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Author Topic: Necromancers and embar site  (Read 3542 times)

Maur

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Re: Necromancers and embar site
« Reply #15 on: August 28, 2012, 02:48:37 pm »

Please to be exporting the worldgen parameters?

I had one of those in DF2010, and I was going to build Canterlot Castle on the side of it, but something happened...either I got burnt out or 2012 came out, I forget which.
Where can i find the parameters?
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doublestrafe

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Re: Necromancers and embar site
« Reply #16 on: August 28, 2012, 03:20:18 pm »

Please to be exporting the worldgen parameters?

I had one of those in DF2010, and I was going to build Canterlot Castle on the side of it, but something happened...either I got burnt out or 2012 came out, I forget which.
Where can i find the parameters?
Instructions are here. Basically, press Escape, export one level, and copy the contents of the world_gen.txt that it creates in the DF folder into a reply. Thanks!
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Maur

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Re: Necromancers and embar site
« Reply #17 on: August 29, 2012, 02:57:37 am »

Ok. The site is north-east to the sea volcano visible on the world map (in the center), in the (accessible) mountain valley that holds another volcano. Use the elevation map and you will spot it easily.

I used modded entity file, but it shouldn't affect terrain generation i think...

Created in DF v0.34.11.

[WORLD_GEN]
   [TITLE:LARGE MOD]
   [SEED:dvoGkuy2Pwc7sDpcuy3J]
   [HISTORY_SEED:Ltd6m4jOd8z1Gk6JfHtW]
   [NAME_SEED:6m5EdLH894Ei3YKi3TrB]
   [CREATURE_SEED:BpX7lnZArCyISexQ8zs9]
   [DIM:257:257]
   [EMBARK_POINTS:1324]
   [END_YEAR:300]
   [BEAST_END_YEAR:100:50]
   [REVEAL_ALL_HISTORY:1]
   [CULL_HISTORICAL_FIGURES:1]
   [ELEVATION:1:400:1600:1600]
   [RAINFALL:0:100:800:800]
   [TEMPERATURE:25:75:400:400]
   [DRAINAGE:0:100:800:800]
   [VOLCANISM:0:100:800:800]
   [SAVAGERY:0:100:1600:1600]
   [ELEVATION_FREQUENCY:1:1:1:1:1:1]
   [RAIN_FREQUENCY:4:2:2:1:1:1]
   [DRAINAGE_FREQUENCY:1:2:1:1:1:1]
   [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
   [SAVAGERY_FREQUENCY:4:1:1:1:1:3]
   [VOLCANISM_FREQUENCY:1:1:1:1:1:1]
   [MINERAL_SCARCITY:1000]
   [MEGABEAST_CAP:150]
   [SEMIMEGABEAST_CAP:150]
   [TITAN_NUMBER:40]
   [TITAN_ATTACK_TRIGGER:80:0:100000]
   [DEMON_NUMBER:52]
   [NIGHT_TROLL_NUMBER:26]
   [BOGEYMAN_NUMBER:26]
   [VAMPIRE_NUMBER:26]
   [WEREBEAST_NUMBER:26]
   [SECRET_NUMBER:52]
   [REGIONAL_INTERACTION_NUMBER:52]
   [DISTURBANCE_INTERACTION_NUMBER:52]
   [EVIL_CLOUD_NUMBER:26]
   [EVIL_RAIN_NUMBER:26]
   [GOOD_SQ_COUNTS:100:1000:2000]
   [EVIL_SQ_COUNTS:100:1000:2000]
   [PEAK_NUMBER_MIN:50]
   [PARTIAL_OCEAN_EDGE_MIN:2]
   [COMPLETE_OCEAN_EDGE_MIN:0]
   [VOLCANO_MIN:15]
   [REGION_COUNTS:SWAMP:1032:7:6]
   [REGION_COUNTS:DESERT:1032:7:6]
   [REGION_COUNTS:FOREST:4128:13:12]
   [REGION_COUNTS:MOUNTAINS:8256:9:9]
   [REGION_COUNTS:OCEAN:8256:7:6]
   [REGION_COUNTS:GLACIER:0:0:0]
   [REGION_COUNTS:TUNDRA:0:0:0]
   [REGION_COUNTS:GRASSLAND:8256:13:12]
   [REGION_COUNTS:HILLS:8256:13:12]
   [EROSION_CYCLE_COUNT:200]
   [RIVER_MINS:400:400]
   [PERIODICALLY_ERODE_EXTREMES:0]
   [OROGRAPHIC_PRECIPITATION:1]
   [SUBREGION_MAX:5000]
   [CAVERN_LAYER_COUNT:3]
   [CAVERN_LAYER_OPENNESS_MIN:0]
   [CAVERN_LAYER_OPENNESS_MAX:100]
   [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
   [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
   [CAVERN_LAYER_WATER_MIN:0]
   [CAVERN_LAYER_WATER_MAX:100]
   [HAVE_BOTTOM_LAYER_1:1]
   [HAVE_BOTTOM_LAYER_2:1]
   [LEVELS_ABOVE_GROUND:15]
   [LEVELS_ABOVE_LAYER_1:15]
   [LEVELS_ABOVE_LAYER_2:10]
   [LEVELS_ABOVE_LAYER_3:10]
   [LEVELS_ABOVE_LAYER_4:10]
   [LEVELS_ABOVE_LAYER_5:2]
   [LEVELS_AT_BOTTOM:1]
   [CAVE_MIN_SIZE:5]
   [CAVE_MAX_SIZE:25]
   [MOUNTAIN_CAVE_MIN:100]
   [NON_MOUNTAIN_CAVE_MIN:200]
   [ALL_CAVES_VISIBLE:1]
   [SHOW_EMBARK_TUNNEL:2]
   [TOTAL_CIV_NUMBER:18]
   [TOTAL_CIV_POPULATION:15000]
   [SITE_CAP:1500]
   [PLAYABLE_CIVILIZATION_REQUIRED:1]
   [ELEVATION_RANGES:8256:16512:8256]
   [RAIN_RANGES:8256:16512:8256]
   [DRAINAGE_RANGES:8256:16512:8256]
   [SAVAGERY_RANGES:8256:16512:8256]
   [VOLCANISM_RANGES:8256:16512:8256]
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doublestrafe

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Re: Necromancers and embar site
« Reply #18 on: August 29, 2012, 11:41:21 am »

Dude.



This has potential.
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Maur

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Re: Necromancers and embar site
« Reply #19 on: August 29, 2012, 12:07:10 pm »

Dude.



This has potential.
See, i said it was weird :D

But the pic doesn't adequately show how steep it is. It's some 60 degrees steep i think. What's the thing at the bottom of the hill?

Are you going to embark there?

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doublestrafe

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Re: Necromancers and embar site
« Reply #20 on: August 29, 2012, 12:16:53 pm »

The thing at the bottom of the hill is a large pile of the word TURKEY. I grabbed the first embark profile I had, which was the one I marked TOO_MANY_TURKEYS.
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