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Author Topic: Warframe - F2P Sci-fi L4D-like  (Read 235813 times)

IcyTea31

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #1485 on: July 28, 2018, 03:26:53 pm »

I use Kulstar with Zephyr. Firing from the air both widens the area the bomblets fly over, and reduces the chance of self-damage.
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Flying Dice

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #1486 on: July 28, 2018, 04:53:35 pm »

If you really want to deal with mine and sapping ospreys, bring Loki. Radial Disarm permanently prevents them from using their special attacks. Same goes for all robotic units, IIRC including both Mutalist MOA variants and the Mutalist Osprey.
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Rex_Nex

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #1487 on: July 28, 2018, 06:40:22 pm »

Loki is really good; after the enemies get a bit tanky and one-button mapwipes stop working, I love having a loki in my squad for that disarm. Sure, he trivializes spy, but that ability alone makes him absolutely precious on high level grineer/corpus defense. I very rarely come across loki players, though.
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hops

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #1488 on: July 28, 2018, 08:58:03 pm »

Is there anything that Loki isn't good at?
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Flying Dice

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #1489 on: July 28, 2018, 09:18:54 pm »

He got a bad rep, mainly back around the period where he was a starter, because bad Loki players are heavier than almost anything else since he's one of the squishiest frames around and his stealth requires more care than the bulk of "press to win" abilities. Hence jokes about "Loki mains" even though the bulk of the playerbase weren't around when that was a thing.

FWIW I think I can fairly call myself a Loki main, given that ~20% of my playtime is on Loki and ~25% is on Loki Prime. The real reason why Loki/Loki P is great is because he is the best-balanced frame in the game. This is attested to by his changelog--more specifically, how empty it is. He was one of the eight frames present in Closed Beta. Over the ~6ish years since CBT, he has been present in maybe five or six changelogs. Those were all sound/visual/ability scripting bugs. To my knowledge there has never been a balance change made to Loki, other than the addition of Radial Disarm when warframes moved from three to four abilities, and the patching of his CBT ability to Switch Teleport with defense objectives.

Loki has never been buffed or nerfed directly. He is the quintessence of balance as far as warframes are concerned.

Decoy is occasionally useful as a distraction, and as the 1-3 combo to circumvent Spy barriers, AoE zones, and (before the parkour rework) wide gaps. Not great, but most frames have an ability which is so utterly worthless it will only ever be used if someone accidentally fat-fingers the key. Loki's worst ability still has marginal utility.

Invisibility is, as I suggested before, the perfect damage avoidance ability from a balance standpoint, because it relies on the player continuing to pay attention and play smart. If you fuck up while you're invisible by walking into an AoE/nullifier/skaterboi/near a teammate who is busily drawing fire, you get punished. If you don't watch your timer, you get punished. It gives you a lot of latitude to pull off sneaky stuff, but still imposes limitations which help keep gameplay engaging that frames like Ivara, Rhino, and Limbo lack.

Switch Teleport is useful for bypassing Spy obstacles in conjunction with Decoy, removing Ancient Healers from blobs of enemies, teleporting dangerous enemies off cliffs, getting idiot downed teammates out of dangerous places so they can be revived, rapid movement even with Movement 2.0, moving escort objectives around (including eidolon lures), &c. It's not spectacular, but it's a solid multi-purpose utility.

Radial Disarm, with or without the augment, is one of the most effective mass CC abilities in the game, and scales infinitely as it ignores enemy level, armor, &c. It also lacks the damage necessary to serve as a cheese nuke for focus/affinity farming. If you do use ID, he doubles as a Nyx without the chance of random Bombard rockets gibbing you.

That's Loki in a nutshell. He's not the best at anything, but he's good at almost everything. He can break a lot of content, but never bereft of risk and only if you keep playing carefully. That's why he has never been nerfed, and why he hasn't been buffed despite being overshadowed by a lot of power creep (which often has been nerfed despite being more recent).
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Twinwolf

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #1490 on: July 28, 2018, 09:49:34 pm »

So, my take away from the three tactical alert missions I did (I *might* do the last but I got basically everything I cared about).

Defense: Tedious but not bad. The artifact never took HP damage because due to a combination of going in with a level 24 Frost Prime and having six full energy restores as it leveled to max and allies having energy restore things, I had a snowglobe around it at all time. The most threatening thing was running out of ammo.

The Intercept was a joke and I am honestly thinking there may have been some kind of glitch with the spawn. I was literally able to read the whole time because no enemies spawned at the point I was supposed to defend.

