MAT:FREEZING_BREATH:TRAILING_VAPOR_FLOW]
      [CDI:TARGET:C:LINE_OF_SIGHT]
      [CDI:TARGET_RANGE:C:15]
      [CDI:MAX_TARGET_NUMBER:C:1]
      [CDI:WAIT_PERIOD:50]
      [CDI:VERB:breathes freezing breath:breathes freezing breath:breathes freezing breath]
    [CAN_DO_INTERACTION:MATERIAL_EMISSION]
      [CDI:ADV_NAME:freezing aura]
      [CDI:USAGE_HINT:ATTACK]
      [CDI:MATERIAL:LOCAL_CREATURE_MAT:FREEZING_BREATH:UNDIRECTED_VAPOR]
      [CDI:TARGET:C:LINE_OF_SIGHT]
      [CDI:TARGET_RANGE:C:15]
      [CDI:WAIT_PERIOD:10]
      [CDI:VERB:emanates a freezing aura:emanates a freezing aura:emanates a freezing aura]
      [USE_MATERIAL_TEMPLATE:ICE_BLOOD:ICE_DRAGON_BLOOD_TEMPLATE]
  [BLOOD:LOCAL_CREATURE_MAT:ICE_BLOOD:LIQUID]
    [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
      [ATTACK_SKILL:GRASP_STRIKE]
      [ATTACK_VERB:punch:punches]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_FLAG_WITH]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_VELOCITY_MODIFIER:500]{+  Revision: unarmed combat is too deadly, so reduce the velocity.}
    [ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
      [ATTACK_SKILL:STANCE_STRIKE]
      [ATTACK_VERB:kick:kicks]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PREPARE_AND_RECOVER:4:4]
      [ATTACK_FLAG_WITH]
      [ATTACK_PRIORITY:SECOND]
      [ATTACK_FLAG_BAD_MULTIATTACK]
      [ATTACK_VELOCITY_MODIFIER:500]{+  Revision: unarmed combat is too deadly, so reduce the velocity.}
    [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
      [ATTACK_SKILL:BITE]
      [ATTACK_VERB:bite:bites]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PENETRATION_PERC:100]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_FLAG_CANLATCH]
    [ATTACK:CLAW:BODYPART:BY_CATEGORY:CLAW]
      [ATTACK_SKILL:GRASP_STRIKE]
      [ATTACK_VERB:claw:claws]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PENETRATION_PERC:100]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_FLAG_WITH]
    [ATTACK:TAIL:BODYPART:BY_CATEGORY:TAIL]
  [ATTACK_SKILL:GRASP_STRIKE]
  [ATTACK_VERB:swipe:swipes]
  [ATTACK_CONTACT_PERC:100]
  [ATTACK_PENETRATION_PERC:100]
  [ATTACK_PREPARE_AND_RECOVER:3:3]
  [ATTACK_PRIORITY:SECOND]
  [ATTACK_FLAG_WITH]
  [ATTACK_VELOCITY_MODIFIER:1000]
      [SET_TL_GROUP:BY_CATEGORY:ALL:ICE_DRAGONSCALE]
[TL_COLOR_MODIFIER:AQUAMARINE:1:PINE_GREEN:1:TURQUOISE:1:PALE_BLUE:1:TEAL:1:AQUA:1:LIGHT_BLUE:1:CERULEAN:1:SKY_BLUE:1:MIDNIGHT_BLUE:1:AZURE:1:COBALT:1:LAVENDER:1:DARK_BLUE:1:BLUE:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:AQUAMARINE:1:PINE_GREEN:1:TURQUOISE:1:PALE_BLUE:1:TEAL:1:AQUA:1:LIGHT_BLUE:1:CERULEAN:1:SKY_BLUE:1:MIDNIGHT_BLUE:1:AZURE:1:COBALT:1:LAVENDER:1:DARK_BLUE:1:BLUE:1]
[TLCM_NOUN:swirling eyes:PLURAL]
  [CASTE:ICEFEMALE]
    [FEMALE]
