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Eyebrows, Diggles, and Cheese - Let's Play Dungeons of Dredmor!

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Sirus:
Greetings! I'm taking a quick break from my other LP to play something a little different. How about a Rougelike with cartoonish graphics and a wonderful sense of humor?


What the heck is this, and who's the guy with boxes on his face?
Dungeons of Dredmor is a roguelike released by Gaslamp Games in 2011. It is considered by some to be "baby's first roguelike", thanks to it's somewhat lower difficulty than similar games as well as it's higher accessibility. That dashing fellow is one of the protagonists. There is also a female protagonist, with eyebrows every bit as impressive as his.

What is the gameplay like?
Simple yet complex. You start by picking seven skills from amongst a wide selection, rather than pre-built classes. You walk around a randomly generated, multilevel dungeon, picking up loot and slaying monsters for experience. As you progress, you learn new abilities and spells from your chosen skill sets and become more powerful. Along the way, you can take sidequests, drink from fountains, dodge or disarm traps, buy stuff from shopkeepers or vending machines, and more. At some point, you will probably die, and death is permanent by default (you can turn that off on a character-by-character basis, though all it does is allow you to load the most recent save). If you prevail, you will eventually face and defeat the mighty Dredmor and win.

You mentioned humor?
Humor is, of course, subjective. The game is literally dripping with geeky references, from NetHack to Dwarf Fortress to Star Wars to Elder Scrolls and all sorts of stuff in-between. Every stat, item, skill, and monster has a tooltip that frequently lampshades pop-culture or the bizarre improbability of pseudo-fantasy worlds like this one. There are also roughly a dozen unique kinds of cheese and a strange fascination with lutefisk. If you enjoy geeky, self-depreciating humor, you'll probably like this.

How will you be running this?
Two hard-and-fast-rules. One: Dwarvish Moderation (medium) difficulty. I'm not nearly good enough to play on Going Rogue, and only elves play on easy mode. Two: Perma-death enabled. If the current character dies, we start over.
This is probably going to be a screenshot LP, again for two reasons. First, as anyone who's played a roguelike knows, they involve lots of running around random dungeons with long stretches of nothing in between monster fights - hardly exciting footage. Second, recording software and my computer don't mix very well. Blame Intel. That's what I do.

How can I help?
Participation, dear sir or madam! For each new character, I'll need suggestions on what skills to take, a name, and a gender. I'd also take suggestions on what skills to increase when leveling up, but that's not required. Experience in this game, or roguelikes in general, is not required either! It'll be more fun that way, and doesn't everyone love !!FUN!!?




In the spoiler below is the list of skills. I have both expansion packs as well as some mods, and they will be organized by category. Remember, each character can only have seven skills!
Spoiler (click to show/hide)Weapon Skills: Each skill in this section provides special attacks and bonuses when using the relevant weapon types
Swords
Axes
Maces
Staves
Archery
Thrown Weapons
Unarmed Combat

Vanilla Skills: These were released in the original game.
Dual Wielding: This skill is required to use a weapon in each hand, otherwise you suffer severe combat penalties.
Shield Bearer: Special abilities and attacks while using shields.
Berserker Rage: Attacking or being attacked increases attack power! RAAAAR!
Artful Dodger: Helps you to avoid attacks more easily.
Master of Arms: Makes armor, especially heavy armor, more effective.
Vampirism: You lose the ability to regenerate life naturally, and cannot eat food. However, you gain life every time you attack an enemy. You also sparkle in sunlight.
Golemancy: Allows you to create golems, from living silverware to walking mustaches.
Fleshsmithing: Grants a bunch of meat-related abilities, including a literal meatshield.
Mathemagic: You know how they say that math is needed in every job? This is the ultimate result.
Psionics: Mental powers.
Necronomiconomics: Dark magic, but such spells usually come at a cost...
Viking Wizardry: Lots of cold-and-lightning-based magic. Hail Odin!
Astrology: Gain power over the stars and planets.
Promethean Magic: For the pyromaniac in you.
Magic Training: Support skill that makes magic and mana use more effective.
Blood Mage: You regain extra mana by killing things. Also comes with a weakness to light magic.
Ley Walker: Boosts mana regen.
Perception: Helps you hit things and see traps better.
Burglary: Helps you steal stuff.
Assassination: Moar critical hits!
Fungal Arts: This is a weird one. Allows you to grow mushrooms and use them in battle.
Alchemy: Increases your ability to make potions and poisons.
Wand Lore: Wands are more effective and can last longer.
Archaeology: Helps you get rid of traps and create powerful artifacts. You also start with a fedora.
Smithing: Increases your ability to make weapons and armor. Also makes you stronger.
Tinkering: Let's you create traps and other useful devices out of rubbish.

