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Author Topic: [MODDING] CREATURE & ENTITY QUESTIONS THREAD  (Read 646109 times)

dikbutdagrate

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #5160 on: April 04, 2022, 12:57:20 am »

Help. Material emission seems to mostly work? But I'm having trouble getting these things to spawn correctly.

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« Last Edit: April 05, 2022, 03:03:58 pm by dikbutdagrate »
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dikbutdagrate

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #5161 on: April 05, 2022, 03:20:26 pm »

Having access to the all of the relevant raws would be helpful.

I've made an interaction but the creature just won't use it. What could be the issue?

      [CDI:TARGET:C:LINE_OF_SIGHT]

A couple of things, maybe. Does the creature have eyeballs? This would prevent it from having line of sight.

"[CDI:LOCAL_CREATURE_MAT:FLAME:UNDIRECTED_GAS]"
 This is probably the issue though. My advice, define a custom inorganic material and use it to replace this one.
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Kat

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #5162 on: May 15, 2022, 06:16:07 am »

So, I found a conspiracy to steal an artifact mug, and it turned out there were a whole lot of other conspiracies going on.
But with a population of 260, and many visitors, it would take ages to interview every suspect.

Is there a position I can make, for a "detective", for someone, responsible to the overall policing commander (in my civ - the captain of the fortress guard has the "[RESPONSIBILITY:LAW_ENFORCEMENT]" tag), so that many suspects can be interrogated at once ?
Some position with the "[NUMBER:AS_NEEDED]" token, so I can create many of them ?
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Magmacube_tr

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #5163 on: May 15, 2022, 11:23:36 am »

I modded in a new race. And it appears that their creature raws can only be in the standart file for them to actually be able to exist. Why is that? I got them to work by now.
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ZM5

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #5164 on: May 15, 2022, 11:55:48 am »

I modded in a new race. And it appears that their creature raws can only be in the standart file for them to actually be able to exist. Why is that? I got them to work by now.
They dont, you can make alternate files, provided they have the proper header at the top (the file name at the very top and [OBJECT:CREATURE] below it - look at creature_standard) - also have to be named properly I think (i.e creature_modded.txt)

Magmacube_tr

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #5165 on: May 16, 2022, 04:26:39 pm »

(the file name at the very top and [OBJECT:CREATURE] below it - look at creature_standard)

That was exactly it. I was essentially telling the game about a creature, but not giving it where it is (file name), and that it is a creature ([OBJECT:CREATURE]).

I added those in. Now my bastard hamster raptors are in their own separate file.
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Magmacube_tr

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #5166 on: May 16, 2022, 04:41:36 pm »

How do I make a creature have multiple babies in one birth? I can't see the tag, if it exists.
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brewer bob

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #5167 on: May 16, 2022, 05:08:13 pm »

How do I make a creature have multiple babies in one birth? I can't see the tag, if it exists.

The token is [LITTERSIZE:<min>:<max>]. It's caste specific.

So, something like this:

Code: [Select]
[CASTE:FEMALE]
[FEMALE]
[LITTERSIZE:5:10]

Putnam

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #5168 on: May 16, 2022, 11:17:54 pm »

How do I make a creature have multiple babies in one birth? I can't see the tag, if it exists.

The token is [LITTERSIZE:<min>:<max>]. It's caste specific.

So, something like this:

Code: [Select]
[CASTE:FEMALE]
[FEMALE]
[LITTERSIZE:5:10]

Should be noted that I'm not sure this has worked in... years? It's kinda odd.

Kat

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #5169 on: May 19, 2022, 04:20:49 pm »

I'm trying to create a beastman race, that would have wool. But I can't seem to make it work. Even plugging in the bits about wool from sheep, the beastmen don't seem to generate wool when butchered in arena mode. Trolls and sheep do though.
Do sapient creatures just not generate wool ?

