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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 752743 times)

Kanil

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #12390 on: November 18, 2017, 08:45:37 pm »

I was thinking more something I'd actually see in game, rather than on youtube. You do occasionally run into Harassers that are just turboing around trying to pancake things.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #12391 on: November 18, 2017, 09:47:35 pm »

Last time I checked it was moreso invisible Flashes doing the roadkills than harassers.

Cyroth

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #12392 on: November 19, 2017, 06:02:48 am »

Started the game for the first time in almost 2 years. Decided to try my NC alt first, joined a large tank zerg fighting the TR in western Indar.
I grab my favorite vehicle, my fully certed Skyguard (I have one on all 3 factions), and go to guard duty next to a deployed ammo Sundy.

Some medic next to me starts spamming the "I need ammo" emote, naturally I ignore him since there is a Sundy right next to him and the sky is full of mossies.

Then I get a whisper from the guy. The following exchange happens (note that I'm shooting at aircraft while it happens):
Him: Dude, I NEED AMMO.
Me: Use the Sundy? Kinda busy here.
Him: DUDE AMMO

5 seconds later I get C4'd by the guy.

NC... NC never changes.
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Man of Paper

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #12393 on: November 19, 2017, 03:51:43 pm »

I'm debating whether or not I want to jump in again. Meat grinders got a bit full for me, but it's one of this games where when things go well they go amazingly, and you feel like the baddest assest dude out there.

I played NC on Connery, got myself involved with HAMD for a bit. The only thing I loved more than the organized armored columns were the gal drops. I've always wanted to fly a valk Nam style three into a hot drop zone, but the massed gal drops still satisfied me, especially when they worked or when they didn't but we didn't die immediately. I guess Band of Brothers really influenced my love of airborne actions.
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Aklyon

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #12394 on: November 19, 2017, 06:19:15 pm »

Started the game for the first time in almost 2 years. Decided to try my NC alt first, joined a large tank zerg fighting the TR in western Indar.
I grab my favorite vehicle, my fully certed Skyguard (I have one on all 3 factions), and go to guard duty next to a deployed ammo Sundy.

Some medic next to me starts spamming the "I need ammo" emote, naturally I ignore him since there is a Sundy right next to him and the sky is full of mossies.

Then I get a whisper from the guy. The following exchange happens (note that I'm shooting at aircraft while it happens):
Him: Dude, I NEED AMMO.
Me: Use the Sundy? Kinda busy here.
Him: DUDE AMMO

5 seconds later I get C4'd by the guy.

NC... NC never changes.
I see the blue shotguneers are still dumb, aye.
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Egan_BW

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #12395 on: November 19, 2017, 06:49:33 pm »

Yee-haw rebel state corporate shills, they are.
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Akura

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #12396 on: November 19, 2017, 07:51:17 pm »

Label on Terran Republic weapons: "FRONT TOWARDS ENEMY"

Label on Vanu Sovereignty weapons: "TECHNOLOGY EQUALS MIGHT. PRAISE VANU."

Label on New Conglomerate weapons: "NC USE ONLY"
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #12397 on: November 21, 2017, 03:38:11 pm »

If anyone is on VS Miller I'd love to do Anti-Vehicle Wraith runs with somebody who has a Deci. Just running around with a Fury works wonders in medium-sized battles.

Also, hornets are great. I feel like a flying Prowler or something when using them, and I've actually gotten to the point where I can dogfight decently enough to hold my own.
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Akura

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #12398 on: November 21, 2017, 06:03:15 pm »

Small update. A few decent changes, but the one irking everyone seems to be the inclusion of the player's ISO-4 stock under the minimap, right between the the certs and nanites. It clutters up the display, and it's pointless because you don't need to worry about your ISO-4 stock unless you're upgrading implants.

EDIT: I think the servers just crashed. Disconnected mid-game, tried to start again and a box saying that PunkbstrB.exe was blocked from loading appeared without opening the game, tried again and the game loaded, but closed and opened a page to the site claiming there was a G29 error.
« Last Edit: November 21, 2017, 07:13:57 pm by Akura »
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
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Kanil

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #12399 on: January 16, 2018, 09:20:25 pm »

Is it just me, or did they fix vehicle third person within the last month or two? I don't see anything in the patch notes implying they might've, but it seems like your shots are accurate again.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Akura

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #12400 on: February 08, 2018, 06:06:03 pm »

Significant update. Continents now open in an "Unstable Warpgate" state, where the outer edge of the map is the only part that can be captured, while alerts cannot be started and HIVEs cannot be placed during this time. Continents return to normal play after 2 hours or if the player count on the continent reaches 96 players(the former during off-peak times).