These skills were added with the expansion pack Realm of the Diggle Gods
Big Game Hunter: Grants combat bonuses to animals and earns more meat and experience.
Emomancy: Use the power of eyeliner to deal existential damage.
Werediggle Curse: You can turn into a werediggle for more power! Sadly, in were-form you cannot use other abilities.
Veganism: Animals are less inclined to attack you, and plant-based enemies drop food! However, attacking animals or eating non-vegan food gives harsh penalties. Not really compatible with Big Game Hunter, but there's nothing stopping you from taking both.
Piracy: Extra loot and dirty tricks, yarrr!
Demonology: Grants all sorts of bonuses against demons...provided you can resist the greater power that they offer.

These skills were added in the free expansion pack, You Have to Name the Expansion Pack
Clockwork Knight: Grants all sorts of mechanical attacks, including rocket jumps. Tinkering boosts the effectiveness of mechanical attacks.
Rogue Scientist: For the evil genius in you. Tinkering, Alchemy, and Wand Lore all increase the power of these abilities.
Battle Geology: Become an Earthbender!
Warlockery: For mages who prefer to get up close and personal with foes. Boosts survivability.

Finally, all skills in this section are from mods. They are not guaranteed to get along or scale well with vanilla skills
QiGong: Become a super chi-using fighter!
Bushido: Quintessential samurai skills.
Kung Fu: Provides access to a wide variety of stances. Slightly buggy.
Poisoneer: Gains access to some very nasty debuffs.
Silver Tongue: Wanna talk your way out of problems? This is pretty much the only way to do it.
Ninjitsu: For sneaky, tricky bastards.
Wild Magic: Pretty much mana diarrhea. Can be helpful or hurtful.
Archmage: Difficult and advanced magic. Involves Elder Gods or something.
Degree in Dungeoneering: You go to college in between turns. Little bit of everything, but focused on magic.
Clutch of Midas: Your body slowly turns to gold. You are tougher and richer, but get much slower.
Inquisitor: Divine powers and protection.
Spellsword: Grants magical bonuses to melee combat.
Meteorology: The magic of weather prediction!
Avenging Executioner: For all you serial-killer types. You know who you are.
Galactic Hitchhiker: You're a hoopy frood who knows where his towel is.
Brofistery: You are a bro. Even if you are a woman.
Barrier Maiden: You summon wards and wear skimpy clothing. Even if you are a man.
Radiant Wizard: You unleash pure arcane abilities, at tremendous cost to your own body.
Dastardly Scoundrel: John McLane? Indiana Jones? Posers.

Sirus:
Current Status of Dungeoneer:
Hopson
Level 3
Axes Lvl1, Shields Lvl1, Berserker Fury Lvl1, Master of Arms Lvl1, Smithing Lvl2, Demonology Lvl1, Clockwork Knight Lvl2
Equipped Artifacts: Varval, the Small Worm (crossbow); Brunvoba, the Choleric Penguin (shield)

Graveyard:
Spoiler (click to show/hide)None yet!
Upcoming Dungeoneers
Spoiler (click to show/hide)Name: Pai Mei
Gender: Male
Skills: Unarmed, QiGong, Kung Fu, Avenging Executioner, Perception, Assassination, Artful Dodger

Gender: Female
Name: Glaesk Anon
Skills: Viking Wizardry, Promethean Magic, Blood Mage, Magic Training, Ley Walker, Stave Proficiency, Alchemy

chaoticag:
We need a clockwork knight pyromancer that's built around rocket jumping and setting things on fire.

Seriyu:
Let's go with Axes, Shields, Man at arms, berserker, Clockwork knight, smithing, annnnddddddd demonology whynot.

Looking forward to see someone that can get past the third floor on this game. I am not good at roguelikes.

Sirus:
Name and gender for the character?  :)

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