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Author Topic: Creature Variation trouble, need help  (Read 1147 times)

Valikdu

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Creature Variation trouble, need help
« on: November 07, 2012, 01:52:39 pm »

Hello.
I'm somewhat stumped right now.

...

I've made about 100 variated creatures using customized c_var-s. I can't find anything wrong with it, but there seems to be a really strange problem with the heads of the creatures.

The heads get replaced in the c_var, by replacing a body token (for example, from HUMANOID_ARMLESS to a custom one). The new token always has a head part. There's no connection errors. The c_var does NOT do anything with the beak / teeth tokens inside [BODY:]. Standard :MOUTH: is replaced by another mouth in the c_var, but that also causes no connection errors.

But:
-All bite attacks (i.e. all that are done with head-connected parts) fail to find the required body part.
-In the arena, variated creatures are blind and lay on the ground. Attacks only by pushing.

I just don't know what goes wrong.

The raws:
-One of the c_var's
Spoiler (click to show/hide)

-The body token used in this variation
Spoiler (click to show/hide)

-A variated creature
Spoiler (click to show/hide)

-The original creature (what it's variated from)
Spoiler (click to show/hide)

Um... Help? Plz?
« Last Edit: November 07, 2012, 03:27:59 pm by Valikdu »
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Valikdu

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Re: Creature Variation trouble, need help
« Reply #1 on: November 07, 2012, 02:33:17 pm »

I just found that some creatures, seemingly at random, are not affected.
Why? I have no idea.

This variated creature (same c_var) is viable:
Spoiler (click to show/hide)

[original]
Spoiler (click to show/hide)
« Last Edit: November 07, 2012, 02:35:54 pm by Valikdu »
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Putnam

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Re: Creature Variation trouble, need help
« Reply #2 on: November 07, 2012, 06:49:05 pm »

 [CV_CONVERT_TAG]
      [CVCT_MASTER:BODY]
      [CVCT_TARGET:HUMANOID_JOINTS]
   [CV_CONVERT_TAG]
      [CVCT_MASTER:BODY]
      [CVCT_TARGET:2WINGS]

Should these have replacements, or does this just remove them?

If so, god damn that's easier than what I've been doing.

Valikdu

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Re: Creature Variation trouble, need help
« Reply #3 on: November 08, 2012, 02:43:42 am »

From what I understand, it's the way to remove parts of [BODY:]. That's what it should be doing in the default c-var when it goes like this

Spoiler (click to show/hide)

for the legless animal person.

Valikdu

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Re: Creature Variation trouble, need help
« Reply #4 on: November 08, 2012, 03:56:11 am »

*scratches head*

So, how does this

Code: [Select]
BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:5TOES_FQ_REG:4TOES_RQ_REG:MOUTH:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE:2TUSKS]
lose the tusks, teeth and probably more, during the c_var?

Spoiler (click to show/hide)

I checked. The error isn't just there for no reason, the tusks are missing. Even though the c_var does nothing with them.