Koltyr, originally a battleplayground for low-BR players, has been repurposed as Koltyr-VR, a battleplayground for everyone. Like VR Training, you can grab whatever gear(except Harassers and MBTs, unsure about air) you want to play with, and test it against players of the other factions without worrying about stats. Up to 99 players(33 on each faction) are allowed in an instance of Koltyr-VR at a time, and two instances of Koltyr-VR will be active. VR Training only lets you play against static test dummies.

A few new vehicle-capturable sectors have been added to Indar, Esamir, and Amerish. These sectors are flat open areas, that also allow construction, so players can build a fortress of their own.

All factions received a new LMG for Heavy Assault. The VS gets the VE-H Maw, which appears to have high damage(167), fast reload, but small magazine(60) and low(?) fire rate(600RPM). NC gets MGR-L1 Promise, which supposedly has high accuracy under sustained fire, 100 round magazine, 143 damage, 689RPM fire rate. TR gets the MG-H1 Watchman, going by the description is just sprays bullets everywhere, 125 round magazine, 125 damage, 857RPM fire rate. I have little doubt that the NC's MGR-L1 is overpowered, if only so someone can get a chuckle out of calling it a broken Promise.


As of this posting, the servers are still down due to technical issues.
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Orb

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #12401 on: February 09, 2018, 01:10:45 pm »

Everyone in my Vanu squad was complaining about the Watchman. And honestly, that thing is a beast. I wouldn't even need to see the death screen to know what killed me from behind, because I died before I even realized I was being shot. One time we were holding a point and I turned around to see 5 dead squadmates behind me, all gunned down by a heavy with a watchman. I opened fire but he just turned and gunned me down as well.

The Liberator buffs seem to have increased air play activity. There's more liberators around and reactionary scythes (hunting the libs). Was cool to see actual air fights above bases rather than just getting farmed by air.

Harassers take one less tank shot to kill now (specific resistance reduction vs tank shells), so they're like a shooting range if you're running an AP lightning. "POP! +500 pts!"
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zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #12402 on: February 13, 2018, 10:00:54 am »

857 round per minute eh?
What's the fire rate on the mini gun like these days?
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Akura

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #12403 on: April 06, 2018, 05:06:24 pm »

Hoo boy, big update. New feature: Advanced Specialization Program

Players who reach Battle Rank 100 (the max is BR120) have the option to enter the A.S.P., which resets their BR to 1, and gives them access to A.S.P. skills. When re-reaching BRs 1, 25, 50, 75, and 100, you will gain a skill point, to spend on one of the 23 available skills. As of this update, you can only reset your BR once, so that's 5 points. There are 6 groups of skills, one for each class(except MAX) and a universal group. Most skills expand equipment lists.


Spoiler: Engineer (click to show/hide)

Spoiler: Light Assault (click to show/hide)

Spoiler: Heavy Assault (click to show/hide)

Spoiler: Infiltrator (click to show/hide)

Spoiler: Combat Medic (click to show/hide)

Players at BR100+ with paid membership can enter the ASP for free, non-members at BR100+ need to spend 10,000 certs(which is the maximum you can carry).

Other new additions:

New item: Reserve Hardlight Barrier. They appear to be extensions to the engineer's deployable Hardlight Barrier, except you can carry two and they cost 50n apiece. They also changed Hardlight barriers to block placement of other turrets to keep from making actual good defense placment make it easier to climb over.

Due to the Sidearm Primary skill, most pistols have been buffed, mainly for cone-of-fire. Notably, the Blackhand and Commissioner also have been nerfed with longer draw times. In the Commish's case it's a straight nerf - it did not receive any other changes. Also of note is the TR's starting(Repeater) and directive reward(President) pistols both losing their single-shot fire mode.

Flak was nerfed hard, since most air vehicles(not ESFs) got increased resistance to flak damage(technically, reduced weakness, but still). According to devs, this was meant mostly to counter Burster MAXes. Flak should still be effective against ESFs though, which is probably the way it was meant to be. Also, Liberators got reduced belly armor(50%->20%).
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

Kanil

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #12404 on: April 06, 2018, 06:41:28 pm »

Interesting, although I'll probably never hit BR100 to actually use it.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.
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