Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 [7] 8 9 ... 362

Author Topic: [MODDING] CREATURE & ENTITY QUESTIONS THREAD  (Read 636170 times)

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #90 on: June 02, 2012, 04:44:03 pm »

not to repeat but thats what i just did no dice ;_;
http://imgur.com/xcynQ
what i did

Did you
1. save the file?
2. have another entity that does not share an adventure tier #
3. Change GOLBIN or KOBOLD to something crazy like DOG or CAT
4. gen a new world
5. Play adv. mode in newly genned world

@LB
Injectable syndrome with [ENTERS_BLOOD] or leave that out and make it a contact venom that can also be inhaled. Without [ENTERS_BLOOD] injected syndromes simply splatter on the attacked part. if the contact Idea, have it boil at room temp or lower. that way it creates a little mist that you can name "sparks" or some such

Effects should be
Blisters
Pain
Paralsis
and short term numbing?
Logged

Gaybarowner

  • Bay Watcher
  • [SLOW_LEARNER] [VERMIN_HATEABLE]
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #91 on: June 02, 2012, 04:52:39 pm »

what i was trying to do is make dragons as a playable creature in adventure mode so yes i did swap one
Logged

Gaybarowner

  • Bay Watcher
  • [SLOW_LEARNER] [VERMIN_HATEABLE]
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #92 on: June 02, 2012, 04:55:42 pm »

would i need to change it up for a different type of creature that isnt like dwarfs goblins ect?
Logged

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #93 on: June 02, 2012, 04:58:48 pm »

[ENTITY:LETS_PLAY]
   [INDIV_CONTROLLABLE]
   [CREATURE:DRAGON]
   [CREATURE:HYDRA]
   [ADVENTURE_TIER:15]

this simple entity will let you play as Dragon or Hydra outsiders in adv. mode.

Copy and paste into any working "entity.txt"
Save said file
Gen new world with new raws
start playing
scroll untill you find dragons and hydras.
Logged

Gaybarowner

  • Bay Watcher
  • [SLOW_LEARNER] [VERMIN_HATEABLE]
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #94 on: June 02, 2012, 05:08:55 pm »

ah thank you :D
Logged

Gaybarowner

  • Bay Watcher
  • [SLOW_LEARNER] [VERMIN_HATEABLE]
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #95 on: June 02, 2012, 06:54:01 pm »

Another question would one be able to add titans and megabeasts into adventure mode?
Logged

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #96 on: June 02, 2012, 08:26:57 pm »

as playable? not sure they are randomly generated, you could try DEMON_1-<how many random demons> but I think someone is having an issue with that. You can make an interaction/syndrome that transfroms you into one tho.
Logged

Gaybarowner

  • Bay Watcher
  • [SLOW_LEARNER] [VERMIN_HATEABLE]
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #97 on: June 02, 2012, 10:57:53 pm »

hm thank you gave me a idea..
Logged

psychomantits

  • Bay Watcher
  • a menacing lawn gnome
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #98 on: June 03, 2012, 09:54:26 am »

What's the closest thing to have a limb made of hair or hair used as limb?
Logged

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #99 on: June 03, 2012, 10:03:00 am »

well their is make the bodypart (limb) be made completly out of hair, so probally a custom BP. and the use of [TISSUE_LAYER:BY_CATEGORY:HAIR_BP:HAIR]
Logged

psychomantits

  • Bay Watcher
  • a menacing lawn gnome
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #100 on: June 03, 2012, 10:43:27 am »

Thanks again, Hugo! Everything is working well
Spoiler (click to show/hide)
Logged

Gaybarowner

  • Bay Watcher
  • [SLOW_LEARNER] [VERMIN_HATEABLE]
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #101 on: June 03, 2012, 02:27:28 pm »

1 final question wpuld it be possiable to make a limb such as a arm to a weapon like a sword for a lower arm
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #102 on: June 03, 2012, 02:28:58 pm »

Yes. All you would need is to make that body part out of a weapons-grade material and make an edge attack using it.

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #103 on: June 03, 2012, 02:37:31 pm »

1 final question wpuld it be possiable to make a limb such as a arm to a weapon like a sword for a lower arm

body
Code: [Select]
[BODY:SWORD_2H]
[BP:RH_2H:zwei-hander:STP][CON:RH][RIGHT][CATEGORY:SWORD]
[DEFAULT_RELSIZE:900]

creature stuff
[TISSUE:STEEL]
[TISSUE_NAME:steel:NP]
[STRUCTURAL]
[TISSUE_MATERIAL:INORGANIC:STEEL]
[RELATIVE_THICKNESS:100]
[HEALING_RATE:1000]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:SWORD:STEEL]

[ATTACK:SLASH:BODYPART:BY_CATEGORY:SWORD]
  [ATTACK_SKILL:SWORD]
  [ATTACK_VERB:slash:slashes]
  [ATTACK_CONTACT_PERC:100000]
  [ATTACK_PENETRATION_PERC:8000]
  [ATTACK_VELOCITY_MODIFIER:1250]
  [ATTACK_FLAG_EDGE]
  [ATTACK_FLAG_WITH]
  [ATTACK_PRIORITY:MAIN]
[ATTACK:STAB:BODYPART:BY_CATEGORY:SWORD]
  [ATTACK_SKILL:SWORD]
  [ATTACK_VERB:stab:stabs]
  [ATTACK_CONTACT_PERC:50]
  [ATTACK_PENETRATION_PERC:4000]
  [ATTACK_VELOCITY_MODIFIER:1000]
  [ATTACK_FLAG_EDGE]
  [ATTACK_FLAG_WITH]
  [ATTACK_PRIORITY:MAIN]
[ATTACK:SLAP:BODYPART:BY_CATEGORY:SWORD]
  [ATTACK_SKILL:SWORD]
  [ATTACK_VERB:slap with the flat of the zwei-hander:slaps with the flat of the zwei-hander]
  [ATTACK_CONTACT_PERC:100000]
  [ATTACK_PENETRATION_PERC:8000]
  [ATTACK_VELOCITY_MODIFIER:1250]
  [ATTACK_PRIORITY:SECOND]
[ATTACK:STRIKE:BODYPART:BY_CATEGORY:SWORD]
  [ATTACK_SKILL:SWORD]
  [ATTACK_VERB:strike with the pommel of the zwei-hander:strikes with the pommel of the zwei-hander]
  [ATTACK_CONTACT_PERC:100]
  [ATTACK_PENETRATION_PERC:1000]
  [ATTACK_VELOCITY_MODIFIER:1000]
  [ATTACK_PRIORITY:SECOND]

Attack values taken from 2h from "item_weapon.txt"
[ATTACK:EDGE:100000:8000:slash:slashes:NO_SUB:1250]
[ATTACK:EDGE:50:4000:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:100000:8000:slap:slaps:flat:1250]
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]

This is from my Old Demi-God human caste, used to be a naturally armored human with a natural 2 hander
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #104 on: June 03, 2012, 04:14:55 pm »

P. sure that contact/penetration perc refer to how much of the BP penetrates/contacts >_>
Pages: 1 ... 5 6 [7] 8 9 ... 362