    [CASTE_NAME:ice drakken:ice drakken:ice drakken]
    [CHILDNAME:ice drakken hatchling]
    [DESCRIPTION:An upright drake of icy bearing. Descended from the world's most ancient creatures, her skin is translucent and dances with frost.]
    [CASTE_COLOR:3:0:1]
    [BODY_DETAIL_PLAN:ICE_DRAGON_MATERIALS]
    [BODY_DETAIL_PLAN:ICE_DRAGON_TISSUES]
    [BODY_DETAIL_PLAN:ICE_DRAGON_TISSUE_LAYERS:ICE_DRAGONSCALE:FAT:MUSCLE:ICE_DRAGONBONE:CARTILAGE]
    [SELECT_TISSUE_LAYER:ALL:BY_CATEGORY:ALL]
      [MAT_FIXED_TEMP:0]
      [SPEC_HEAT:0]
      [COLDDAM_POINT:0]
    [USE_MATERIAL_TEMPLATE:FREEZING_BREATH]
    [CAN_DO_INTERACTION:MATERIAL_EMISSION]
      [CDI:ADV_NAME:Freezing breath]
      [CDI:USAGE_HINT:ATTACK]
      [CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
      [CDI:MATERIAL:LOCAL_CREATURE_MAT:FREEZING_BREATH:TRAILING_VAPOR_FLOW]
      [CDI:TARGET:C:LINE_OF_SIGHT]
      [CDI:TARGET_RANGE:C:15]
      [CDI:MAX_TARGET_NUMBER:C:1]
      [CDI:WAIT_PERIOD:50]
      [CDI:VERB:breathes freezing breath:breathes freezing breath:breathes freezing breath]
    [CAN_DO_INTERACTION:MATERIAL_EMISSION]
      [CDI:ADV_NAME:freezing aura]
      [CDI:USAGE_HINT:ATTACK]
      [CDI:MATERIAL:LOCAL_CREATURE_MAT:FREEZING_BREATH:UNDIRECTED_VAPOR]
      [CDI:TARGET:C:LINE_OF_SIGHT]
      [CDI:TARGET_RANGE:C:15]
      [CDI:WAIT_PERIOD:10]
      [CDI:VERB:emanates a freezing aura:emanates a freezing aura:emanates a freezing aura]
      [USE_MATERIAL_TEMPLATE:ICE_BLOOD:ICE_DRAGON_BLOOD_TEMPLATE]
  [BLOOD:LOCAL_CREATURE_MAT:ICE_BLOOD:LIQUID]
    [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
      [ATTACK_SKILL:GRASP_STRIKE]
      [ATTACK_VERB:punch:punches]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_FLAG_WITH]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_VELOCITY_MODIFIER:500]{+  Revision: unarmed combat is too deadly, so reduce the velocity.}
    [ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
      [ATTACK_SKILL:STANCE_STRIKE]
      [ATTACK_VERB:kick:kicks]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PREPARE_AND_RECOVER:4:4]
      [ATTACK_FLAG_WITH]
      [ATTACK_PRIORITY:SECOND]
      [ATTACK_FLAG_BAD_MULTIATTACK]
      [ATTACK_VELOCITY_MODIFIER:500]{+  Revision: unarmed combat is too deadly, so reduce the velocity.}
    [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
      [ATTACK_SKILL:BITE]
      [ATTACK_VERB:bite:bites]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PENETRATION_PERC:100]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_FLAG_CANLATCH]
    [ATTACK:CLAW:BODYPART:BY_CATEGORY:CLAW]
      [ATTACK_SKILL:GRASP_STRIKE]
      [ATTACK_VERB:claw:claws]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PENETRATION_PERC:100]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_FLAG_WITH]
