Alright well as you know I'm getting into alchemy and potion brewing, I'll probably get back to you on the spacifics but the gathering reactions might need to be altered a lot and/or removed (I know the stick gathering and maybe food will be good to keep.) but crafting needs quite a bit more
also remember I got Skype (I know that you don't like it, but I've retired Mibbit for now)
Other news, I finally got my program to take a file, read it, alter it, and output it. But there is a hitch, it can't do it to the same file in the same location. So as a work around (too lazy to find a proper way of doing it) would be I will be making a "Regen Raws" and "Regen Data" foulders which will contain "templates" or in this case the originals of the raws, however I'll always upload with Ascii installed, but once I get this thing working in fine order all that needs to be done is run the mini program in the main foulder which will take the files it must alter from the Regen xxxx foulders change them, then slap them in where they are suppose to be.
Now since I am still new to Java (and to IO in general) saves will need to be altered by manual override (run program, copy 'raw' open your uncompressed save and overwrite the old raws in the save to apply the changes), Also since I'm going to be digging through the two to three graphic packs, it's going to take extra time for me to draw out a system that will let my program(s) work in a timely and correct fashion (make lists of files that have tiles changed, graphic files that need overridden, init settings, etc.) of course I would love for someone to make up a list of files that have tiles changed by mentioned before Graphic packs, however I'm quite anal about how things are lain out and done I'd probably tear it up or ignore it and make my own lists anyways.
Also Hopefully I'll be able to make a GUI so I don't need little java batch files to do my dirty work.
Ok so for the past few days I've been busy with company, so not going to lie the only thing that I've been tinkering with is the program atm, only cause I started 30 mins ago. But I have Phoebus and Ironhand downloaded (did I mention this already? Can't remember) gonna be some work remaking this mod (pretty much) but then again some of the new changes coming with the next Release of DF I might be doing it anyways. So onward with change.
EDIT:
So i'm doing the program in .NET I was hoping for Java since it crosses more OS systems but most that play DF on a mac use "Wine"? some sort of Windows virtual machine? Not sure never run a Mac, I just cannot figure it out. Anyways I'm on the right track for getting a nice "Take a file here, change it, inject here" system going, just have to make a few config files that will read from text files to load some nifty interfaces for easy usage. Hopefully have a prototype that can change the correct values in files (I think Phoebus has 3 different tiles for different valued gems?). I have a few ideas in mind to remedy that, by using sort of filters will be very easy for me to do this code since I'm basing the raws off of ASCII . Only thing that might be an issue will be the raw/graphics portion of it, but i'll deal with that when I get there.