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Author Topic: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)  (Read 247147 times)

DolosusDoleus

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #3330 on: April 15, 2018, 10:50:03 am »

So Iím thinking of a couple systems I might want to try out for a game. Setting would be something along the lines of Pandora from the Borderlands games (hostile alien world full of wildlife that desperately wants you dead, mostly barren deserts and rocky wastelands, power struggle between giant politically unrestricted mega corporations and the millions of bandits on the surface, and the most common forms of currency being exotic weapons, ammo, and alien minerals). I might even just take Pandora itself and make it the setting to save time on world building, but thatís something Iíll get to later on.

Anywho, hereís my main idea right now:

The game would be fairly combat oriented, consisting mostly of going on missions and completing objectives. Most missions  would take place with the map, characters, and enemies on a grid, with players giving commands in the vein of ďgo to [location] then do [action]Ē. There would be character classes, but they would have more to do with special powers/abilities and less to do with stats. Player stats would be based entirely off of equipment; your aim is only as good as your gunís accuracy, your health is only as high as the quality of your shield, etc. This would hopefully incentivize players to constantly be swapping out equipment and weapons as better stuff becomes available, making combat more dynamic and less stale.
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Tyrant Leviathan

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #3331 on: April 22, 2018, 03:59:19 pm »

Notice: Warhammer is more advanced than Star Wars in some ways. Though Trek our techs Warhammer in my opinion.

Was thinking of Pangaea sequel. No baby making rules. Stream lined item list. In-depth clan creation, character creation, and a religion builder.

The plot this time? Instead of stone-early Iron Age. This time called Orbiter. Takes place easy advanced in the future as humans left home.

Their massive as hell Mother ship made trip to new world but due to tech issues no one can leave. Generations spent on the Ark people lost their history and think the mother ship is home. And despite high tech guns, power armor and 3D printers, everything social wise is a clan system again.

Haspen

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #3332 on: June 02, 2018, 06:58:21 am »

Started a new mecha game ;V

Would appreciate someone running it over for number crunching.
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Tyrant Leviathan

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #3333 on: June 20, 2018, 03:39:55 pm »

God Quest: Well happy got two players. I decided to retool Rage Across the Heavens.

It is now players being Arch Angels/ Archon Deal. Waging war with each other then the victors Incase the other realms for divine judgement. Though not black and white all the time. More grey.


The other two God Wuest games.

Blood War: Players are part of a brand new pantheon made for the mortals. Problem? Older Gods want them gone. So, got to murder the old gods together.


Rising: Replaces Rage Across Heavens first attempt, now the Gods merely in a construction contest to see who builds coolest planes/realm/world and so forth. Winner based on popular vote and no attacking each other.


Orbiter is part of Pangaea, will bring them up next with full list.

Rage Across Heavens? Gotta do over everything. So will be a while. Also thinking of tweaking Inferum and making it real ( as I did basis of that game on mobile phone. Just going to find files again.)


Besides that?

There is Kingdom, where players make up own stuff based on one world, Start with limited stuff, to earn more at start, got to take flaws.


Aside that, not sure really. There is the Ruin triology thing. And no way in hell I am bringing back Stellar Legions. I loved the idea but having to keep track of those resources is insane. I work enough in Orbiter and nothing above 50k and stuff.


Oh there is Home Fleet too. Being nomadic fleet trying to make it work in a harsh cosmos.

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #3334 on: June 21, 2018, 06:32:29 pm »

So there is this style of tabletop play informally called West Marches that I've been somewhat eager to try out running in some fashion or another - while it was coined for D&D play, the general concept seems easy to adapt to almost any theme, setting or system (which highly appeals to me as I'm not really into the idea of running D&D, 5e or otherwise).
The major difference here is that it would be more of a soft sci-fi/space opera campaign, as opposed to a high fantasy one.


Essentially, there's a relatively large group of people (as many as are willing to participate, basically) who organically explore the setting by picking where to go, who to go with and when to go, returning to the town (or space station, or whatever it might be) afterwards, and sharing the loot with the group, both tangible and intangible (rumors, areas to explore further etc.).
Basically, Darkest Dungeon but with (far) less eldritch horror.


"But River, how are you going to run a space campaign in D&D?", you may ask.

I don't, is my answer.
What I want to use instead (tentatively, at least) is either Open Legend or Genesys, though I'm somewhat leaning towards the former as I actually have played it a bit already, and the legally free rules reduces the barrier to entry, and my conscious! Also makes it easier to run the game on something like roll20...)...Or even GURPS, but that seems like a recipe for disaster.


(The reason why I want to go with something generic like OL or GURPS as opposed to say, Starfinder, Star Wars or Stars Without Number, beyond the fact I have no experience with any of those systems and don't feel particularly compelled to try them, is to have greater flexibility, both for players' sake and my own. I'm not the biggest fan of crunch-heavy games, which might be in a bit of a contrast with some of the demographic on here...Maybe?)


