Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Expanded Warfare and Primitive Weapons Mod  (Read 4015 times)

moghopper

  • Bay Watcher
  • The not quite as great as Toady or Three toe
    • View Profile
Expanded Warfare and Primitive Weapons Mod
« on: April 20, 2014, 10:05:36 am »

Okay, so this is my first mod. Its basically my adventure into the wide world of modding so any comments, criticism, or suggestions are welcomed and appreciated.

Thus far the mod has:
Adds race specific metals and race specific ranged weapons
Allows for most weapons to be made of various stone
Adds wooden blunt weapons


Racial metals
=========

Dwarves: Chivardrium
----------------------------
An alloy of platinum and gold. Very heavy and only used for armor, but nigh impenetrable

Humans: Ebonsteel
-------------------------
An alloy of steel and obsidian. Lighter than steel and very sharp. Will cut through everything except chivardrium and adamantine. Makes excellent armor.

Elves: Lunar Copper
--------------------------
Alloy of silver and copper. Stronger than iron for both bladed weapons and blunt weapons, and makes great armor.


Goblins: Gornar
--------------------
Alloy of lead and bones. Equal to iron except heavier. However, it hits dwarves, elves, and humans with 20x the force as normal metal. Ammo and weapons only.


New Weapons
==========
Dwarves:
Dwarven Dart Gun (Fires blowdarts at high velocity, metal darts can pierce armor)

Humans:
Great Bow (Essentialy fires broad headed spears. Can and will shatter bones and knock enemies back)

Elves:
Elfbow (Fires arrows with 20% more force and velocity)

Goblins:
Pilum Thrower (hurls spears at opponents)
Gladius (Deadly shortsword made for thrusting and cutting)
Pugio (Large dagger, can gut opponents)
Spatha (Long version of the gladius)
Hasta (Longer and broader head spear)


Kobolds:
Macuahuitl (Deadly great sword, most often made of wood and obsidian)
Cuauhuitl (Wooden mace, used to bash in heads)
Tepoztopilli (Spear with a broad head for cutting flesh)
Cuauhololli (Large version of the cuauhuitl)
Itztopili (Hand axe with both blunt and chopping heads)
Tecpatl (Nasty dagger, often made of obsidian)
Great Club (Two handed club, with shatter bone with ease)


New Armor
=======
Lorica Segmentata (Goblin Legionary Armor, slightly less protective than plate)
Lorica Hamata (Goblin Legionary Chain Armor, Covers chest and upper arms)
Tower Shield (Goblin Legionary Shield, Very protective and hard to get through)
Scale Shirt (Kobold Primitive Armor, less effective than other armor, but does the job)


Changes
======
All armor is now shaped (No more layering)
Most bladed weapons can be made of stone, and most stone can be used
Elves no longer use wooded weapons and armor, instead using proper metal and more weapon types
Humans can make most metal and build most dwarven buildings
Humans use dwarven nobility setup
Brass is now available for armor making
Humans are larger than normal
Goblins and Kobolds are the size of normal humans
Goblins and Kobolds use different ethics







Version History
===========
V 0.1
Adds race specific metals and race specific ranged weapons
Allows for most weapons to be made of various stone
Adds wooden blunt weapons

V 0.2
Goblins now use Roman themed armor
Kobolds now use copper scale armor and copper helms
Kobolds also use stone weapons

V0.3
Goblins and Kobolds now have properly themed weapons
Both races should now prove much more of a challenge





Future goals:
==========
-add a new civ
-make some new creatures
-experiment with syndromes
-who knows?


Link: http://dffd.wimbli.com/file.php?id=8532
« Last Edit: May 26, 2014, 09:11:46 pm by moghopper »
Logged

moghopper

  • Bay Watcher
  • The not quite as great as Toady or Three toe
    • View Profile
Re: Expanded Warfare and Primitive Weapons Mod
« Reply #1 on: May 16, 2014, 12:53:06 pm »

Added some more stuff. Still nothing spectacular, but I'm learning.

Again, any comments or criticism would be appreciated.
Logged

joeymax23

  • Bay Watcher
  • How can you stop hue/When hue is already hue?!
    • View Profile
    • Land of Knowledge and Answers
Re: Expanded Warfare and Primitive Weapons Mod
« Reply #2 on: May 16, 2014, 03:21:34 pm »

Hey this is really interesting, and I'm glad to see some new blood in the modding community, there aren't enough people in here. I love the direction you're going with this, and I'm definitely gonna look at it.

