Dwarf Fortress > DF Suggestions
A few new commands for squads!
Tokeli:
--- Quote from: knutor on June 22, 2012, 12:04:47 am ---The other two concepts are already implemented, but out of the players control. I'm guessing ya just missed them, in hectic game play. *shrug* They just happen as part of the fun. Arresting won't happen if Justice restraints are not built. Bringing water and Rescuing a dwarf is part of the nursing skills/hauling skills. They happen on their own, too.
--- End quote ---
Oh, I know the 'retrieve wounded' is already a job, but I was thinking it'd be great if you could have a way to immediately make it a priority. Say there's a dwarf you really don't want to die stuck injured out on the battlefield, and you don't want to open the gate and wait for the random peasants to hopefully grab him (if they're not scared away) before he bleeds to death. You could send out a heavily armored axedwarf squad or something and manually remove him from the field, without being scared away by hostiles.
I didn't mean for the arresting or rescuing stuff to replace the already automatic crime/wounded stuff, just to give you a way to make things a little more specific.
I figured the escorting would be great for protecting caravans as they come and go from your land as well. You can easily set a squad or two to follow the merchants and then forget about them. Or to protect specific valuable workers wandering outside.
10ebbor10:
--- Quote from: Felix False on June 22, 2012, 01:03:57 am ---Tantruming Dwarves can already be captured. By getting arrested. Did you mean Dwarves that have gone insane?
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I meant the tendency for military to kill the tantrumming dwarves, if they are decently armed.
Also, doesn't arresting only happen after the tantrum is over?
peskyninja:
The military don't kill tantrumming dorfs, only berserker ones.
10ebbor10:
--- Quote from: peskyninja on June 22, 2012, 04:03:44 am ---The military don't kill tantrumming dorfs, only berserker ones.
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Seems like I got confused then.
knutor:
--- Quote from: Tokeli on June 22, 2012, 01:06:53 am ---I was thinking it'd be great if you could have a way to immediately make it a priority. Say there's a dwarf you really don't want to die stuck injured out on the battlefield, and you don't want to open the gate and wait for the random peasants to hopefully grab him (if they're not scared away) before he bleeds to death. You could send out a heavily armored axedwarf squad or something and manually remove him from the field, without being scared away by hostiles.
--- End quote ---
I like these ideas. However, I'm afraid, it would prevent bloodshed, and that seems to be old man Armok's motives these days. Lots and lots of blood. In MUDs the rescue command, took the threat, and sorta put the fella issuing it, right into the fray, so whoever was getting beat up could backup a bit and bandage himself or get some new buffs and an attaboy and then rerescue. This isn't a MUD, but something like that would make me happy. Its not easy getting a tough tank like dwarf, atleast not for me, without a danger room like setup. So I hate to see them die.
Often times with long fights, where both sides do a ton of dodging and missing, I'll switch squads up, to feed and give the active one, a break. I can see what you suggest being something like that, or even better a way to instantly retrieve a friend. The problem with instantly doing anything in DF is jealousy. There are lots of other dwarfs who see their tasks as a greater priority. I'm all for this, as I have lost many near and dear dorfs on the frontlines, too and more importantly lost tons and tons of courageous civilians who were bravehearty and foolish running out to save them. Good suggestion.
It would be nice to have a reserve, or ambulance crew. Heck we have the carts now to do it. Maybe set it up something like the catapults. Prepare them to rescue, Rescue at will, Wait for command to rescue. Knutor
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