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Author Topic: [MODDING] CREATURE & ENTITY QUESTIONS THREAD  (Read 645152 times)

samanato

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #840 on: July 30, 2014, 12:25:21 pm »

Is it possible for a creature to change gender?

You could do this with a body-transformation syndrome, though to my knowledge there's no way to link this with skill.
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FallenAngel

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #841 on: July 30, 2014, 02:54:20 pm »

0.40.X question:
I've gotten around to tweaking Chaos Theory for DF2014. Everything seems to work perfectly fine except for one tiny detail: Both the Fallens and the Risens do not talk.
At all.
I have an idea of what the problem could be, but I'm only about 30% sure.
Here's the ENTIRE RAW FILE where they reside.
Spoiler (click to show/hide)
Help would be appreciated.
By the way, having a mouth or not does not seem to be relevant in this situation.

Putnam

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #842 on: July 30, 2014, 03:22:36 pm »

Do they have tongues?

FallenAngel

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #843 on: July 30, 2014, 03:26:07 pm »

No, actually.
I assume that is the problem?
EDIT: Adding tongues did nothing at all.
That was not the problem, or at least not the whole problem.

BlackFlyme

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #844 on: July 30, 2014, 05:51:14 pm »

Tried testing them out in the arena. It seems that removing the [NOTHOUGHT] tag allows them to speak.
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FallenAngel

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #845 on: July 30, 2014, 06:15:06 pm »

That's strange but logical.
Thanks for the help.

Enemy post

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #846 on: July 30, 2014, 06:24:48 pm »

Is there a maximum size for creatures?
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i2amroy

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #847 on: July 30, 2014, 06:44:22 pm »

Dwarf fortress has a tendency to use long's for those values in the code, so my first guess would be 2,147,483,647 (or ~14.3x the volume of a giant sperm whale). It's also possible that Toady used an unsigned long, which would give you a maximum of 4,294,967,295. Hypothetically he also could have used a long long, which would give a max of 9,223,372,036,854,775,807; but I find that idea unlikely.
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marcusbjol

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #848 on: July 30, 2014, 07:28:22 pm »

Hey Guys,

I was trying to update fortress defense, and I am running into an issue: I cannot seem to get the civs to spawn properly.  The creatures work fine in the arena, but not as enemy civs.

Creature File
Spoiler (click to show/hide)

Entity File
Spoiler (click to show/hide)
Anyone have an idea on what the problem is?
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Chevaleresse

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #849 on: July 31, 2014, 10:03:10 am »

Trying to allow my adventurer to start as a lasher (Shame on me, I know). Adding [WEAPON:ITEM_WEAPON_WHIP] to the civ did nothing.
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Putnam

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #850 on: July 31, 2014, 10:28:27 am »

Entity changes require world regen.

Agent_Irons

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #851 on: July 31, 2014, 10:59:06 am »

So, I used the more leather mod that makes skin into a blob and tweaks the tanning reaction to use the skin blobs, to get leather proportional to creature size.

But it got me thinking: how does the current body tissue system work? you get bones and meat and fat in proportion to body size, and a collection of other organs if they're large enough to count. But: you get one skin, and one 'hair', unless you dismember the food first, in which case you get one skin and one hair from each body part butchered. Shells from large creatures drop in stacks.

So my question is this: what governs this behavior? What is different in the tissue layers that makes skin and hair so different? The tissues are defined in the raws, you can change their strength and temperature and add or remove them if you want. Wool is sheared in stacks, even. (I think a stack of any size gets spun down to threads anyway, but I'm not certain about that...)

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Chevaleresse

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #852 on: July 31, 2014, 05:49:44 pm »

Is there a way to get severed nerves to heal?
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Putnam

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #853 on: July 31, 2014, 08:29:34 pm »

Interaction transformation full-healing.

The "severed" in "severed nerves" means about the same thing as the "severed" in "severed head", mind.

newuser171

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #854 on: August 01, 2014, 11:19:42 am »

I'm trying to play as something else in Adventure mode and can't seem to get it to work for anything. Anyone have a solution?
First I tryed playing as a dragon, but that didnt work, than as a roc, still didn't work.