    [ATTACK:TAIL:BODYPART:BY_CATEGORY:TAIL]
  [ATTACK_SKILL:GRASP_STRIKE]
  [ATTACK_VERB:swipe:swipes]
  [ATTACK_CONTACT_PERC:100]
  [ATTACK_PENETRATION_PERC:100]
  [ATTACK_PREPARE_AND_RECOVER:3:3]
  [ATTACK_PRIORITY:SECOND]
  [ATTACK_FLAG_WITH]
  [ATTACK_VELOCITY_MODIFIER:1000]
      [SET_TL_GROUP:BY_CATEGORY:ALL:ICE_DRAGONSCALE]
[TL_COLOR_MODIFIER:AQUAMARINE:1:PINE_GREEN:1:TURQUOISE:1:PALE_BLUE:1:TEAL:1:AQUA:1:LIGHT_BLUE:1:CERULEAN:1:SKY_BLUE:1:MIDNIGHT_BLUE:1:AZURE:1:COBALT:1:LAVENDER:1:DARK_BLUE:1:BLUE:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:AQUAMARINE:1:PINE_GREEN:1:TURQUOISE:1:PALE_BLUE:1:TEAL:1:AQUA:1:LIGHT_BLUE:1:CERULEAN:1:SKY_BLUE:1:MIDNIGHT_BLUE:1:AZURE:1:COBALT:1:LAVENDER:1:DARK_BLUE:1:BLUE:1]
[TLCM_NOUN:swirling eyes:PLURAL]
  [CASTE:FORESTMALE]
    [MALE]
    [CASTE_NAME:forest drakken:forest drakken:forest drakken]
    [CHILDNAME:forest drakken hatchling]
    [DESCRIPTION:An upright drake of fiery bearing. Descended from the world's most ancient creatures, flames flicker at his mouth.]
    [CASTE_COLOR:2:0:1]
    [BODY_DETAIL_PLAN:FOREST_DRAGON_MATERIALS]
    [BODY_DETAIL_PLAN:FOREST_DRAGON_TISSUES]
    [BODY_DETAIL_PLAN:FOREST_DRAGON_TISSUE_LAYERS:FOREST_DRAGONSCALE:FAT:MUSCLE:FOREST_DRAGONBONE:CARTILAGE]
    [USE_MATERIAL_TEMPLATE:FOREST_BLOOD:FOREST_DRAGON_BLOOD_TEMPLATE]
    [BLOOD:LOCAL_CREATURE_MAT:FOREST_BLOOD:LIQUID]
    [SET_TL_GROUP:BY_CATEGORY:ALL:FOREST_DRAGONSCALE]
      [TL_COLOR_MODIFIER:YELLOW_GREEN:1:DARK_OLIVE:1:YELLOW_GREEN:1:CHARTREUSE:1:FERN_GREEN:1:MOSS_GREEN:1:GREEN:1:MINT_GREEN:1:EMERALD:1:SEA_GREEN:1:SPRING_GREEN:1:DARK_GREEN:1:JADE:1]
        [TLCM_NOUN:scales:PLURAL]
    [SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
      [TL_COLOR_MODIFIER:YELLOW_GREEN:1:DARK_OLIVE:1:YELLOW_GREEN:1:CHARTREUSE:1:FERN_GREEN:1:MOSS_GREEN:1:GREEN:1:MINT_GREEN:1:EMERALD:1:SEA_GREEN:1:SPRING_GREEN:1:DARK_GREEN:1:JADE:1]
        [TLCM_NOUN:swirling eyes:PLURAL]
    [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
      [ATTACK_SKILL:GRASP_STRIKE]
      [ATTACK_VERB:punch:punches]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_FLAG_WITH]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_VELOCITY_MODIFIER:500]{+  Revision: unarmed combat is too deadly, so reduce the velocity.}
    [ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
      [ATTACK_SKILL:STANCE_STRIKE]
      [ATTACK_VERB:kick:kicks]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PREPARE_AND_RECOVER:4:4]
      [ATTACK_FLAG_WITH]
      [ATTACK_PRIORITY:SECOND]
      [ATTACK_FLAG_BAD_MULTIATTACK]
      [ATTACK_VELOCITY_MODIFIER:500]{+  Revision: unarmed combat is too deadly, so reduce the velocity.}
    [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
      [ATTACK_SKILL:BITE]
