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Author Topic: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)  (Read 253332 times)

Tyrant Leviathan

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #3345 on: July 13, 2018, 02:26:28 pm »

As for the fall project. It is a SG sort of thing, takes place in far space expanding future and there are multiple tiers for playing. Also, character stats, faction stats, and a actual resource chart I am working on.

Easiest character tier to hardest

Slave: Sounds weird but itís all missions. Either as gladiator, soldier, crew member, builder, or soldier. Also your a post human. Artificial made being. All gear and living conditions are free. But no freedom of employment.

Free: No Imperial ties. A operative of their own design, small fries though unless make big moves.

Banner Folk: Term for those who directly serve a noble house.

Young noble: Noble born, trying to be the best around.

Adult Noble: Have access to a important business in the Empire. Nobles do have it harder as they must deal with the other houses.

Archons: Those who serve Inperium by controlling armies or governing whole worlds.

Eidolon: These people serve the Imperial Throne, directly. Very high budget and luxuries. But got to appeal to the boss and try to stay alive.

Sovereign/Emperor/Empiress/Etc: Oh Hell, the top. Get to decide damn near anything as your word is law and full power of the Inperium is yours. As long you show you do your job well, people are healthy and you can deal with upstarts who seek your position. The top is nice, but so many things that need to be done.

Yeah first three are adventuring sorts of rod. The rest get more tactics/politics and strategy.

Mainly trying to get notes together and resources spreadsheets.

Also in this game there are different stat charts.

Emperor has personal stats (all Ha s this.)
Faction stats ( this case the Empire, Nobles, their House. Eidolons, their resources.)
Exclusive to Top: Public relations: How well your likes by those in Imperium. Military, Church, Commoners, Criminal Element and individual houses. Needless to say, cannot please all.

The others mainly first listed have to worry about their own skin and fear. The list of stuff goes up accordingly.

Edit:

Also working on a Perk/ Flaw/ Title System based on how the players act and what it does for gameplay.
« Last Edit: July 13, 2018, 11:04:47 pm by Tyrant Leviathan »
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Tyrant Leviathan

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #3346 on: July 17, 2018, 12:30:13 pm »

New games.

Ruins Series: Finite combat games.

Finite in rounds, and resources.

Ruin Space: Salvaging ships, really dangerous alien ones.

Ruin Scape: Either exploring alien ruins or combat in human cities.

Ruin Tech: Army fighting, includes vehicles.


The City: Fantasy rpg That is very different. Classes are jobs. Stuff like plumbers, electriana, stone workers, carpenters, and etc. a sort of rpg community thing ( three jobs deal with weapons directly.)

Spark of Creation: Sci fi rpg. You get to play Frankenstein and make your own creations ( not Genius though. Something else.)

Haspen

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #3347 on: July 17, 2018, 12:48:48 pm »

So when you will make those games? v:
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Tyrant Leviathan

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #3348 on: July 17, 2018, 01:34:11 pm »

When I get free time and my file card back. Also thinking of warping up the current games I am on. One has promise, the other will get hasteís.

Also doing this college thing so not always one hundred percent game making right now. When I have time, I will. Two game slots now.

God Quest is going to get hasteís.

Orbiter, can hold out but it can end really quickly depending on what happens.


Also, depends which game everyone wants to play. Thinking a single player/group suggestion thing, but some of course, have multi player.

Edit: The space game with player tiers is Throne of Stars, made a fantasy version called Master of Gaia. The concept down, working on meat and potatoes. In Master there is King Maker, Conqueror and Dynasty modes.
« Last Edit: July 17, 2018, 03:51:48 pm by Tyrant Leviathan »
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Tyrant Leviathan

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #3349 on: July 18, 2018, 04:09:54 pm »

Last one (for real)

Story/ Suggestion game. Plot is a WW situation between three sides. You are to pick which side your on as we narrate the war and itís affects based on character interactions and just trying to stay alive.

Tyrant Leviathan

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #3350 on: July 19, 2018, 11:16:11 am »

And based on everyoneís top three favs of what I posted is what will show up in the future.