On that note, what I wanted to do is use the forums for updates and general OOC stuff, but run the actual sessions in roll20 (if only because I think it'll be better for actually keeping me accountable, and make things progress a bit faster - but also make things like rolling be a bit more fair since I don't know how people usually do rolls when playing PBP games).


Would there be any interest here in such an endeavor?
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Digital Hellhound

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #3335 on: June 22, 2018, 05:47:50 am »

I think it has potential. PbP campaigns tend to stall when the players stop or slow their posting and scenes drag on forever. Having separate sessions in roll20 and a larger pool of players might help avert that. PbP demands constant, steady participation, which peopleís lives donít necessarily allow for, so at least personally not having to stay on top of the game 24/7 would be great.

Iím interested, but more info on the setting and focus of the game would be nice. You could also try posting about this in the PnP/Tabletop thread
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Tyrant Leviathan

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #3336 on: June 30, 2018, 01:31:36 pm »

All the Pangaea/ Fantasy games. Next will be sci fi.

Warlords of Pangaea 2.0: Update If first game I made here and new stuff, the Arms race system, also either SG single party or multiple (like in Orbiter) the plot being Conan style tribe folk trying to survive in a harsh world as a Empire is rising to try to unite the world.

Islanders: Here the Land Of PangEa got floooded and now islands, be a sea daring tribe.

Imperial Lord: Here your a heir to empire that has a quarter of Pangaeas land mass. Time to rise, or fall.

Exiles: Here Your tribals that lost homeland due to disasters. Now living, learning, and seeking a new homeland.

Walls: Here a mix of Orbiter in Fantasy with attack on Titan. In that your a community(idea)  stuck in massive maze.

Arena: Manage a team of gladiators to fight, strive, and gain glory. Or just not die.

Tree: Here in a massive forest the hub is a massive tree and trying to thrive.

Haspen

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #3337 on: July 02, 2018, 10:41:22 am »

LANDGRAB, or Diplomacy for Dummies.

It goes away with units, and only Supply Areas count. Secrecy, backstabs and shenanigans are all encouraged, though if someone skims the rules for something obvious I missed, that would be great :)
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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #3338 on: July 02, 2018, 11:00:15 am »

Three projects I have been shy of as I doubt they will work (attempted one of them, but well yeah.)


Onslaught: Fictional we2 game with 2-3 sides. What makes it a problem is instead of Arms race mechanic research is spreading through a tech tree I designed. Which I doubt is considered good her and even made rpg style stats for well, everything.


Inferum: I posted it on this very thread. The numbers too damn intimidating and working on how much one does a turn.


Stellar Legions: I did attempt this, And was working fine until someone asked for resources chart. Why? The resource pool is freakken worlds, so I figured that would not be a issue to try to keep it Space opera rp/strategy. But yeah, one thing I refuse except in Pangaea games is resource handling. Too many numbers. ( In Onslaught Resources are bard in resource picks. Which chur it up. So no asking there.)


Next time: Sci fi Pangaea stuff.
« Last Edit: July 03, 2018, 02:13:58 pm by Tyrant Leviathan »
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Tyrant Leviathan

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #3339 on: July 03, 2018, 02:17:03 pm »

Well I cannot find the other Pangaea notes. But on trip to doctor thought Iíd something. Super Heroes, my way.

Besides naming and character info, only four things.

1: How useful powers are ( die roll of 20 sides)

2: How many? ( up to 30)

3: How powerful it actually is ( die 100)

4: Weakness: Got to have one. It needs to be serious.


Aside that no dice, just role playing it out and tossing stat numbers aside. ( which is a huge deal for me as I usually stat the hell out of everything.)

Tyrant Leviathan

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #3340 on: July 06, 2018, 02:26:55 pm »

Pangaea Science Fiction:

Doing Orbiter. Rest

Prophets of the Wastes: Post apocalypse nomad tribes due to great disaster. What holds them together is faith and the need to survive.

Genesis: Humanity is extinct. New Humans, artificial took their place.

Thug: This time gangs managing themselves to survive some mean streets.

Network: Here the setting is a Geo Ark, massive underground structure as life above is just, really bad now. Several groups, trying to maintain life and order. Though the blame of who caused the disaster has made people really bitter and judge mental. Soon, groups are formed.

Cities on Wheels: Due to disaster the last human hubs (they consider anyway) are massive Hub cities that go around, harvesting resources and killing other Hub cities for their resources besides armies of bandits and kaiju mobsters that want to eat said cities of their energy. ( This and Geo Ark are in reality in same world.)

