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Author Topic: Rise of the Mushroom Kingdom: No new update...yet  (Read 249249 times)

Kyubee

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This mod seems like it needs it's own wiki, given its that in depth. someone get on it! Also, if I may suggest, perhaps in a later update you could make Nimbi, Skellobits and the like actual creatures instead of just fanficul nonexistant ones like vanilla centaurs? Also, while sitting here thinking, I thought the following "You could easily add notable characters from the actual Mario games as nonexistant creatures, so you could have statues of the mythical hero Mario adorning your walls" Just some ideas to think about
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My mod: http://www.bay12forums.com/smf/index.php?topic=176501.0
The litten is wandering around the dump now, occasionally exploding.

Nahere

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Bug report:
The display name for fire flowers doesn't ever end, which means the syndrome can never be reapplied.
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Terry Lennox

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I agree. Love the idea and execution but I think we need either an in depth guide or wiki.  I abandoned an earlier toad fortress because I could never figure out how to assemble the warp pipes. I got the components but couldn't find a reaction or building to assemble both warp pipe pieces into an actual warp pipe. I'll give Koopa a try to see if I can figure them out.
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Nahere

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The Warp Pipe buildings are under furnaces.
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Terry Lennox

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Odd, I added the TWBT graphics pack to a 0.43.03-r3 DF and now whenever I try to generate a world with advanced parameters, it crashes.

edit: after trying several things, I noticed that the problem happens when I add Rydel's TWBT graphic pack.  If I don't install it, the problem does not happen.  The game crashes when it tries to load the body detail plans.
« Last Edit: February 18, 2017, 08:24:38 pm by Terry Lennox »
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Rydel

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That's very odd, since the body detail plans aren't touched by the graphics.  It may be failing on whatever loads next - does anyone know which file it loads after that?

Terry Lennox

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Ok, I reviewed the errorlog file and this is what comes up:

*** Error(s) found in the file "raw/objects/plant_mw_powerup.txt"
MUSHROOM_FOREST_WILD_MW: Could not locate material template JUICE_TEMPLATE_MW
MUSHROOM_FOREST_WILD_MW:Unrecognized Plant Token: EDIBLE_RAW
MUSHROOM_FOREST_WILD_MW:Unrecognized Plant Token: EDIBLE_COOKED
MUSHROOM_FOREST_WILD_MW: Could not locate material template JUICE_TEMPLATE_MW
MUSHROOM_FOREST_WILD_MW:Unrecognized Plant Token: EDIBLE_RAW
MUSHROOM_FOREST_WILD_MW:Unrecognized Plant Token: EDIBLE_COOKED
MUSHROOM_CAVE_WILD_MW: Could not locate material template JUICE_TEMPLATE_MW
MUSHROOM_CAVE_WILD_MW:Unrecognized Plant Token: EDIBLE_RAW
MUSHROOM_CAVE_WILD_MW:Unrecognized Plant Token: EDIBLE_COOKED
MUSHROOM_CAVE_WILD_MW: Could not locate material template JUICE_TEMPLATE_MW
MUSHROOM_CAVE_WILD_MW:Unrecognized Plant Token: EDIBLE_RAW
MUSHROOM_CAVE_WILD_MW:Unrecognized Plant Token: EDIBLE_COOKED
MUSHROOM_FOREST_MW: Could not locate material template SEED_TEMPLATE_FASTGROW_MW
MUSHROOM_FOREST_MW:Unrecognized Plant Token: EDIBLE_VERMIN
MUSHROOM_FOREST_MW:Unrecognized Plant Token: EDIBLE_COOKED
MUSHROOM_FOREST_MW: Could not locate material template JUICE_TEMPLATE_MW
MUSHROOM_FOREST_MW:Unrecognized Plant Token: EDIBLE_RAW
MUSHROOM_FOREST_MW:Unrecognized Plant Token: EDIBLE_COOKED
MUSHROOM_FOREST_MW: Could not locate material template JUICE_TEMPLATE_MW
MUSHROOM_FOREST_MW:Unrecognized Plant Token: EDIBLE_RAW
MUSHROOM_FOREST_MW:Unrecognized Plant Token: EDIBLE_COOKED

I'm wondering if using ROTMK with Peridexis Starter Pack might be causing the problem.  I'll try a Vanilla DF download from Bay12 and report back.
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Rydel

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I noticed that the file says that the error is in plant_mw_powerup.txt, but in recent versions this was renamed plant_rotmk_powerup.txt
Since the graphics modify raws, especially the TWBT version, they are only compatible with the version they were designed for.  A fresh download of the tileset would be for the latest version of ROTMK, 0.5.3

TL;DR - Try downloading and installing the latest version of the mod, then install the tileset.

Terry Lennox

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Nailed it, Rydeel!  As a cautionary tale...if you are going to use Peridexis starter pack...delete the DF that comes installed with that and install ROTMK with the graphics on a vanilla download from Bay12.
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Rydel

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Does PE's starter come with mods now? I was under the impression he didn't want to include any to keep the file size down, and I'm not seeing any in my copy, though it might be out of date.

malistaticy

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Treasure blocks need heavy nerfing, my adventurer just got 7 or 8 coin blocks out of one, nearly enough to get a star

EDIT: today two babies got their blood drained by the vim extractor, that was fun
« Last Edit: February 23, 2017, 09:03:18 pm by malistaticy »
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malistaticy

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Hmm, does anyone know how to implement yoshis into war? I can't assign them in the military screen, and you can't assign them like war dogs

I've never been good at the military aspect of DF tbh
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IndigoFenix

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Re: Rise of the Mushroom Kingdom Update 0.5.4: Just some fixes
« Reply #687 on: March 03, 2017, 05:36:38 am »

I haven't updated this in ages, have I?

I've been gradually fixing bugs as people have been pointing them out.  No new features, but all the specific issues that have been brought up should be fixed.

malistaticy

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Re: Rise of the Mushroom Kingdom Update 0.5.4: Just some fixes
« Reply #688 on: March 04, 2017, 05:53:11 am »

woo!
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Asin

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Re: Rise of the Mushroom Kingdom Update 0.5.4: Just some fixes
« Reply #689 on: March 04, 2017, 03:41:10 pm »

Huzzah!
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