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Author Topic: Community Mod  (Read 19378 times)

Person

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Re: Community Mod
« Reply #210 on: August 29, 2012, 03:24:25 pm »

Well, you can update your mod later then. It's not like anyone's gonna actually play this before it's done, whenever that is. Right?
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Crazy Cow

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Re: Community Mod
« Reply #211 on: August 29, 2012, 04:52:13 pm »

before it's done

Hehehe, good joke ;P

Joben

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Re: Community Mod
« Reply #212 on: August 29, 2012, 10:14:58 pm »

Yay.

I'm making slings, more powerful staff slings, and bullets for them to fire. I've got reactions to make them written, they arn't showing up in workshops for some reason...

If i get that sorted in a reasonable amount of time I'm going copy wolves and warp them into Vornskrs. They're an obscure predator from the Star Wars universe. They have a whip-like tail that's has a pain inducing contact venom.
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

Crazy Cow

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Re: Community Mod
« Reply #213 on: August 29, 2012, 10:58:32 pm »

I remember those guys! In Empire at War, you can max out your population with the guys and activate their Hunt ability. Set Cinematic Mode and watch your horde of deathwolves do your work for you.

Delioth

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Re: Community Mod
« Reply #214 on: August 30, 2012, 03:10:15 pm »

You can put me on that new turn list as well, I'll be checking in frequently (as in every time there is a new reply)

I'm sure I can have something newer whipped up by then... Or by tonight... It'll be ready when it's needed.
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Zanzetkuken The Great

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Re: Community Mod
« Reply #215 on: August 30, 2012, 07:27:59 pm »

Sign me up for the new list!

If i get that sorted in a reasonable amount of time I'm going copy wolves and warp them into Vornskrs. They're an obscure predator from the Star Wars universe. They have a whip-like tail that's has a pain inducing contact venom.

Thrawn Trilogy, correct?  Read it multiple times (kinda).
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IamanElfCollaborator

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Re: Community Mod
« Reply #216 on: August 31, 2012, 02:10:19 am »

Sign me up. I'll see if my summoning theory works. It should, according to what I hear from Meph, but I'm not sure if I can get it working.

Joben

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Re: Community Mod
« Reply #217 on: August 31, 2012, 12:53:05 pm »

Thrawn Trilogy, correct?  Read it multiple times (kinda).

Yup. They're native to the planet Talon Karrde had his base on, he himself kept two as pets.
He named them Sturm and Drang. I always thought it was weird that the author, Timothy Zahn (best writer to ever do Star Wars novels btw), inserted a reference to 1700's German literature into a galaxy far far away.

----------------------------

Ok, my weapon and the related workshop and reactions seem to be working nicely.

partial raws:

Spoiler (click to show/hide)

Spoiler (click to show/hide)

I know the rule of thumb for this are not to change Vanilla stuff, but can I give my slings to humans and kobolds?
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

Tsuchigumo550

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Re: Community Mod
« Reply #218 on: August 31, 2012, 04:22:45 pm »

I've got a slot of time I guess. I won't probably add too much, but hey, I'm going to need the practice.
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Joben

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Re: Community Mod
« Reply #219 on: September 02, 2012, 12:29:02 pm »

My stuff is almost done, just want to do a little tweaking and testing.

The vornskrs are neat. In the arena just now a human got the briliant idea of wrestling one by grabbing it's tail with his bare arm. Pain and blisters ensue. It's now chewing on his head.

Pending tweaks here is their raw file.

Spoiler (click to show/hide)
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

Crazy Cow

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Re: Community Mod
« Reply #220 on: September 04, 2012, 12:20:52 pm »

Here's the final version of my contribution.
Adds a pair of entities: the playable ramac and the unplayable oselramac. The ramac will not interact with other entities, but the oselramac will attack non-evil entities.
The ramac have a caste system that you can take advantage of by building a Chrysalis. Any transformations are permanent. They can't make wooden axes, so be sure to bring a metal one.

IamanElfCollaborator

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Re: Community Mod
« Reply #221 on: September 04, 2012, 12:32:12 pm »

Contributions? Ah. I've got several for this mod. :D
Behold, the Angel of the Apocalypse, Trumpeter, and Antlion, Giand Sand-spitting Bug Thingy!
Totally NOT ripped off from a video game.

« Last Edit: September 04, 2012, 02:06:37 pm by IamanElfCollaborator »
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Joben

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Re: Community Mod
« Reply #222 on: September 16, 2012, 04:31:07 pm »

Woops forgot about this. My stuff is done, what should I do with the updated archive?
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena
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