Nu Eden: A ship made it to habitable planet. People are divided into six camps. Humanists, Masters, High Born, Evolutionaries, Cybermancers,  And Post Humans. The six contesting which way is the best.


Society: Humanity rules the Solar System with a ruler. Itís all Feudal as 4 houses conptete for that damn throne. Game of Thrones, sci fi And in space.

Digital Hellhound

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #3341 on: July 09, 2018, 06:38:46 pm »

Since it's SPORTS SEASON and there's some kind of ball-kicking contest going around, I'd like to introduce a game idea/system I've been toying with: THE ELEMENTALIST GAMES. Inspired by various sports (I'm a hockey guy, to be honest, but there's football in there too) and the Pro Bending in Legend of Korra, it's an exciting sports management suggestion game of magic and glory! Ahem:

Long ago, the wise and mighty dragons gifted Men, the people of the Earth, power over the three Elements, to be used for balance, harmony and good in the world... but that's enough ancient history - it's time for another season of the most exciting, most entertaining, most exceptional mage sport worldwide... THE ELEMENTALIST GAMES!

That's right - starting today, you get to join us for a long and bountiful season of the Games, live and unfiltered on AstralCast! So get your tickets now and put in your bets... there'll be no stopping the action now! We've got a lot of strong teams this year, but only one will go on to claim the Dragon Cup. Who'll it be? We've got our eye on a few teams, from champions of the past to fresh challengers at their first shot at the prize. Only the team with the best players, the best coaching staff, the best management can triumph!

Let's take a look at one of the most promising teams in the running this year. Their new manager has a lot of expectations on their shoulders, whether from the fans, the players or the owners... only time will tell if they can fulfill those expectations and help bring home the Cup!


***


Spoiler: The Elementalist Games (click to show/hide)

Spoiler: Mechanics (click to show/hide)

I could see some further player involvement elements working here - letting players be Sponsors, or suggest their own players for the team, or somesuch. Rewards for in-character posts of 'live' commentary, analysis, news articles, fan noise, etc, could be rewarded with extra XP for players or bonuses in certain places, that sort of thing. There's also the option of doing this as a multiplayer game with each player claiming a team, but that would be a lot more work.

The mechanical side would be just one part of it, obviously. There'd be exciting intrigues and choices, personal issues to take care of, delving deep into the details of managing a magic sports team. I'd probably also do a World Championships intermission, where you'd get to manage the national team of one of the world's realms in an Olympics/World Cup-style contest.

So, thoughts, comments, ideas? I've been tinkering with these kinds of management systems for a while, and this is one I could see myself enjoying running for a while.
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Tyrant Leviathan

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #3342 on: July 11, 2018, 11:55:50 am »

Thinking of a spin off from sci fi Pangaea called the Society. In which one is either Emperor (or empress) A ruling Lord or Lady, orba young upstart noble trying to make it big in stellar empire.


It will be Pangaea style, but single faction/SG affair that players all run course of one character at a time. What is different from Pangaea is Society has no Arms Race research stuff and managing pc and npc relations as key. Organic lore build too. Just working on stats, gear and stuff. Probably in the Fall.

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #3343 on: July 11, 2018, 03:03:34 pm »

So, thoughts, comments, ideas? I've been tinkering with these kinds of management systems for a while, and this is one I could see myself enjoying running for a while.
System's too complex for me to grasp without chewing on it a while, so I'd recommend including some hearty examples. I don't think I'd be able to comment on the specifics without running a few trials.

I'm curious about the focus and longterm flow of the game. I get from the mechanics that they're centered on play-by-play decisionmaking and consequences (I think?), but I'm curious if that's what the game is mainly about and what happens in between. How do we recruit/train/manage our players? Do they whine at us about not getting enough screentime and demand higher pay, or act as mostly interchangeable pegs? What's the format for arranging matches, and how does that lead into the big leagues but presumably not quickly?
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Digital Hellhound

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #3344 on: July 12, 2018, 05:27:47 am »

So, thoughts, comments, ideas? I've been tinkering with these kinds of management systems for a while, and this is one I could see myself enjoying running for a while.
System's too complex for me to grasp without chewing on it a while, so I'd recommend including some hearty examples. I don't think I'd be able to comment on the specifics without running a few trials.

I'm curious about the focus and longterm flow of the game. I get from the mechanics that they're centered on play-by-play decisionmaking and consequences (I think?), but I'm curious if that's what the game is mainly about and what happens in between. How do we recruit/train/manage our players? Do they whine at us about not getting enough screentime and demand higher pay, or act as mostly interchangeable pegs? What's the format for arranging matches, and how does that lead into the big leagues but presumably not quickly?

I answered a lot of this here, committing filthy cross-forum postings. Iíll get a concrete test/example thing up to show it in action here or there soonish.
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