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Author Topic: Community Mod  (Read 19301 times)

Person

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Community Mod
« on: June 08, 2012, 09:35:00 pm »

This is sucession modding. One person changes the raws, and passes it on. The next person, downloads the previous save and makes changes to that. After, upload the save to dffd and link to it. If you think you're going to lose access to bay12, let us know!
Turn list is down at my next post in the thread. Link to post: -> http://www.bay12forums.com/smf/index.php?topic=111153.msg3357111#msg3357111
Spoiler: Contributions (click to show/hide)
Latest save: http://dffd.wimbli.com/file.php?id=6839
« Last Edit: August 29, 2012, 12:12:13 pm by Person »
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Please don't let textbooks invade Bay12.
The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.

Corai

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Re: Community Mod
« Reply #1 on: June 08, 2012, 09:37:40 pm »

I will not sign up, my kobold-modding tends to crash the legend viewer.
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Hugo_The_Dwarf

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Re: Community Mod
« Reply #2 on: June 08, 2012, 09:49:11 pm »

Succession Modding... Lol thats new, I'm a bit busy so don't jot me down. All I know is that this "Mod" will be something of nightmares. As everyone will add in something strange like flying, fire-breathing cotton candy cats, and underwear as helmets.
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Person

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Re: Community Mod
« Reply #3 on: June 08, 2012, 09:50:15 pm »

Turn list:
1: Joben
2: GreatWyrmGold
3: Crazy Cow
4: IamanElfCollaborator
5: Person
« Last Edit: August 29, 2012, 12:01:06 pm by Person »
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Please don't let textbooks invade Bay12.
The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.

Hubris Incalculable

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Re: Community Mod
« Reply #4 on: June 08, 2012, 09:53:01 pm »

It'll probably end up like S.L.A.D.E.. As in, it will be awesome.

But count me out 'cause I suck at modding.
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Code: (Bay 12 Lower Boards IRC) [Select]
server = irc.darkmyst.net
channel = #bay12lb

Hugo_The_Dwarf

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Re: Community Mod
« Reply #5 on: June 08, 2012, 10:04:57 pm »

It'll probably end up like S.L.A.D.E.. As in, it will be awesome.

But count me out 'cause I suck at modding.
why not count yourself in? Might be a good learning experience. AKA all modders that are in this should "comment" their work. Take a look how I commented in Project Clockwerks.
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axeman157

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Re: Community Mod
« Reply #6 on: June 08, 2012, 10:21:17 pm »

List me. I'll try to do some small things.
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Person

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Re: Community Mod
« Reply #7 on: June 08, 2012, 11:00:09 pm »

Since you're the only volunteer I suppose you'll get the first turn then. I'm gonna have a go at this too, because why not.
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Please don't let textbooks invade Bay12.
The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.

Corai

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Re: Community Mod
« Reply #8 on: June 08, 2012, 11:01:56 pm »

I'll take a crack at it. I'll go third.


Yes I know 2nd is open, I want third. >.>
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Trapezohedron

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Re: Community Mod
« Reply #9 on: June 08, 2012, 11:02:25 pm »

Count me in. Imma rip off a few of my files, update them to the latest version's format and post it in.
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Thank you for all the fish. It was a good run.

ArKFallen

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Re: Community Mod
« Reply #10 on: June 08, 2012, 11:14:40 pm »

I'll take a spot too. No preference.
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Hm, have you considered murder?  It's either that or letting it go.
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I logged back on ;_;

Zale

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Re: Community Mod
« Reply #11 on: June 08, 2012, 11:35:32 pm »

I could use some modding experience.

Since I have nearly none now.

Sign me up.
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Putnam

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Re: Community Mod
« Reply #12 on: June 08, 2012, 11:55:08 pm »

I am in!

How large should raw changes be, at most?

Nyan Thousand

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Re: Community Mod
« Reply #13 on: June 09, 2012, 12:53:44 am »

Consider me signed up. I'll try not to add anything game-breaking?
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Trapezohedron

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Re: Community Mod
« Reply #14 on: June 09, 2012, 01:03:09 am »

Uhh, switch me up to turn 9? I think I won't be able to mod the raws until night/a few days after.
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Thank you for all the fish. It was a good run.
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