      [ATTACK_VERB:bite:bites]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PENETRATION_PERC:100]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_FLAG_CANLATCH]
      [SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:BLIGHT:LIQUID:100:100]
    [ATTACK:CLAW:BODYPART:BY_CATEGORY:CLAW]
      [ATTACK_SKILL:GRASP_STRIKE]
      [ATTACK_VERB:claw:claws]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PENETRATION_PERC:100]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_FLAG_WITH]
      [SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:BLIGHT:LIQUID:100:100]
    [ATTACK:TAIL:BODYPART:BY_CATEGORY:TAIL]
  [ATTACK_SKILL:GRASP_STRIKE]
  [ATTACK_VERB:swipe:swipes]
  [ATTACK_CONTACT_PERC:100]
  [ATTACK_PENETRATION_PERC:100]
  [ATTACK_PREPARE_AND_RECOVER:3:3]
  [ATTACK_PRIORITY:SECOND]
  [ATTACK_FLAG_WITH]
  [ATTACK_VELOCITY_MODIFIER:1000]
  [CASTE:FORESTFEMALE]
    [FEMALE]
    [CASTE_NAME:forest drakken:forest drakken:forest drakken]
    [CHILDNAME:forest drakken hatchling]
    [DESCRIPTION:An upright drake of fiery bearing. Descended from the world's most ancient creatures, flames flicker at her mouth.]
    [CASTE_COLOR:2:0:1]
    [BODY_DETAIL_PLAN:FOREST_DRAGON_MATERIALS]
    [BODY_DETAIL_PLAN:FOREST_DRAGON_TISSUES]
    [BODY_DETAIL_PLAN:FOREST_DRAGON_TISSUE_LAYERS:FOREST_DRAGONSCALE:FAT:MUSCLE:FOREST_DRAGONBONE:CARTILAGE]
    [USE_MATERIAL_TEMPLATE:FOREST_BLOOD:FOREST_DRAGON_BLOOD_TEMPLATE]
    [BLOOD:LOCAL_CREATURE_MAT:FOREST_BLOOD:LIQUID]
    [SET_TL_GROUP:BY_CATEGORY:ALL:FOREST_DRAGONSCALE]
      [TL_COLOR_MODIFIER:YELLOW_GREEN:1:DARK_OLIVE:1:YELLOW_GREEN:1:CHARTREUSE:1:FERN_GREEN:1:MOSS_GREEN:1:GREEN:1:MINT_GREEN:1:EMERALD:1:SEA_GREEN:1:SPRING_GREEN:1:DARK_GREEN:1:JADE:1]
        [TLCM_NOUN:scales:PLURAL]
    [SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
      [TL_COLOR_MODIFIER:YELLOW_GREEN:1:DARK_OLIVE:1:YELLOW_GREEN:1:CHARTREUSE:1:FERN_GREEN:1:MOSS_GREEN:1:GREEN:1:MINT_GREEN:1:EMERALD:1:SEA_GREEN:1:SPRING_GREEN:1:DARK_GREEN:1:JADE:1]
        [TLCM_NOUN:swirling eyes:PLURAL]
    [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
      [ATTACK_SKILL:GRASP_STRIKE]
      [ATTACK_VERB:punch:punches]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_FLAG_WITH]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_VELOCITY_MODIFIER:500]{+  Revision: unarmed combat is too deadly, so reduce the velocity.}
    [ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
      [ATTACK_SKILL:STANCE_STRIKE]
      [ATTACK_VERB:kick:kicks]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PREPARE_AND_RECOVER:4:4]
      [ATTACK_FLAG_WITH]
      [ATTACK_PRIORITY:SECOND]
      [ATTACK_FLAG_BAD_MULTIATTACK]
      [ATTACK_VELOCITY_MODIFIER:500]{+  Revision: unarmed combat is too deadly, so reduce the velocity.}
    [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
