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Author Topic: JDwarf  (Read 18926 times)

Hugo_The_Dwarf

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Re: JDwarf
« Reply #15 on: June 02, 2012, 08:30:12 pm »

Removing ghosts is easy. Just give dwarves cannot_undead.
Is NOT_LIVING and CANNOT_UNDEAD the same? either way I still got "Automation Ghost" from a playable race of NOT_LIVING robots. I think that all Playable civs have ghosts. which is F**king annoying, because a ghost can cripple/main/remove limbs from people it's total Bull

Edit, wiki

CANNOT_UNDEAD   Alias for NOT_LIVING
NOT_LIVING   Cannot be raised from the dead.

and yet I still get ghosts
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Corai

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Re: JDwarf
« Reply #16 on: June 02, 2012, 08:32:24 pm »

Removing ghosts is easy. Just give dwarves cannot_undead.
Is NOT_LIVING and CANNOT_UNDEAD the same? either way I still got "Automation Ghost" from a playable race of NOT_LIVING robots. I think that all Playable civs have ghosts. which is F**king annoying, because a ghost can cripple/main/remove limbs from people it's total Bull

Edit, wiki

CANNOT_UNDEAD   Alias for NOT_LIVING
NOT_LIVING   Cannot be raised from the dead.

and yet I still get ghosts

If it has [INTELLIGENT] it will have ghosts.
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avtolik

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Re: JDwarf
« Reply #17 on: June 06, 2012, 08:54:05 am »

New version up.

Version 0.0.7:
- Now you can add skills not present before - where the table shows zero. (Will not enable the labor)
- You can heal the selected dwarf.
- You can stop the selected dwarf being "on break".

Thanks to the guys in the DFHack thread for creating such nice lua thingies :)
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luppolo

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Re: JDwarf
« Reply #18 on: June 06, 2012, 09:33:00 am »

- You can stop the selected dwarf being "on break".

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Reudh

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Re: JDwarf
« Reply #19 on: June 06, 2012, 08:13:33 pm »

- You can stop the selected dwarf being "on break".


Every player's dream.

Person

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Re: JDwarf
« Reply #20 on: June 07, 2012, 01:14:46 pm »

- You can stop the selected dwarf being "on break".


Every player's dream.
Well you could do this by drafting/undrafting them but hey, still nice, and no bad thought right?. Unless they fixed that?

Edit: When it says: You can heal the dwarf, can you heal things that aren't dwarves if you need too?
« Last Edit: June 07, 2012, 01:21:04 pm by Person »
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avtolik

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Re: JDwarf
« Reply #21 on: June 07, 2012, 01:36:12 pm »

Well you could do this by drafting/undrafting them but hey, still nice, and no bad thought right?. Unless they fixed that?

Edit: When it says: You can heal the dwarf, can you heal things that aren't dwarves if you need too?

Well haven't checked about bad thoughts. And the healing currently is limited to the dwarves from the table below.
I could change the script first to look for the creature under the cursor. But I'm not sure if their inner-workings are the same as a dwarf and will the heal work. In other words - needs some testing.
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Somnus

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Re: JDwarf
« Reply #22 on: June 07, 2012, 05:52:27 pm »

I will definitely be keeping an eye on this! Dwarf Therapist doesn't work for linux currently (without some crazy workarounds) so this will be super useful! Thank you.
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Quietust

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Re: JDwarf
« Reply #23 on: June 07, 2012, 08:21:43 pm »

- You can stop the selected dwarf being "on break".


Every player's dream.
Well you could do this by drafting/undrafting them but hey, still nice, and no bad thought right?. Unless they fixed that?
Sorry, but that trick stopped working in version 0.31.01.
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Aerval

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Re: JDwarf
« Reply #24 on: June 08, 2012, 02:22:11 am »

Is there an option to set dwarf "on break" too?
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Tierre

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Re: JDwarf
« Reply #25 on: June 08, 2012, 03:42:45 am »

You can definately prolong break with a script in the base of this (i guess it came from my post to get that script in DFhack thread). But you will need to add a flag which is on break. I think it can be easily done but... WHY DO YOU NEED IT? O_O
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Zanzetkuken The Great

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Re: JDwarf
« Reply #26 on: June 08, 2012, 11:25:16 am »

Does this work for v.0.34.11
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Mr S

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Re: JDwarf
« Reply #27 on: June 08, 2012, 01:43:48 pm »

I'm going to hazard a guess and say No, since it's dependent upon DFHack, and that hasn't been updated to 0.34.11 yet.
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avtolik

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Re: JDwarf
« Reply #28 on: June 08, 2012, 03:13:40 pm »

I'm going to hazard a guess and say No, since it's dependent upon DFHack, and that hasn't been updated to 0.34.11 yet.

Correct :) The main requirement is working DFHack. The program doesn't need to know at all what version is DF.

About setting the dwarf on break - I really don't know why you would want this.
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splinteredmind

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Re: JDwarf
« Reply #29 on: June 09, 2012, 02:07:27 pm »

Having some problems getting this to work.

Having followed the installation advice, I run the .jar file and get a message telling me DF is not running and it drops to the main Jdwarf window.
I've tried this on a bare bones 34.10 installation with DFHack, so mods or graphics.. Still no joy.

Any ideas?

 - Splinter
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