Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 51 52 [53] 54 55 ... 61

Author Topic: Rise of the Mushroom Kingdom: No new update...yet  (Read 249164 times)

Kinlok

  • Bay Watcher
    • View Profile
Re: Rise of the Mushroom Kingdom Update 0.5.5: Let's do the Odyssey!
« Reply #780 on: October 22, 2019, 01:49:57 pm »

Be sure to read the opening posts thoroughly.
The download also has a document that talks more in detail about some things not mentioned in the opening posts. It hasn't been updated in a while though.
Many of the newer updates focused on adventure mode rather than fort mode.
As for the toad house, it is for storing powerups, so they don't go to waste.
Logged

RoseHeart

  • Bay Watcher
  • Pale Blue Dot
    • View Profile
    • Portfolio
Re: Rise of the Mushroom Kingdom Update 0.5.5: Let's do the Odyssey!
« Reply #781 on: October 23, 2019, 08:00:16 pm »

Watched some youtube footage, super cool!

Edit: Reads easter eggs folder...
Spoiler (click to show/hide)
« Last Edit: October 24, 2019, 07:00:48 pm by roseheart »
Logged
Hanlon's razor: Never attribute to malice that which can be adequately explained by a lack of knowledge or understanding. Maybe your own.
'No.' is a complete sentence. —Mary Kate & Ashley

njolma

  • Bay Watcher
    • View Profile
Re: Rise of the Mushroom Kingdom Update 0.5.5: Let's do the Odyssey!
« Reply #782 on: October 24, 2019, 08:25:42 pm »

Be sure to read the opening posts thoroughly.
The download also has a document that talks more in detail about some things not mentioned in the opening posts. It hasn't been updated in a while though.
Many of the newer updates focused on adventure mode rather than fort mode.
As for the toad house, it is for storing powerups, so they don't go to waste.

See a document needs to be made with tips and tricks like that in it. I am playing the mod full time now and I think I'm going to try to put this together. To anyone who read this please PM me any tips tricks or info you have learned since playing I will make sure you get credit for helping.
Logged

njolma

  • Bay Watcher
    • View Profile
Re: Rise of the Mushroom Kingdom Update 0.5.5: Let's do the Odyssey!
« Reply #783 on: October 25, 2019, 02:02:43 pm »

Also is it possible to birth baby koopas? In a 9 year fort I've yet to figure out how
Logged

pikachu17

  • Bay Watcher
  • PADORU PADORU
    • View Profile
Re: Rise of the Mushroom Kingdom Update 0.5.5: Let's do the Odyssey!
« Reply #784 on: October 25, 2019, 03:47:39 pm »

Also is it possible to birth baby koopas? In a 9 year fort I've yet to figure out how
I don't think so, but if you can, it most likely involves nest boxes, since they are egg layers.
Logged
Sigtext!
dwarf 4tress from scratch
The Pikachu revolution!
Thank you NatureGirl19999 for the avatar switcher at http://signavatar.com

A warforged bard named Gender appears and says"Hello. I am a social construct."

Devils Advocate

  • Escaped Lunatic
    • View Profile
Re: Rise of the Mushroom Kingdom Update 0.5.5: Let's do the Odyssey!
« Reply #785 on: October 26, 2019, 12:16:38 am »

Be sure to read the opening posts thoroughly.
The download also has a document that talks more in detail about some things not mentioned in the opening posts. It hasn't been updated in a while though.
Many of the newer updates focused on adventure mode rather than fort mode.
As for the toad house, it is for storing powerups, so they don't go to waste.

See a document needs to be made with tips and tricks like that in it. I am playing the mod full time now and I think I'm going to try to put this together. To anyone who read this please PM me any tips tricks or info you have learned since playing I will make sure you get credit for helping.
Hey, I don't suppose you could tell me how to properly download this into a Newb pack could you? I have been having some crashing problems.
Logged

JasperTheUpset

  • Bay Watcher
    • View Profile
Re: Rise of the Mushroom Kingdom Update 0.5.5: Let's do the Odyssey!
« Reply #786 on: October 27, 2019, 02:58:15 am »

I'm trying to find a fabric producing plant but I literally cannot find a single one.
Do fuzzbushes produce thread?
Logged

Kinlok

  • Bay Watcher
    • View Profile
Re: Rise of the Mushroom Kingdom Update 0.5.5: Let's do the Odyssey!
« Reply #787 on: October 27, 2019, 04:54:16 pm »

I'm trying to find a fabric producing plant but I literally cannot find a single one.
Do fuzzbushes produce thread?

