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Poll

How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1089823 times)

DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9300 on: January 19, 2014, 05:45:47 pm »

I think the main reason VS are OP is their default camo, which blends in everywhere while NC and TR tend to stand out from the background. IMO VS should be changed from dark purple to hot pink.
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Aseaheru

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9301 on: January 19, 2014, 05:47:56 pm »

Nah, bright purple.
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Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9302 on: January 19, 2014, 06:13:30 pm »

I actually think that that was one of the main points of the loyal player (or W/E) camo that they gave everyone a while back; it's a black base mottled with dark blue/red/purple for every faction, roughly as dark as default VS colors.

OTOH default VS vehicles have giant patches of bright cyan on them.  :P
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Aseaheru

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9303 on: January 19, 2014, 06:24:43 pm »

They gave us camo?
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Jelle

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9304 on: January 19, 2014, 06:49:21 pm »

The vanu faction colors could stand to be a bit more blackish purple instead of just black, and some more cyan patches.

Either way NC has the worst colors for natural camo. Blue and yellow are like complete opposites. I wish they'd have made the nc colors have a lot more grayish blue, or at least like it was before it got changed.
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Aseaheru

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9305 on: January 19, 2014, 06:58:36 pm »

Its kinda sad, most camos for the NC have giant yellow bits...
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9306 on: January 19, 2014, 07:12:20 pm »

You can't hide our FREEDOM.
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9307 on: January 19, 2014, 07:26:39 pm »

The Amerish revamp is on the PTS right now.

The bases look fantastic. It sure beats the pants off of Indar and Esamir base design, at least in terms of aesthetics. I wonder how well they will play, but I imagine they'll be able to beat campable spawn rooms and high containing walls.

Some things I've explored include Barrik Electrical Station, which has a large interior area where the cap point is located, Highroads Station, which is a multi-level cliffside fortress, and Heyoka Chemical Lab, which has a toxic moat. And at the Ascent there's a narrow passage between two rock spires that's just wide enough for an ESF to fly through, so of course I flew through it.

I have to say that I'm looking forward to it going live.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9308 on: January 20, 2014, 12:10:19 am »

I'll have to check this out sometime soon.   Did they mess much with Splitpeak?  Their "what's your favorite base" poll saw that consistently rated.

Oh wait they didn't do that base yet.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9309 on: January 20, 2014, 04:24:53 am »

Do boosts stack with double XP weekends? Thinking about using that free boost I got next time there's a double weekend, which shouldn't be too long by the look of things lately.
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9310 on: January 20, 2014, 07:22:00 am »

Do boosts stack with double XP weekends? Thinking about using that free boost I got next time there's a double weekend, which shouldn't be too long by the look of things lately.

They do... iat least i think so.
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Metalax

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9311 on: January 20, 2014, 10:46:23 am »

Do boosts stack with double XP weekends? Thinking about using that free boost I got next time there's a double weekend, which shouldn't be too long by the look of things lately.

Yes, any bonuses to xp stack. during a double xp period the total is then doubled.

Bonuses that I'm aware of as of the last time I checked include;
boosts(max is +100%)
membership bonus(maxes out at +50%)
bonus for having significantly lower population on continent(Most I've ever seen is +30%)
bonus for fighting on defense, ie if you can see the point control indicator for a base that your faction owns.(+10% in outposts, +15% in facilities)
bonus for fighting as part of an alert(+20%)

With all of them you would have up to a +215% bonus increasing to an effective +530% during a double xp period.
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zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9312 on: January 20, 2014, 02:42:30 pm »

I think the main reason VS are OP is their default camo, which blends in everywhere while NC and TR tend to stand out from the background. IMO VS should be changed from dark purple to hot pink.
Or shiny deep purple and teal.... like it should be


I actually think that that was one of the main points of the loyal player (or W/E) camo that they gave everyone a while back; it's a black base mottled with dark blue/red/purple for every faction, roughly as dark as default VS colors.

OTOH default VS vehicles have giant patches of bright cyan on them.  :P
What camo? I didn't get no free camo
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9313 on: January 21, 2014, 04:57:25 am »

The last update that fixed vehicles sliding down gentle slopes also reduced the Prowler's recoil to basically zero, much to my surprise. Not that I'm complaining, it makes Anchored Mode beastly again since they nerfed its velocity.

My outfit has a fun tactic where we use repair sunderers, ammo sunderers, and a shielding wall of Anchored Prowlers to make a basically invincible mobile artillery mini fortress. It's great at breaking tank stalemates, obliterating unprepared armor columns, and raking in certs.

It's funny when enemies gal drop onto it to try to take it out. Imagine a squad of infantry where the squad leader shouts 'Grenade!' and then everybody scrambles for cover, but with Prowlers and Light Assaults instead.
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9314 on: January 21, 2014, 05:07:37 am »

That sounds like easy pickings for MANA AV zergs (it seems everyone and their mother is using those these days).
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