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Author Topic: Dwarven Auto-Shotgun  (Read 30883 times)

UnHerpers

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Dwarven Auto-Shotgun
« on: June 10, 2012, 09:57:42 pm »

Video here


This is an extremely weaksauce version of the weapon, as each minecart is loaded with only 25% serrated discs and there are only five carts instead of the twelve it could fit in the magazine.
It's built pretty simply, just a minecart shotgun with a magazine where loaded carts are lined up and pushed forward by rollers until the hatch blocking them is opened and they can all fire. Naturally I filled the magazine with magma Then you just dig a hole beneath the wall they crash into and it's ready!

Stuff to know if you want to make one:
1 The rollers in the magazine can't be at highest speed or all of them will fire at once and jam each other. I used low speed in mine.
2 The wall the minecarts hit to fire MUST be a wall and not a fortification, a minecart hitting a fortification at high speed when there is a hole under it will fly through the fortification.
3 Having ramps that go down and then up again produce significantly more speed than they use so you could use this to make a flat shotgun.
4 The ammo spreads out quite a bit, having the target area along a hallway lengthways would be absolutely murderous. Firing it at a large room like this is pretty much the worst way of doing it. Then again each cart can hold 500 serrated discs and the target area is only 300. It's already absolutely murderous.
5 If you created a vampire loading corps and burrowed them in the reloading area, with other minecarts delivering ammo it would work pretty well I think, that was my initial plan but getting the thing working took more work than I expected and now I can't be bothered.

Stuff I learned about minecarts:
If you have a roller underneath a minecart when it hits a wall and shotguns it will change the trajectory of the ammunition depending on the speed of the roller.
If you have a minecart on a highest friction track stop and another cart hits it they will both stop, so if you assign a minecart to sit on the stop forever anyone standing on the stop will be safe. You can then have them grab the cart and put it on the stop just fine (If they don't get hit by the next minecart).


Save here

Edit:
Making your own,
The Auto-shotgun has three main parts; the barrel, the magazine and loading area. I recommend making the distance between each part as small as possible to keep it fast firing, though only the distance between the magazine and barrel is truly important

The magazine is an area where carts are stored after loading. The magazine requires a way of pushing the carts onwards when desired and a way to keep them in place to be triggered by a lever.The best magazine design I can think of is a trench with rollers inside and a hatch over the ramp leading to the barrel.The hatch is better than a door because a hatch can't have it's closing blocked by a cart and be stuck open. A trench is good because it allows you to flood the magazine with magma. You could choose not to use magma in your auto-shotgun but you would have a problem of dwarves trying to retrieve the cart from the magazine and you would need to find a way to keep them out.The rollers in the magazine should be slow enough that carts have some space between them or they will be jammed, I have found that rollers set to low speed work perfectly even allowing me to fire only a single cart by ordering the firing lever pulled twice.

The barrel is the length of track where the cart is accelerated to speed, in my design it was a spiral leading up three levels with rollers and then a ramp back down. I point out that rollers alone will not get your cart to the necessary speed, ramps are needed. My advice to try out for a barrel would be a track with a series of 2x1 dips with ramps inside as these give a cart quite a lot of speed, note I have not tested this design.

The loading area needs to allow you to collect the carts and start them again, if you want you can skip this part and just lead back to the magazine if you just want a magma machine gun. For safe collection of the carts you should have a length of track to hold carts that come from above that carts can then be taken and put back into place, the important thing is getting the cart out of the way before the next cart comes along.


A note on reloading, in my design I have cart tracks that bring the ammo directly to the tile next to the loading area and this works quite well, all my peasants just have to carry the ammo one tile and it works pretty good. The main problem is collecting the ammo after firing, I think that if you were to turn the target area into a stockpile and have that stockpile feed into the carts it would work quite well.
« Last Edit: June 13, 2012, 08:11:55 pm by UnHerpers »
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mazterlith

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Re: Dwarven Auto-Shotgun
« Reply #1 on: June 10, 2012, 10:24:19 pm »

This looks amazingly hilarious.
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TDSS02

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Re: Dwarven Auto-Shotgun
« Reply #2 on: June 10, 2012, 10:30:12 pm »

Very nice  8)
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Quote from: piecewise on March 14, 2010, 06:22:02 am
  Dwarf Fortress: Beat children with children.

mazterlith

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Re: Dwarven Auto-Shotgun
« Reply #3 on: June 10, 2012, 10:39:12 pm »