For suggestions, I would like to see a more fleshed out bit with is goblin legionnaire thing you're doing, I love roman history and the like, and It made my day to finally see someone going in that direction. Keep up the great work broheimwich!
Logged
When we are born, we cry
When we die, we understand why.

moghopper

  • Bay Watcher
  • The not quite as great as Toady or Three toe
    • View Profile
Re: Expanded Warfare and Primitive Weapons Mod
« Reply #3 on: May 16, 2014, 04:06:56 pm »

Hey this is really interesting, and I'm glad to see some new blood in the modding community, there aren't enough people in here. I love the direction you're going with this, and I'm definitely gonna look at it.

For suggestions, I would like to see a more fleshed out bit with is goblin legionnaire thing you're doing, I love roman history and the like, and It made my day to finally see someone going in that direction. Keep up the great work broheimwich!

I'm going to change up their weapons as well. Stuff like the gladius and the like. I've also tweaked their ethics (making them ruthlessly disciplined).

I think I'm going to screw around with the Kobolds as well. Make them larger and make them more like the Aztecs.

Not sure what to do with the elves though.
Logged

HooliganintheFort

  • Bay Watcher
    • View Profile
Re: Expanded Warfare and Primitive Weapons Mod
« Reply #4 on: May 22, 2014, 09:12:00 pm »

Seems like an interesting mod. I will try it out when I get the chance.
Logged

moghopper

  • Bay Watcher
  • The not quite as great as Toady or Three toe
    • View Profile
Re: Expanded Warfare and Primitive Weapons Mod
« Reply #5 on: May 23, 2014, 03:40:15 pm »

Seems like an interesting mod. I will try it out when I get the chance.

Thanks for looking at it.

At this point I'm trying to think of a culture to use as a basis for elf gear and culture.

China?

Japan?
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Expanded Warfare and Primitive Weapons Mod
« Reply #6 on: May 23, 2014, 04:39:20 pm »

Greek. Think Diana, goddess of the hunt with toga and bow.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

HooliganintheFort

  • Bay Watcher
    • View Profile
Re: Expanded Warfare and Primitive Weapons Mod
« Reply #7 on: May 23, 2014, 09:49:46 pm »

Greek. Think Diana, goddess of the hunt with toga and bow.

EDIT

I was thinking of the people of Africa like the ZULU. Or the Native Americans.
« Last Edit: May 25, 2014, 05:33:00 pm by HooliganintheFort »
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Expanded Warfare and Primitive Weapons Mod
« Reply #8 on: May 26, 2014, 08:21:25 am »

The kobolds in Masterwork DF are very red/american indian like. :)
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

moghopper

  • Bay Watcher
  • The not quite as great as Toady or Three toe
    • View Profile
Re: Expanded Warfare and Primitive Weapons Mod
« Reply #9 on: May 26, 2014, 09:52:21 am »

Whelp, I haven't decided on what to do with elves yet.

On the other hand, both kobolds and goblins now have the appropriate weaponry and are both the size of normal humans.

Humans are also a bit bigger than normal, as I'm thinking of doing a germanic theme with them. Zweihanders for everyone.


Updated the download. Try fighting a few properly equipped goblins in the arena, those Scutum shields are damn tough to get through.
« Last Edit: May 26, 2014, 09:12:38 pm by moghopper »
Logged

HooliganintheFort

  • Bay Watcher
    • View Profile
Re: Expanded Warfare and Primitive Weapons Mod
« Reply #10 on: May 29, 2014, 07:31:07 pm »

Whelp, I haven't decided on what to do with elves yet.

On the other hand, both kobolds and goblins now have the appropriate weaponry and are both the size of normal humans.

Humans are also a bit bigger than normal, as I'm thinking of doing a germanic theme with them. Zweihanders for everyone.


Updated the download. Try fighting a few properly equipped goblins in the arena, those Scutum shields are damn tough to get through.

Maybe you can make them into what the Holy Roman Empire was, since it was made up of Germans.

The kobolds in Masterwork DF are very red/american indian like. :)

True. I tried your mod before. (played with the kobolds) I got my teeth kicked by the end of the second year.
Logged

moghopper

  • Bay Watcher
  • The not quite as great as Toady or Three toe
    • View Profile
Re: Expanded Warfare and Primitive Weapons Mod
« Reply #11 on: July 10, 2014, 08:48:04 am »

Welp, I stopped working on this for awhile, but I'm getting back to it.

I've settled on elves being Japanese.
« Last Edit: July 10, 2014, 09:03:01 am by moghopper »
Logged