Ideally, I'd like them to have different colours of head hair, and body wool, if that's even possible ?


here's the creature definitions i'm using:
Code: [Select]
[CREATURE:BEASTMAN]
[DESCRIPTION:A humanoid creature with the head of an animal.]
[NAME:beastman:beastmen:beastman]
[CASTE_NAME:beastman:beastmen:beastman]
[OUTSIDER_CONTROLLABLE]
[CREATURE_TILE:'B'][COLOR:3:0:0]
[CREATURE_SOLDIER_TILE:154]
[CREATURE_CLASS:MAMMAL]
[INTELLIGENT]
[EQUIPS]
[CANOPENDOORS]
[BENIGN]
[PREFSTRING:horns]
BABY:1
[CHILD:12][GENERAL_CHILD_NAME:beastman calf:beastman calves]
[EQUIPS]
[DIURNAL]
[SMELL_TRIGGER:90]
[HOMEOTHERM:10067]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:675:450:225:1900:2900] 39 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5341:4723:4112:1254:6433:7900] 7 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph, NO DATA
[SWIMS_LEARNED]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_HAIR:hair]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_LIPS:lips]
[MANNERISM_CHEEK:cheek]
[MANNERISM_NAILS:nails]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_TONGUE:tongue]
[MANNERISM_LEG:leg]
[MANNERISM_LAUGH]
[MANNERISM_SMILE]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_BREATH]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[MANNERISM_EYELIDS]
[SPOUSE_CONVERSION_TARGET]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[POP_RATIO:100]
[CASTE_NAME:beastwoman:beastwomen:beastwoman]
[CHILDNAME:beastwoman calf:beastwoman calves]
[MULTIPLE_LITTER_RARE]
[BODY:HUMANOID_NECK_HOOF:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:2HEAD_HORN:5FINGERS:MOUTH:TONGUE:EYELIDS:CHEEKS:TEETH:RIBCAGE]

[CASTE:MALE]
[MALE]
[POP_RATIO:200]
[CASTE_NAME:beastman:beastmen:beastman]
[CHILDNAME:beastman calf:beastman calves]
[BODY:HUMANOID_NECK_HOOF:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:2HEAD_ANTLER:5FINGERS:MOUTH:TONGUE:EYELIDS:CHEEKS:TEETH:RIBCAGE]

[CASTE:FEMALE_COW]
[FEMALE]
[POP_RATIO:100]
[CASTE_NAME:beastwoman cow:beastwomen cows:beastwoman cow]
[CHILDNAME:beastwoman calf:beastwoman calves]
[MULTIPLE_LITTER_RARE]
[BODY:HAND_HOOF_CENTAUR_NECK:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:2HEAD_HORN:5FINGERS:MOUTH:TONGUE:EYELIDS:CHEEKS:TEETH:RIBCAGE]

[SELECT_CASTE:ALL]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:HOOF:HOOF_TEMPLATE]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[SELECT_MATERIAL:HAIR]
[STATE_NAME:ALL_SOLID:wool]
[STATE_ADJ:ALL_SOLID:wool]
[YARN]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:HOOF:HOOF_TEMPLATE]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
[SELECT_TISSUE:HAIR]
[TISSUE_NAME:wool:NP]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[USE_MATERIAL_TEMPLATE:SWEAT:SWEAT_TEMPLATE]
[USE_MATERIAL_TEMPLATE:TEARS:TEARS_TEMPLATE]
[USE_MATERIAL_TEMPLATE:SPIT:SPIT_TEMPLATE]
[SECRETION:LOCAL_CREATURE_MAT:SWEAT:LIQUID:BY_CATEGORY:ALL:SKIN:EXERTION]
[SECRETION:LOCAL_CREATURE_MAT:TEARS:LIQUID:BY_CATEGORY:EYE:ALL:EXTREME_EMOTION]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spit]
[CDI:USAGE_HINT:NEGATIVE_SOCIAL_RESPONSE]
[CDI:USAGE_HINT:TORMENT]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SPIT:LIQUID_GLOB]
[CDI:VERB:spit:spits:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
[CAN_DO_INTERACTION:PET_ANIMAL]
[CDI:ADV_NAME:Pet animal]
[CDI:USAGE_HINT:GREETING]
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
[CDI:VERB:pet:pets:pets]
[CDI:TARGET:A:SELF_ONLY]
[CDI:TARGET:B:TOUCHABLE]
[CDI:TARGET_RANGE:B:1]
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:WAIT_PERIOD:20]
[BODY_SIZE:0:0:4000]
[BODY_SIZE:1:168:17500]
[BODY_SIZE:12:0:70000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[BP_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100] for vampires
[APP_MOD_IMPORTANCE:1000]
[APP_MOD_NOUN:teeth:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[MAXAGE:60:120]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK:GORE:BODYPART:BY_CATEGORY:HORN]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:gore:gores]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]


