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Author Topic: Playing as Procedurally Generated Creatures (Adventure Mode)  (Read 3197 times)

GreatWyrmGold

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Re: Playing as Procedurally Generated Creatures (Adventure Mode)
« Reply #15 on: June 02, 2012, 05:55:13 pm »

FYI, I've had success without adventure_tier or anything, just indiv_controllable and the creature.
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Zale

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Re: Playing as Procedurally Generated Creatures (Adventure Mode)
« Reply #16 on: June 02, 2012, 08:00:02 pm »

hmm maybe it's because demons are randomly gen after world gen is finish, and setting up raws that call for a being that doesn't exist until later nets you no playable demons.

Well, It appeared to work for the person in the thread I linked to in the first post. Which is why I'm wondering what he did that I didn't.
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i2amroy

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Re: Playing as Procedurally Generated Creatures (Adventure Mode)
« Reply #17 on: June 03, 2012, 02:13:23 am »

Maybe change the "entity_demon" line to something like "zz"? (Not the file name itself, just the line inside it.) The problem might be that it is parsing before the demons, so they don't exist and it's running into problems. That's pretty much all I can guess at.
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Rumrusher

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Re: Playing as Procedurally Generated Creatures (Adventure Mode)
« Reply #18 on: June 03, 2012, 05:11:19 am »

hmm why not add layer link into the demons entity?
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Zale

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Re: Playing as Procedurally Generated Creatures (Adventure Mode)
« Reply #19 on: June 03, 2012, 06:53:44 am »

Maybe change the "entity_demon" line to something like "zz"? (Not the file name itself, just the line inside it.) The problem might be that it is parsing before the demons, so they don't exist and it's running into problems. That's pretty much all I can guess at.

Changed the line, genned a world, still nothing.

hmm why not add layer link into the demons entity?

You seriously overestimate my ability to understand modding. D: How do I do that?
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Putnam

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Re: Playing as Procedurally Generated Creatures (Adventure Mode)
« Reply #20 on: June 03, 2012, 12:50:08 pm »

Add [LAYER_LINKED] to the demon entity.

Zale

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Re: Playing as Procedurally Generated Creatures (Adventure Mode)
« Reply #21 on: June 03, 2012, 06:41:29 pm »

Code: [Select]
zz

[OBJECT:ENTITY]
[ENTITY:DEMON]
   [INDIV_CONTROLLABLE]
   [ADVENTURE_TIER:4]
   [LAYER_LINKED]
   [CREATURE:DEMON_1]
   [CREATURE:DEMON_2]
   [CREATURE:DEMON_3]
   [CREATURE:DEMON_4]
   [CREATURE:DEMON_5]
   [CREATURE:DEMON_6]
   [CREATURE:DEMON_7]
   [CREATURE:DEMON_8]
   [CREATURE:DEMON_9]
   [CREATURE:DEMON_10]
   [CREATURE:DEMON_11]
   [CREATURE:DEMON_12]
   [CREATURE:DEMON_13]
   [CREATURE:DEMON_14]
   [CREATURE:DEMON_15]
   [CREATURE:DEMON_16]
   [CREATURE:DEMON_17]
   [CREATURE:DEMON_18]
   [CREATURE:DEMON_19]
   [CREATURE:DEMON_20]
   [MAX_STARTING_CIV_NUMBER:2]

I'm beginning to wonder if this is even possible. Still nothing.
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SomethingCreative

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Re: Playing as Procedurally Generated Creatures (Adventure Mode)
« Reply #22 on: June 04, 2012, 04:34:29 pm »

I did some testing with this and had no luck. My first guess was that it wouldn't let you do multiple creatures, but that didn't work either.

I think the problem is that there is no DEMON entry in any of the creature raws (unless I missed it). Invalid creatures (ex. [CREATURE:AGHAHAJWHAGHD]) don't show up in the errorlog for whatever reason.
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Putnam

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Re: Playing as Procedurally Generated Creatures (Adventure Mode)
« Reply #23 on: June 04, 2012, 05:51:43 pm »

Back in the 31.xx versions, those WERE in the raws--the save raws, after worldgen.

Bohandas

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Re: Playing as Procedurally Generated Creatures (Adventure Mode)
« Reply #24 on: June 04, 2012, 08:01:22 pm »

Back in the 31.xx versions, those WERE in the raws--the save raws, after worldgen.

Actually, IIRC you had to decompile the save file to access the raws for generated creatures even then.
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Putnam

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Re: Playing as Procedurally Generated Creatures (Adventure Mode)
« Reply #25 on: June 04, 2012, 08:36:08 pm »

Yes, but they could still be referenced in the raws with no trouble.
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