      [ATTACK_SKILL:BITE]
      [ATTACK_VERB:bite:bites]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PENETRATION_PERC:100]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_FLAG_CANLATCH]
      [SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:BLIGHT:LIQUID:100:100]
    [ATTACK:CLAW:BODYPART:BY_CATEGORY:CLAW]
      [ATTACK_SKILL:GRASP_STRIKE]
      [ATTACK_VERB:claw:claws]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PENETRATION_PERC:100]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_FLAG_WITH]
      [SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:BLIGHT:LIQUID:100:100]
    [ATTACK:TAIL:BODYPART:BY_CATEGORY:TAIL]
  [ATTACK_SKILL:GRASP_STRIKE]
  [ATTACK_VERB:swipe:swipes]
  [ATTACK_CONTACT_PERC:100]
  [ATTACK_PENETRATION_PERC:100]
  [ATTACK_PREPARE_AND_RECOVER:3:3]
  [ATTACK_PRIORITY:SECOND]
  [ATTACK_FLAG_WITH]
  [ATTACK_VELOCITY_MODIFIER:1000]
  [CASTE:EARTHMALE]
    [MALE]
    [CASTE_NAME:earth drakken:earth drakken:earth drakken]
    [CHILDNAME:earth drakken hatchling]
    [DESCRIPTION:An upright drake of earthy bearing. Descended from the world's most ancient creatures, a rumbling echoes from his chest.]
    [CASTE_COLOR:6:0:0]
    [BODY_DETAIL_PLAN:EARTH_DRAGON_MATERIALS]
    [BODY_DETAIL_PLAN:EARTH_DRAGON_TISSUES]
    [BODY_DETAIL_PLAN:EARTH_DRAGON_TISSUE_LAYERS:EARTH_DRAGONSCALE:FAT:MUSCLE:EARTH_DRAGONBONE:CARTILAGE]
    [USE_MATERIAL_TEMPLATE:EARTHBLOOD:EARTH_DRAGON_BLOOD_TEMPLATE]
    [BLOOD:LOCAL_CREATURE_MAT:EARTHBLOOD:LIQUID]
    [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
      [ATTACK_SKILL:GRASP_STRIKE]
      [ATTACK_VERB:punch:punches]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_FLAG_WITH]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_VELOCITY_MODIFIER:500]{+  Revision: unarmed combat is too deadly, so reduce the velocity.}
    [ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
      [ATTACK_SKILL:STANCE_STRIKE]
      [ATTACK_VERB:kick:kicks]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PREPARE_AND_RECOVER:4:4]
      [ATTACK_FLAG_WITH]
      [ATTACK_PRIORITY:SECOND]
      [ATTACK_FLAG_BAD_MULTIATTACK]
      [ATTACK_VELOCITY_MODIFIER:500]{+  Revision: unarmed combat is too deadly, so reduce the velocity.}
    [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
      [ATTACK_SKILL:BITE]
      [ATTACK_VERB:bite:bites]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PENETRATION_PERC:100]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_FLAG_CANLATCH]
    [ATTACK:CLAW:BODYPART:BY_CATEGORY:CLAW]
      [ATTACK_SKILL:GRASP_STRIKE]
      [ATTACK_VERB:claw:claws]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PENETRATION_PERC:100]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_FLAG_WITH]
    [ATTACK:TAIL:BODYPART:BY_CATEGORY:TAIL]