[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:wool:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_NOUN:wool:SINGULAR]
[APP_MOD_RATE:1:DAILY:0:300:0:0:NO_END]
[APP_MOD_DESC_RANGE:10:50:100:150:200:300]
[SHEARABLE_TISSUE_LAYER:LENGTH:300]


[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:WRINKLY:0:0:0:0:0:0:0]
[APP_MOD_RATE:1:YEARLY:0:100:30:0:NO_END]
[APP_MOD_NOUN:skin:SINGULAR]
[APP_MOD_DESC_RANGE:0:0:0:1:25:50]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_AMBER:1:IRIS_EYE_AQUA:1:IRIS_EYE_AQUAMARINE:1:IRIS_EYE_ASH_GRAY:1:IRIS_EYE_AUBURN:1:IRIS_EYE_AZURE:1:IRIS_EYE_BLUE:1:IRIS_EYE_BRASS:1:IRIS_EYE_BRONZE:1:IRIS_EYE_BROWN:1:IRIS_EYE_CERULEAN:1:IRIS_EYE_CHESTNUT:1:IRIS_EYE_CHOCOLATE:1:IRIS_EYE_CINNAMON:1:IRIS_EYE_COPPER:1:IRIS_EYE_DARK_BLUE:1:IRIS_EYE_DARK_BROWN:1:IRIS_EYE_DARK_CHESTNUT:1:IRIS_EYE_DARK_GREEN:1:IRIS_EYE_DARK_OLIVE:1:IRIS_EYE_DARK_TAN:1:IRIS_EYE_ECRU:1:IRIS_EYE_EMERALD:1:IRIS_EYE_FERN_GREEN:1:IRIS_EYE_GRAY:1:IRIS_EYE_GREEN:1:IRIS_EYE_JADE:1:IRIS_EYE_LIGHT_BLUE:1:IRIS_EYE_LIGHT_BROWN:1:IRIS_EYE_MAHOGANY:1:IRIS_EYE_MIDNIGHT_BLUE:1:IRIS_EYE_OCHRE:1:IRIS_EYE_OLIVE:1:IRIS_EYE_PALE_BLUE:1:IRIS_EYE_PALE_BROWN:1:IRIS_EYE_PALE_CHESTNUT:1:IRIS_EYE_PERIWINKLE:1:IRIS_EYE_PINE_GREEN:1:IRIS_EYE_RAW_UMBER:1:IRIS_EYE_RUSSET:1:IRIS_EYE_SEA_GREEN:1:IRIS_EYE_SEPIA:1:IRIS_EYE_SKY_BLUE:1:IRIS_EYE_SLATE_GRAY:1:IRIS_EYE_SPRING_GREEN:1:IRIS_EYE_TAN:1:IRIS_EYE_TAUPE_DARK:1:IRIS_EYE_TAUPE_GRAY:1:IRIS_EYE_TAUPE_MEDIUM:1:IRIS_EYE_TAUPE_PALE:1:IRIS_EYE_TAUPE_SANDY:1:IRIS_EYE_TEAL:1:IRIS_EYE_TURQUOISE:1]
[TLCM_NOUN:eyes:PLURAL]
« Last Edit: May 20, 2022, 07:55:37 am by Kat »
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FantasticDorf