Tyrant Leviathan

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #3351 on: July 23, 2018, 11:33:48 pm »

Notice: Due to activity in Arms Race games going to make God Quest over. In a little. Lack of activity in Orbiter. It can get ending though.


As for games to make.


It will be three. You guys pick the three, I will do them.

_DivideByZero_

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #3352 on: July 24, 2018, 02:34:23 am »

Here's a concept for a magic system based on radio electronics. As for what the magic spells actually do... well, it's another Magic University game so I suppose players will pick them up as they go.

Magic types are divided into Wave Magic (programming of staves and magic guns and all sorts of equipment), Wind Magic (using your nervous system as a staff), and Ghost Magic (listening to spirits), although there are three other types of magic in the system that aren't directly tied to the mechanics (yet) called Ignition, Harmony, and Artifice. Perhaps I'll end up writing a spoiler for each magic type and just explaining the mechanics independently, to make the system easier for players to learn.

Radio life is basically a silicon-based biology that grows in the setting. It is the dominant lifeform on the planet.

Spoiler: Spoiler'd for neatness (click to show/hide)
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Digital Hellhound

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #3353 on: July 24, 2018, 02:42:15 am »

Woah, thatís a pretty original take on magic. May I ask how this idea came to you? Radio waves and magic donít often get mentioned in the same sentence.
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_DivideByZero_

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #3354 on: July 24, 2018, 10:33:43 am »

I was taking a class on antennas and I saw a picture of a radio mixer, like this one:



I thought it reminded me of some kind of figure that would go on top of a staff. That's where the idea started


I realized that radio communication has a lot of properties that are desireable in magic systems. Such as the benefits you get from a complex coding system (your intelligence stat) and the whole concept of SNR, which is integral to some schemes that prevent eavesdropping on signals or jam other people's stuff. You can, for example, broadcast noise everywhere BUT your target, making the channel capacity really low for everyone else. If your channel capacity is too low, your error rate becomes exponentially high.

So to me, it's a really natural way of allowing meta magic shenanigans like jamming and tracing magic use, without resorting to fiat.
« Last Edit: July 24, 2018, 10:35:37 am by _DivideByZero_ »
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Digital Hellhound

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #3355 on: July 25, 2018, 11:17:50 am »

Have you ever wanted to be an amoral arms smuggler? How about an alien? Do you also want to give people superpowers? Now you can do all three, in Caveman's Arsenal. Superpower smuggling has never been so much fun!

Basically, you control an alien smuggler of superpower serums - little distilled powers and capabilities of species and... things from across the galaxy. Now, unfortunately, the galactic authorities are on your tail, and you're not getting away this time. This leaves you with only one course of action. You're going to pull off a Caveman's Arsenal.

This takes only a few things. You need a little time, a primitive inhabited planet, and the best poker face in the galaxy. See, the native non-interference laws say you can't interact with any cute little pre-spaceflight sapients you come across. Now, you don't care much for the law, but the cops will, and that's what you're counting on. You're going to dump your entire cargo on the primitives and claim they just went and manifested these abilities on their own. They'll never believe it, but they can't prove it didn't happen either.

So you've found this out-of-the-way, fairly boring system with a single inhabited planet - named, in a typical display of originality, 'Earth' by the locals. Taking into account relativistic time, you've got a century here before the authorities arrive. You've got hundreds of serums in your cargo hold, and all of them have to be gone by then. So better get to work - but you're not just gonna drop all of them in one go. That'd leave too much in the way of evidence. Naw, you've gotta feed them into the population over time, one by one... and you might as well have some fun along the way. Of course, once you're all done and the heat's died down, you'll just return, round up the natives, and distill them back into neat little serums to sell on.

Tl;dr: be alien smuggler. Give superpowers to humans. See what happens.

Essentially, you can play Worm's Cauldron or God or whoever you like. Want to empower ordinary animals into kaiju and see humanity try to fight back? Go ahead. Want to hand out powers to strictly monitored and carefully chosen individuals, running your little scientific experiment? Sure. Want to develop your serums further by putting humans in the kind of situations where they have to test the limits of their powers? Fine. Want to just randomly splash serums over different areas and people? Go wild.

