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Author Topic: Rise of the Mushroom Kingdom Update 0.5.5: Let's do the Odyssey!  (Read 135195 times)

Terry Lennox

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Re: Rise of the Mushroom Kingdom Update 0.5.5: Let's do the Odyssey!
« Reply #765 on: April 25, 2019, 08:44:25 pm »

Anyone have any guesses about what could be causing these particular kinds of crashes?  I've never heard of anything in DF quite like that before.

Wish I could tell you, the game was running perfectly last night.  Today I attempted to load the game and bam!  Crash.  The only thing I didn't know if I had to do is remove the original raws from the game...because I left them in. I am running it with the Lazy newb pack r-5. 
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SirQuinnalot

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Re: Rise of the Mushroom Kingdom Update 0.5.5: Let's do the Odyssey!
« Reply #766 on: April 25, 2019, 09:30:29 pm »

Some quick things I noticed.
When making a world at year 5, just about all lairs were empty for some reason.
When attempting to embark a civ in an evil biome crashes.
After settling away from parent home-land, after several years with just about 30-40 something shyguys. Not a single creature had attacked or showed up.

After making a couple of random throwaway worlds, also have to mention that in adventure mode. When trying to play a drybones from a dark fortress crashed.
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voliol

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Re: Rise of the Mushroom Kingdom Update 0.5.5: Let's do the Odyssey!
« Reply #767 on: May 05, 2019, 04:36:38 am »

I'd like to show you this tumblr blog ("Weird Mario Enemies", it covers various creatures found in the Mario franchises), if you haven't seen it already. For the sake of inspiration, of course.

brolol.404

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Re: Rise of the Mushroom Kingdom Update 0.5.5: Let's do the Odyssey!
« Reply #768 on: May 08, 2019, 07:06:07 am »

I love the idea of this mod. It reminds me of playing Super Mario RPG back in the day. Have you considered adding mole people to the playable races? They could act similiar to dwarves. Possibly dig without picks?

Hexatona

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Re: Rise of the Mushroom Kingdom Update 0.5.5: Let's do the Odyssey!
« Reply #769 on: June 12, 2019, 02:49:01 pm »

Is it weird to just... remove default entities from this mod?  Like, I feel like humans, elves, dwarves, and goblins are just weird in this world.  Would removing that file cause any problems, you think?

...Or, wait - am I supposed to copy these files over vanilla DF, or delete these folders and copy the new ones over?  I'm never quite sure...
« Last Edit: June 12, 2019, 03:09:46 pm by Hexatona »
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brolol.404

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Re: Rise of the Mushroom Kingdom Update 0.5.5: Let's do the Odyssey!
« Reply #770 on: June 12, 2019, 03:42:45 pm »

Is it weird to just... remove default entities from this mod?  Like, I feel like humans, elves, dwarves, and goblins are just weird in this world.  Would removing that file cause any problems, you think?

...Or, wait - am I supposed to copy these files over vanilla DF, or delete these folders and copy the new ones over?  I'm never quite sure...

delete vanilla and use these

SirQuinnalot

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Re: Rise of the Mushroom Kingdom Update 0.5.5: Let's do the Odyssey!
« Reply #771 on: June 22, 2019, 10:03:21 pm »

So Koopa eggs.
Yeah that's not working.
have like 20 infertile eggs.
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SirQuinnalot

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Re: Rise of the Mushroom Kingdom Update 0.5.5: Let's do the Odyssey!
« Reply #772 on: June 26, 2019, 07:01:58 pm »

Not sure what it is causing it. Though in adventure mode I suffer from constant crashes when trying to enter certain regions.
Carving out a junk of the map I can't even explore.
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