Roll to Shonen
A Caellath collaborationA Short Introduction:
I designed the system for this game to be story based, with bonuses given and most levels gained with story events. For example, if something killed your best friend, you could unlock another form powered by anger. Skills can be gained by interacting with each other and the environment, since I wanted it to be as fluid and story-driven as possible.The Setting:
People die. Either they are rich or poor, americans or russians or whatever, doesn't matter, they all eventually grow old and die. The vast majority of them die from old age or sickness, never knowing what makes the world tick, and their ignorance is a blessing. Knowing that is a gift to a select few, but it is a gift you must take. You are one of the small, special group composed by those people, for you have been gifted with extraordinary abilities, whether they come from luck, genes, or sheer effort. The most pressing issue with having such talents is that kind of people doesn't like competition. And they like to make that point through enthusiastic, if exaggerated, methods. You may have been aware of that since you were born and raised, your family one of the few holding special powers within its core. Or you may be someone with power from ancient ancestors deeply rooted inside your body, only slumbering to be awaken when such is needed in a wave of frightening energy and destruction. Alternatively, you may be one uncapable of using magic or destroying objects with your mind, but instead you are backed up by hard training, determination and the finest techniques you could extract from experience. Character Gen
You get twelve points to assign to the stats of:
-Strength, which determines just straight out power. Lifting boulders, punching through walls, it's all in here.
-Endurance which, unsurprisingly, increases how much you can endure. Wanna sprint for miles? Wanna survive nuclear warfare? Here's your answer.
-Agility determines dodging, sprinting speed, and precision strikes. If you want to be one of the nerve-cluster bashing, limb disabling martial artists, this is your answer.
-Spirit is the same as ki, chi, chakra, spiritual pressure, whatever you want to call it. Beams of energy, balls of power, this is vital to them.
After you have assigned your points, create three suggestions for skills. When I finalize the sheets, I will include a full description of your skills based on the background and stats of your character.Attributes
Attribute bonuses use fractions. For example, your +1 bonus occurs at 6 points. At 3 spirit points, you'll have a 1/2 chance of a +1 bonus to an energy blast. Each +1 to rolls requires six points to achieve, so +1 is at 6, +2 is at 12.
A stat with 0 points implies in a -1 penalty.Mechanics and character growth
Power gain is determined by story events, such as training, investigating and fighting through enemy lines. To explain it simply, were you resurrected recently? That's a point or so. Did you just learn that you're the chosen one? That's quite a few. Hey, did that man just unlock your hidden potential? There's some more power points for you. Did you just train for a few years? You'll gain some power! So, in short, if a plot or character important event occurs, chances are, you'll gain some power.
Benefits to Gaining Power:
So, what are you going to do with all this new power? Well, it's just like any other RPG, you put it right into your character. You can either give him a boost, his powers a boost, or give him a shiny new power, for three points.
Skills also have their own stats. Each power point is worth three skill points. Skills have three stats, Power, Range and Speed.
For example, if you boosted the power stat on a skill that stuns them, it would stun them for longer. If you did the same to a martial arts technique, it would become more powerful.
Keeping with the story and RP driven gameplay, your characters mood will have an effect on his or her performance. For example, Ricardio is fighting the man who has killed his father. Due to his hatred for the man, his aggressive rolls gain power, while defending himself is more difficult, so he may require his teams assistance. However, if he was fighting his mind-controlled brother, he would suffer penalties to offense, and it would be best for his teammates to take over.
Items are pretty generic in this game. There's equipment, which gives a permanent bonuses and give abilities, and one use items, which can give bonuses or allow actions.
Name: Name, hurr durr.
Sex: Yes, please./ Gender: Your character's gender.
Age: Your character's age.
Appearance: How your character looks.
Bio: Background, include if your character already had superpowers or not.
Attributes (12 points to distribute):
Powers/Skills/Passive abilities: Suggestions (if your character starts off without powers, write off the first hidden powers they will have awakened).