  [ATTACK_SKILL:GRASP_STRIKE]
  [ATTACK_VERB:swipe:swipes]
  [ATTACK_CONTACT_PERC:100]
  [ATTACK_PENETRATION_PERC:100]
  [ATTACK_PREPARE_AND_RECOVER:3:3]
  [ATTACK_PRIORITY:SECOND]
  [ATTACK_FLAG_WITH]
  [ATTACK_VELOCITY_MODIFIER:1000]
    [SET_TL_GROUP:BY_CATEGORY:ALL:EARTH_DRAGONSCALE]
[TL_COLOR_MODIFIER:BURNT_UMBER:1:TAUPE_MEDIUM:1:DARK_CHESTNUT:1:BURNT_SIENNA:1:RUST:1:AUBURN:1:MAHOGANY:1:PUMPKIN:1:CHOCOLATE:1:TAUPE_PALE:1:TAUPE_DARK:1:DARK_PEACH:1:COPPER:1:LIGHT_BROWN:1:BRONZE:1:PALE_BROWN:1:DARK_BROWN:1:SEPIA:1:OCHRE:1:BROWN:1:CINNAMON:1:TAN:1:RAW_UMBER:1:ORANGE:1:PEACH:1:TAUPE_SANDY:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BURNT_UMBER:1:TAUPE_MEDIUM:1:DARK_CHESTNUT:1:BURNT_SIENNA:1:RUST:1:AUBURN:1:MAHOGANY:1:PUMPKIN:1:CHOCOLATE:1:TAUPE_PALE:1:TAUPE_DARK:1:DARK_PEACH:1:COPPER:1:LIGHT_BROWN:1:BRONZE:1:PALE_BROWN:1:DARK_BROWN:1:SEPIA:1:OCHRE:1:BROWN:1:CINNAMON:1:TAN:1:RAW_UMBER:1:ORANGE:1:PEACH:1:TAUPE_SANDY:1]
[TLCM_NOUN:swirling eyes:PLURAL]
    [USE_MATERIAL_TEMPLATE:SEISMIC_ROAR]
    [CAN_DO_INTERACTION:MATERIAL_EMISSION]
  [CDI:ADV_NAME:spit rock]
  [CDI:USAGE_HINT:ATTACK]
  [CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
  [CDI:MATERIAL:LOCAL_CREATURE_MAT:SEISMIC_ROAR:SOLID_GLOB]
  [CDI:TARGET:C:LINE_OF_SIGHT]
  [CDI:TARGET_RANGE:C:15]
  [CDI:MAX_TARGET_NUMBER:C:1]
  [CDI:WAIT_PERIOD:50]
      [CDI:VERB:spits out a chunk of rock:spit out a chunk of rock:spits out a chunk of rock]
  [CAN_DO_INTERACTION:MATERIAL_EMISSION]
  [CDI:ADV_NAME:seismic roar]
  [CDI:USAGE_HINT:ATTACK]
  [CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
  [CDI:MATERIAL:LOCAL_CREATURE_MAT:SEISMIC_ROAR:UNDIRECTED_DUST]
  [CDI:TARGET:C:LINE_OF_SIGHT]
  [CDI:TARGET_RANGE:C:15]
  [CDI:MAX_TARGET_NUMBER:C:1]
  [CDI:WAIT_PERIOD:300]
  [CDI:VERB:lets out a seismic roar:lets out a seismic roar:lets out a seismic roar]
  [CASTE:EARTHFEMALE]
    [FEMALE]
    [CASTE_NAME:earth drakken:earth drakken:earth drakken]
    [CHILDNAME:earth drakken hatchling]
    [CASTE_COLOR:6:0:0]
    [DESCRIPTION:An upright drake of earthy bearing. Descended from the world's most ancient creatures, a rumbling echoes from her chest.]
    [BODY_DETAIL_PLAN:EARTH_DRAGON_MATERIALS]
    [BODY_DETAIL_PLAN:EARTH_DRAGON_TISSUES]
    [BODY_DETAIL_PLAN:EARTH_DRAGON_TISSUE_LAYERS:EARTH_DRAGONSCALE:FAT:MUSCLE:EARTH_DRAGONBONE:CARTILAGE]
    [USE_MATERIAL_TEMPLATE:EARTHBLOOD:EARTH_DRAGON_BLOOD_TEMPLATE]
      [BLOOD:LOCAL_CREATURE_MAT:EARTHBLOOD:LIQUID]
    [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
      [ATTACK_SKILL:GRASP_STRIKE]
      [ATTACK_VERB:punch:punches]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_FLAG_WITH]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_VELOCITY_MODIFIER:500]{+  Revision: unarmed combat is too deadly, so reduce the velocity.}