Looking at the raws, yes. fuzzbushes has the THREAD_PLANT_TEMPLATE, so you should be able to turn them into thread.
Logged

brolol.404

  • Bay Watcher
    • View Profile
Re: Rise of the Mushroom Kingdom Update 0.5.5: Let's do the Odyssey!
« Reply #788 on: October 28, 2019, 04:05:17 pm »

(moved)
« Last Edit: November 03, 2019, 08:58:47 am by brolol.404 »
Logged

Nahere

  • Bay Watcher
    • View Profile
Re: Rise of the Mushroom Kingdom Update 0.5.5: Let's do the Odyssey!
« Reply #789 on: October 31, 2019, 10:34:53 pm »

The other races all have uses for shining gold coins and each other's alchemical resources (azoth/carmot/subspace potion). Will the mole people have anything like this?
Logged

brolol.404

  • Bay Watcher
    • View Profile
Re: Rise of the Mushroom Kingdom Update 0.5.5: Let's do the Odyssey!
« Reply #790 on: November 01, 2019, 06:24:03 am »

The other races all have uses for shining gold coins and each other's alchemical resources (azoth/carmot/subspace potion). Will the mole people have anything like this?

Yeah. I'll add some uses for these :)
« Last Edit: November 01, 2019, 06:49:27 pm by brolol.404 »
Logged

brolol.404

  • Bay Watcher
    • View Profile
Re: Rise of the Mushroom Kingdom Update 0.5.5: Let's do the Odyssey!
« Reply #791 on: November 01, 2019, 06:52:24 pm »

How does this look? Suggestions/feedback?

The mole people are master smiths with hidden knowledge of the earth's metals and gems. They are able to unlock powerful energy from the earth's minerals and use them to accelerate their industries. Using technology from the Toads, the mole people are able to build Warp Tunnels to transport fireworks to the Toad civilizations and their allies in exchange for Star Pieces. Warp Tunnels require a minecart, metal bars, a pipe section and Azoth. Fireworks require charcoal, saltpeter and brimstone from the earth. The mole people have discovered that Carmot obtained from the Koopas can transform charcoal into brimstone or saltpeter. Mole people can create Azoth by mining out Star Pieces and smashing them with a platinum mallet and then dissolving that Stardust into a barrel of alcohol or by smashing five large gems with a platinum mallet and then dissolving that Gemdust into a jar of Vim.

(rewriting)
« Last Edit: November 02, 2019, 05:48:27 am by brolol.404 »
Logged

Nahere

  • Bay Watcher
    • View Profile
Re: Rise of the Mushroom Kingdom Update 0.5.5: Let's do the Odyssey!
« Reply #792 on: November 01, 2019, 07:16:33 pm »

Sounds good. Maybe have a way to break power stars into star pieces (or just crush them into stardust directly).
Logged

brolol.404

  • Bay Watcher
    • View Profile
Re: Rise of the Mushroom Kingdom Update 0.5.5: Let's do the Odyssey!
« Reply #793 on: November 01, 2019, 08:01:05 pm »

Sounds good. Maybe have a way to break power stars into star pieces (or just crush them into stardust directly).

Good idea! Added. I'm finished with everything for the v1.0 release except for the alchemy stuff in the post above.

brolol.404

  • Bay Watcher
    • View Profile
Re: Rise of the Mushroom Kingdom Update 0.5.5: Let's do the Odyssey!
« Reply #794 on: November 02, 2019, 06:21:05 am »

Well, I thought on it more and I decided that I didn't like any of the end game train stuff, so I removed the second paragraph and I am rewriting it now. Instead the mole people will be able to create a Star Forge at the magma sea out of Shining Gold and a Platinum Mallet. It is here that the moles can forge the stars themselves or forge Power Stars into other Star Items (the most valuable/strongest/powerful items in the game)

(rewriting)
« Last Edit: November 03, 2019, 06:10:33 am by brolol.404 »
Logged
Pages: 1 ... 51 52 [53] 54 55 ... 61