Now i'm trying to get the Playable Armok thing to work.

I copied this into my creature.standard:
Code: [Select]
[CREATURE:ARMOK]
[DESCRIPTION:The blood god is risen.]
[NAME:avatar of armok:avatars of armok:avatar of armok]
[CREATURE_TILE:'A'][COLOR:4:0:1]
[BODY:HUMANOID_SIMPLE]
[EXTRAVISION]
[NOBREATHE][NOSTUN][NONAUSEA][NOPAIN][NO_DIZZINESS]
[NOEMOTION][NOSTUCKINS][NOTHOUGHT][NOEXERT][NOFEAR][NO_DRINK][NO_EAT][NO_SLEEP]
[NO_GENDER]
[PARALYZEIMMUNE][WEBIMMUNE]
[NOT_LIVING][NO_AGING]
[BUILDINGDESTROYER:2][NOT_BUTCHERABLE]
[SWIMS_INNATE][SWIM_SPEED:2000]
[SPEED:500]
[CANOPENDOORS][CAN_LEARN]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[NO_CONNECTIONS_FOR_MOVEMENT]
[EQUIPS]
[PREFSTRING:omnipotence]
[FIREIMMUNE]
[FLIER]
[NATURAL_SKILL:MELEE_COMBAT:16]
[NATURAL_SKILL:RANGED_COMBAT:16]
[NATURAL_SKILL:WRESTLING:16]
[NATURAL_SKILL:BITE:16]
[NATURAL_SKILL:GRASP_STRIKE:16]
[NATURAL_SKILL:STANCE_STRIKE:16]
[NATURAL_SKILL:DODGING:16]
[NATURAL_SKILL:MISC_WEAPON:16]
[NATURAL_SKILL:AXE:16]
[NATURAL_SKILL:SWORD:16]
[NATURAL_SKILL:DAGGER:16]
[NATURAL_SKILL:MACE:16]
[NATURAL_SKILL:HAMMER:16]
[NATURAL_SKILL:SPEAR:16]
[NATURAL_SKILL:CROSSBOW:16]
[NATURAL_SKILL:SHIELD:16]
[NATURAL_SKILL:ARMOR:16]
[NATURAL_SKILL:SIEGECRAFT:16]
[NATURAL_SKILL:SIEGEOPERATE:16]
[NATURAL_SKILL:BOWYER:16]
[NATURAL_SKILL:PIKE:16]
[NATURAL_SKILL:WHIP:16]
[NATURAL_SKILL:BOW:16]
[NATURAL_SKILL:BLOWGUN:16]
[NATURAL_SKILL:THROW:16]
[TISSUE:ADAMANTINE]
[TISSUE_NAME:adamantine:NP]
[TISSUE_MATERIAL:INORGANIC:ADAMANTINE]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:ADAMANTINE]
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:touch of death]
[STATE_ADJ:ALL_SOLID:touch of death]
[STATE_NAME:LIQUID:touch of death]
[STATE_ADJ:LIQUID:touch of death]
[STATE_NAME:GAS:touch of death]
[STATE_ADJ:GAS:touch of death]
[PREFIX:NONE]
[ENTERS_BLOOD]
[SYNDROME]
[SYN_NAME:curse of the blood god]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:ARMOK:ALL]
[SYN_INJECTED]
[CE_NECROSIS:SEV:1000:PROB:100:BP:BY_CATEGORY:ALL:ALL:START:30:PEAK:60:END:1200]
[BODY_SIZE:0:0:250000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Hurl fireball]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:HAND]
[CDI:FLOW:FIREBALL]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:1]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Smite]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:HAND]
[CDI:FLOW:DRAGONFIRE]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:1]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:touch:touches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]
[ITEMCORPSE:STATUE:NO_SUBTYPE:INORGANIC:ADAMANTINE]
[ITEMCORPSE_QUALITY:5]


And put this in entity.default:
Code: [Select]
[ENTITY:CHEATER]
[ADVENTURE_TIER:4]
[INDIV_CONTROLLABLE]
[CREATURE:ARMOK]

Still won't work, it doesn't show up in object testing arena either.
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