    [ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
      [ATTACK_SKILL:STANCE_STRIKE]
      [ATTACK_VERB:kick:kicks]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PREPARE_AND_RECOVER:4:4]
      [ATTACK_FLAG_WITH]
      [ATTACK_PRIORITY:SECOND]
      [ATTACK_FLAG_BAD_MULTIATTACK]
      [ATTACK_VELOCITY_MODIFIER:500]{+  Revision: unarmed combat is too deadly, so reduce the velocity.}
    [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
      [ATTACK_SKILL:BITE]
      [ATTACK_VERB:bite:bites]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PENETRATION_PERC:100]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_FLAG_CANLATCH]
    [ATTACK:CLAW:BODYPART:BY_CATEGORY:CLAW]
      [ATTACK_SKILL:GRASP_STRIKE]
      [ATTACK_VERB:claw:claws]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PENETRATION_PERC:100]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_FLAG_WITH]
    [ATTACK:TAIL:BODYPART:BY_CATEGORY:TAIL]
  [ATTACK_SKILL:GRASP_STRIKE]
  [ATTACK_VERB:swipe:swipes]
  [ATTACK_CONTACT_PERC:100]
  [ATTACK_PENETRATION_PERC:100]
  [ATTACK_PREPARE_AND_RECOVER:3:3]
  [ATTACK_PRIORITY:SECOND]
  [ATTACK_FLAG_WITH]
  [ATTACK_VELOCITY_MODIFIER:1000]
  [SET_TL_GROUP:BY_CATEGORY:ALL:EARTH_DRAGONSCALE]
[TL_COLOR_MODIFIER:BURNT_UMBER:1:TAUPE_MEDIUM:1:DARK_CHESTNUT:1:BURNT_SIENNA:1:RUST:1:AUBURN:1:MAHOGANY:1:PUMPKIN:1:CHOCOLATE:1:TAUPE_PALE:1:TAUPE_DARK:1:DARK_PEACH:1:COPPER:1:LIGHT_BROWN:1:BRONZE:1:PALE_BROWN:1:DARK_BROWN:1:SEPIA:1:OCHRE:1:BROWN:1:CINNAMON:1:TAN:1:RAW_UMBER:1:ORANGE:1:PEACH:1:TAUPE_SANDY:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BURNT_UMBER:1:TAUPE_MEDIUM:1:DARK_CHESTNUT:1:BURNT_SIENNA:1:RUST:1:AUBURN:1:MAHOGANY:1:PUMPKIN:1:CHOCOLATE:1:TAUPE_PALE:1:TAUPE_DARK:1:DARK_PEACH:1:COPPER:1:LIGHT_BROWN:1:BRONZE:1:PALE_BROWN:1:DARK_BROWN:1:SEPIA:1:OCHRE:1:BROWN:1:CINNAMON:1:TAN:1:RAW_UMBER:1:ORANGE:1:PEACH:1:TAUPE_SANDY:1]
[TLCM_NOUN:swirling eyes:PLURAL]
    [USE_MATERIAL_TEMPLATE:SEISMIC_ROAR]
  [CAN_DO_INTERACTION:MATERIAL_EMISSION]
  [CDI:ADV_NAME:spit rock]
  [CDI:USAGE_HINT:ATTACK]
  [CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
  [CDI:MATERIAL:LOCAL_CREATURE_MAT:SEISMIC_ROAR:SOLID_GLOB]
  [CDI:TARGET:C:LINE_OF_SIGHT]
  [CDI:TARGET_RANGE:C:15]
  [CDI:MAX_TARGET_NUMBER:C:1]
  [CDI:WAIT_PERIOD:50]
      [CDI:VERB:spits out a chunk of rock:spit out a chunk of rock:spits out a chunk of rock]
  [CAN_DO_INTERACTION:MATERIAL_EMISSION]
  [CDI:ADV_NAME:seismic roar]
  [CDI:USAGE_HINT:ATTACK]
  [CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
  [CDI:MATERIAL:LOCAL_CREATURE_MAT:SEISMIC_ROAR:UNDIRECTED_DUST]
  [CDI:TARGET:C:LINE_OF_SIGHT]
  [CDI:TARGET_RANGE:C:15]
  [CDI:MAX_TARGET_NUMBER:C:1]
  [CDI:WAIT_PERIOD:300]
  [CDI:VERB:lets out a seismic roar:lets out a seismic roar:lets out a seismic roar]