I was looking at it more and I can't tell how the goblins are trapped there.... Also how is one trapped on a raised bridge?
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Anubis039

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Re: Dwarven Auto-Shotgun
« Reply #4 on: June 10, 2012, 10:44:59 pm »

This is one of the most heartening displays of dwarven ingenuity I have seen in a long time.
Good show sir.
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UnHerpers

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Re: Dwarven Auto-Shotgun
« Reply #5 on: June 10, 2012, 10:45:05 pm »

They weren't trapped there I had the way open into my fort so they would move in front of the gun, they just didn't move because It's a three second video. That thin bridge isn't raised that's just what a 1-wide bridge looks like.
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imperium3

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Re: Dwarven Auto-Shotgun
« Reply #6 on: June 10, 2012, 10:50:52 pm »

So let me get this straight (I can't really read ascii) - you fire minecarts at a solid wall with fortifications either side. The cargo flies through the fortifications and spreads out while the minecart falls down through the hole?

This looks awesome. I am so building one of these.
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MarcAFK

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Re: Dwarven Auto-Shotgun
« Reply #7 on: June 10, 2012, 11:11:12 pm »

This is amazing, i might do it with anvils.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Blizzlord

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Re: Dwarven Auto-Shotgun
« Reply #8 on: June 10, 2012, 11:21:15 pm »

Personally I would load them with steel picks in addition to the magma. Steel picks beat every other edge weapon.
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UnHerpers

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Re: Dwarven Auto-Shotgun
« Reply #9 on: June 10, 2012, 11:22:18 pm »

So let me get this straight (I can't really read ascii) - you fire minecarts at a solid wall with fortifications either side. The cargo flies through the fortifications and spreads out while the minecart falls down through the hole?

This looks awesome. I am so building one of these.
Actually the cargo flies above the cart (You need an empty space above the cart) and out fortifications up there, the fortifications were there because the first design (using rollers to push the cart into a hole) had problems with accuracy and I thought they might help. They didn't.
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MarcAFK

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Re: Dwarven Auto-Shotgun
« Reply #10 on: June 10, 2012, 11:43:23 pm »

So the serrated disks are released a level above the minecart track, but due to the new parabolic trajectory they very shortly end up on the same z level as they travel forward?
That's cool but i can see how the weight of ammo/speed the cart is travelling at may affect the trajectory.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Rafal99

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Re: Dwarven Auto-Shotgun
« Reply #11 on: June 11, 2012, 12:14:46 am »

I was experimenting with similar setup in a test fort. And got the auto-shotgun to work too.
You can make the track and the wall one z-level below target area and it will work too.

See my post in the "How does Minecart" thread.

From my arena testing most effective cheap ammo was Menacing Spikes. Serrating discs were glancing a lot off targets wearing armor.

How does your minecart magazine work?
Are they on a track with disabled rollers, that are activated by a lever?
Edit: Nevermind, I checked the save. They are on active rollers and released by Hatch Cover linked to lever.

Myself I was experimenting with having the minecarts on a looped track, in constant motion. Then after lever was pressed they were redirected to another track and then to the launch ramp.
« Last Edit: June 11, 2012, 12:57:42 am by Rafal99 »
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The spinning Tantrum Spiral strikes The Fortress in the meeting hall!
It explodes in gore!
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UnHerpers

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Re: Dwarven Auto-Shotgun
« Reply #12 on: June 11, 2012, 12:44:12 am »

My magazine was a pit with rollers pushing them out of the pit (pit was filled with magma) and a hatch over the ramp out of the pit was the trigger.
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Rafal99

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Re: Dwarven Auto-Shotgun
« Reply #13 on: June 11, 2012, 01:01:14 am »

Yeah I checked the save before I noticed your post.
Anyway your design works great.
I am planning a defense system based on minecart shotguns in my new fort.

Edit: I advise you to use Menacing Spikes as ammo.
Like I said, Serrating Discs glance a of armor a lot.
I even tested by placing all your hammerdwarves in front of the shotgun and not a single one died. :P
« Last Edit: June 11, 2012, 01:09:37 am by Rafal99 »
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The spinning Tantrum Spiral strikes The Fortress in the meeting hall!
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Eric Blank

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Re: Dwarven Auto-Shotgun
« Reply #14 on: June 11, 2012, 01:18:44 am »

Hot damn that's an awesome sight to behold. I want one of these.
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