You'd have a choice of arrival times: ancient times (bring the myths of great heroes and monsters to life!), the Industrial Revolution (all the marvels of science in a vial!), the Cold War (two superpowers? that's way too few!) or our modern day (woops, I gave them too much and now they've got spaceflight and they've spotted me and oh no they're invading my ship).

Some serums would be safe, with specific and known effects - others would be experimental, with random power levels and only roughly known effects. I'd probably use some random generators like the one by Fniff to come up with some of these.

Inspired by other spins on the concept I've seen elsewhere, and that scene in Lord of War where Nicholas Cage's arms smuggler unloads his plane full of guns in the middle of a wartorn African country and every single weapon has disappeared into the hands of the locals by the time the authorities reach him. Only, you know, in space.
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Tyrant Leviathan

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #3356 on: July 25, 2018, 11:43:33 am »

That I would play. Partial tonancient times or even Cold War.

IronyOwl

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #3357 on: July 25, 2018, 03:19:25 pm »

Sounds pretty hilarious. Terrible People With Too Much Power tends to be a good setup for interesting times.
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_DivideByZero_

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #3358 on: July 25, 2018, 08:26:31 pm »


Sounds like a god game. How strong is the player's ship? Decked out with superweapons (compared to modern stuff)? Capable of orbital bombardment? Or is it just a trade cog with a fancy FTL drive?

That being said, starship drives typically qualify as superweapons given how volatile the reactors tend to be on these things. It's basically a manned ICBM.



Here's another attempt at the radio magic system. This time each magic category is explained in a spoiler, for clarity.
The categories are intended to be less of a "here's this element, here's that element, etc" and more "this is a natural extension of the way magic works," sort of like real technology.

Quote
In magic, your level in the corresponding category of magic determines the number of sides on your die.
Lv. 0 uses a d4
Lv. 1 uses a d6
Lv. 2 uses a d8
Lv. 3 uses a d10
Lv. 4 uses a d12
At Lv. 5 and up, you get extra dice to roll. You can use these on the same action or you can split your actions.
Lv. 5 gets a d12 and a d6
Lv. 6 gets a d12 and a d8
Lv. 7 gets a d12 and a d10
Lv. 8 gets 2d12
...and so on.

All magical actions require a communication roll into the area that you are planning to cast the spell. The amount of power at your disposal depends on the amount of volume you control, but the more spread out your signal, the more difficult it is to overcome noise. You must roll higher than the Noise Threshold.

Spoiler: Range Table (click to show/hide)

The standard noise threshold is 1 (meaning that a 2+ passes), but the further you get, the more spread out your signal becomes. To counteract this, you can amplify your signal -- each doubling grants a +1. You can also focus your signal, and each halving of the focus area grants +1. This is referred to as Gain. However, increasing your gain narrows your beam, and accordingly reduces the power.
Typically speaking, amplification will damage your equipment. Gain is cheaper--but dilutes your power. You also have the time-tested strategy of moving closer, increasing your chance to hit.

If multiple people try to cast a spell on the same volume of mist, only the loudest signal will win. This kind of jamming, in addition to noise sources and metal objects reflecting the signal, all increase the effective threshold that you need to pass.

Spoiler: Wavecraft (click to show/hide)
Spoiler: Aircasting (click to show/hide)
Spoiler: Spiritseeing (click to show/hide)
Spoiler: Harmony (click to show/hide)
Spoiler: Ignition (click to show/hide)
Spoiler: Artifice (click to show/hide)
« Last Edit: July 25, 2018, 10:17:42 pm by _DivideByZero_ »
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Qassius

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #3359 on: July 25, 2018, 10:03:50 pm »

A human body is an incredibly complex blueprint, and mothers typically spend years designing and perfecting the blueprints of their sons and daughters.
One funky setting you're making. I would be very interested in playing once it comes to fruition.
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