EDIT: I'm thinking it has to be something to do with the heavy use of the castes, but I've already tried pretty much everything I can think of to fix it. I swapped out their entity [CREATURE:] tag for [CREATURE:GREMLIN] - and the game considered the gremlins civilised, so I know it's to do with the creature file.
« Last Edit: January 18, 2019, 12:44:40 pm by Levity »
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Eric Blank

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3383 on: January 18, 2019, 01:08:09 pm »

I would guess, but i cant see anything in your creature file there, that somewhere in there is a pet token, maybe a trainable flag or something. Im on a phone at work so i cant delve deeper right now.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Levity

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3384 on: January 18, 2019, 01:13:42 pm »

Nice idea but unfortunately, nope! That's not my issue. Once you're back from work you can have a closer look ^^
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ZM5

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3385 on: January 19, 2019, 05:46:06 am »

I think (could be wrong) its some quirk of legends viewer without any effect on gameplay - I have the issue as well with some of my civilized races not being considered as such by legends viewer despite everything else being completely fine - I wasn't able to find any consistent reasons for it (the same happened with races that only had male and female for castes and nothing else - meanwhile a lot of multi-caste races are considered civilized).
« Last Edit: January 19, 2019, 06:19:49 am by ZM5 »
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Levity

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3386 on: January 19, 2019, 09:15:27 am »

Okie dokie mate. Thanks for the help! I was really stumped by it too, just couldn't think of what the problem was. Tried adding [CLOTHING] [EQUIPS] etc etc - anything that made me think 'civilised'. Nothing worked!
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FantasticDorf

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3387 on: January 19, 2019, 06:23:59 pm »

If it doesn't have a civilization or a biome to emerge into so it can integrate with populations, it wont appear, i hope you set up these contingencies. From my point of view that seems to be the problem if you're just creating the creature file with no conditions for it to turn up.
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Eric Blank

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3388 on: January 19, 2019, 06:47:56 pm »

It shouldnt need biome info in the creature file though because its civilized; the entity file would define their start biome, and since theyre showing up in legends viewer, even as animals, that means the civ is spawning correctly.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

snow dwarf

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3389 on: January 20, 2019, 01:55:17 am »

I'm new to modding and I'm confused with the dwarven settlement biome tags. It says that dwarfs can create settlements (hillocks I believe) in mountains and it is even preferred, however from my experiments on a world with only deserts and mountains, only goblins will expand (in the desert) and dwarfs won't create new settlements in mountain tiles, leading to their demise. What leads to dwarfs not wanting to expand into mountain tiles even though they should? Is there another thing that influences this?
« Last Edit: January 20, 2019, 01:56:59 am by snow dwarf »
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Here at Bay12 we excel at Theoretical Biology. Need to know the value of Merbone? Check. Need to know the density of a thrown Fluffy Wambler? Check. Need to know how a walking Mushroom can theoretically talk? Check.
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