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #5170 on: May 20, 2022, 04:26:05 pm »

I'm trying to create a beastman race, that would have wool. But I can't seem to make it work. Even plugging in the bits about wool from sheep, the beastmen don't seem to generate wool when butchered in arena mode. Trolls and sheep do though.
Do sapient creatures just not generate wool ?

Ideally, I'd like them to have different colours of head hair, and body wool, if that's even possible ?

The hair is determined to be shearable & droppable by a factor of length, but in entity txt files there is a token for 'preferred' length that determines how long or regularly trim a sapients hair is in fortress and greater w.g mode. I assume at base, troll and sheep hair must be long enough as standard, im no expert on the matter though but what you've put in may be too short.

Coloration is absolutely possible, if you look at dogs for example you can see the hair on individual legs & head, or the color of 'facial hair' on goats being seperate. A cautionary warning though is that out of a set of different body parts with varied colors either could be random rather than matched up.
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Kat

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #5171 on: May 20, 2022, 05:10:13 pm »

The hair is determined to be shearable & droppable by a factor of length, but in entity txt files there is a token for 'preferred' length that determines how long or regularly trim a sapients hair is in fortress and greater w.g mode. I assume at base, troll and sheep hair must be long enough as standard, im no expert on the matter though but what you've put in may be too short.

 i appear to have found an answer. Trolls are pretty large animals, with a body size around 250,000. Sheep, llamas, and alpacas, have this:
   [SELECT_TISSUE_LAYER:HAIR:BY_CATEGORY:ALL]
      [TL_RELATIVE_THICKNESS:10]

Inserting that bit into my creature file, caused them to generate wool in the object testing arena.

Seems like they weren't generating enough wool for it to appear.
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Kat

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #5172 on: May 21, 2022, 07:34:22 am »

If an entity file, does not include the [CLOTHING] or [SUBTERRANEAN_CLOTHING], would citizens of that entity be fine with nudity, and not experience negative thoughts due to lack of clothing ? Would the military still wear armour ?
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FantasticDorf

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #5173 on: May 21, 2022, 08:48:20 am »

If an entity file, does not include the [CLOTHING] or [SUBTERRANEAN_CLOTHING], would citizens of that entity be fine with nudity, and not experience negative thoughts due to lack of clothing ? Would the military still wear armour ?

Nope, they'd be naked and not very happy about it. I don't actually know if they'd wear strictly armor (a way around it) or be starkers but both of those tokens are required to prompt accessibility to economically relevant material clothesmaking. Possibly a manual custom reaction would bypass it if its entirely contained to generated clothing types on a loose token.

There are some scripts out there which can censor out the prompts that cause nudity bad-thoughts though, putting the caste & token of the creature on a editable line so they're omitted and can be as naked pernamently as they like, such as if they were centaurs and the strong desire to not have them wear trousers existed, but you probably can't stop them from seeking out clothing individually looted from others or bought without assigning them to squads to replace their clothes, or prompt a psychological facet trait to the creature itself that disdains getting new clothes (Immodesty & Vanity).

Natural glass ceiling moment, working in DFhack's recent integration of 'custom' token support might streamline that editing process.
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Kat

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #5174 on: May 21, 2022, 12:42:33 pm »

If an entity file, does not include the [CLOTHING] or [SUBTERRANEAN_CLOTHING], would citizens of that entity be fine with nudity, and not experience negative thoughts due to lack of clothing ?

Nope, they'd be naked and not very happy about it.

Hmmm.

What about creatures such as centaurs, satyrs, and my beastmen, that have hooves instead of feet. Any way so they don't get bad thoughts about not wearing socks ?
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