Survival was hell. One random who decided that this was the perfect thing to grind his level 7 squishy frame of some variety on died four times real quick. I don't know how it came to it but the rest of us were running on barely any energy and ammo after 5 minutes. Most of the mission was spent running between life support pods and picking off enemies as we managed to get a bit of ammo or energy.
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Greiger

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #1491 on: July 28, 2018, 10:33:36 pm »

I use Kulstar with Zephyr. Firing from the air both widens the area the bomblets fly over, and reduces the chance of self-damage.
I use a corinth with zephyr.  Zephyr's actually capable of jumping high enough and aim gliding long enough to really rain destruction with the corinth's alt fire, and thats without her 1.  If you bother to use her 1 from the ground you can stay up there at almost perfect alt fire height a good 10 seconds or more before you even start falling back down.  Corinth is good with that too, though more just so you can reliably shoot over obstacles the opticor can't just shoot through.  I really do need to try the kulstar though, I haven't really worked with enough explosive weapons.

Combine that with her turbulence, and maybe even an aviator mod and she becomes damn near unkillable in the air and she can stay in the air a REALLY long time.
« Last Edit: July 28, 2018, 10:35:40 pm by Greiger »
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MrRoboto75

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #1492 on: July 29, 2018, 12:39:27 am »

Took me about 4 or 5 tries but I beat the first Tac Alert mission.  Ended up running (good ol) Rhino and an amprex.  The randos I ended up with were two Trinities and a Frost (lucky snowglobe and infinite power basically).

Turns out I don't need to worry exactly which asshole is draining my energy if my amprex nukes the whole group in short order.  Also, I noticed most of the enemies funnel through the lower northwest area (north being the short staircase directly in front of the artifact), so chain damaging the majority of the waves is super easy.  Stomp also freezes the hyenas so they can't juke and me and my team can just melt them.
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milo christiansen

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #1493 on: July 29, 2018, 02:53:35 am »

Public Service Announcement: During a high level survival mission, if you see a group of enemies "dancing" in place next to an Inaros, don't run up and kill them! They are healing you and everyone around. If you subsequently die, don't expect the Inoros who's health farm you just destroyed to come to your rescue either.
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Ozyton

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #1494 on: July 29, 2018, 06:01:52 pm »

Whew. I finally have every prime except for the founders exclusive stuff. Now I just need to farm some orokin cells to actually build the stuff.

Rex_Nex

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #1495 on: July 29, 2018, 06:25:38 pm »

Any frames that surprised you with how fun or dull they are compared to what you expected?
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frostshotgg

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #1496 on: July 29, 2018, 08:44:32 pm »

Starting to grind for Axi relics... man, I forgot how much of a pain it is to only get one every ~20 minutes or so, and then most likely you won't even get the correct one. The interception PUGS I ran were pretty good at least.
Strongly, strongly recommend farming excavations for axi relics. You get a rotation C every 4-5 minutes if you're playing decently instead of every 20+ minutes.
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hops

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #1497 on: July 29, 2018, 08:45:43 pm »

Public Service Announcement: During a high level survival mission, if you see a group of enemies "dancing" in place next to an Inaros, don't run up and kill them! They are healing you and everyone around. If you subsequently die, don't expect the Inoros who's health farm you just destroyed to come to your rescue either.
So that's why Inaros players hate Mesa.
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Ozyton

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #1498 on: July 29, 2018, 09:11:50 pm »

Any frames that surprised you with how fun or dull they are compared to what you expected?
To be frank I've mostly just been collecting the frames, I haven't actually used or even properly built (forma'd) them up except for a handful. Thing is different frames are good for different missions but I do find myself using Rhino or Nova the most. Rhino because I don't have to worry much about being killed and Nova because it makes the enemies that much easier to kill.
Strongly, strongly recommend farming excavations for axi relics. You get a rotation C every 4-5 minutes if you're playing decently instead of every 20+ minutes.
The unvaulted frames and weapons only drop from void missions, so unless you're going to bring a drill to an orokin tower...

What I ended up doing after getting sick of Survival (Mot) was just repeatedly run the sabotage mission and it gave me the relics I needed. Then I ran PoE for another relic I needed and thankfully had just barely enough to get all the parts I needed for the 8 or so relics that had dropped.

In any case, I don't have to worry about relics until they announce the next prime. The only frame I'm missing now is Khora.

Greiger

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #1499 on: July 29, 2018, 10:43:18 pm »

Any frames that surprised you with how fun or dull they are compared to what you expected?
I literally researched and got zephyr planning on using her as MR fodder.  Then she became my favorite frame.  Favorite enough that when DE released zephyr prime I straight up bought her because I was being very stingy with my money with them before then and felt they deserved the cash.  I like rhino more than I expected to, though he still kinda feels meh, he just happened to be easy to farm and someone suggested a tanky frame for index.

Nyx is a disappointment to me, I can't help but feel her 1 is actively detrimental to the team (sure it will fight for you for awhile, but on something like a defense mission that's one mob people can't hurt and ignore, and then forget about when the mind control wears off.) and her 4 is only situationally useful. 

Hydroid also seems fun potentially but really seems like he has redundant moves.  I can spawn cannons to wipe a room of grineer or I can spawn hentai to do it.  There seems to be little practical diffrence between the two, and hydroid lacks the defensive kit Zephyr has. (oh he can turn into a puddle, zephyr can become invincible AND still shoot)
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