I've finished work on a new housing block design for my forts. It has a centralized design that takes 3 dimensions into account. There's 128 individual bedrooms (which should be sufficient with my population cap of 135), plenty of space for workshops or storage on the periphery, and a large central dining room at the bottom. The dining room is at the bottom of a large 17x17 shaft which has windows to the bedrooms for aesthetics and hopefully it will work well as an anti-vampire measure. The shaft can also be channelled out/caved in from the surface to prevent cave adaptation (as the dining room tiles will be marked Above Ground/Light, which I believe is needed), and it can support a mist generator in the center. Statues can also be added to put a scuplture garden in it as well for even more happy thought overkill.
Here's the first level of the block:
It's 32 1x3 rooms with bed, cabinet, and chest, with a window and door. There's a 3 tile wide hall surrounding it, with 3x3 stairwells in the four corners (said stairwells will have statues decorating them in a prperly finished setup). The halls also has 24 4x4 spaces on the outer edge for workshops, storage or whatever else is needed, in the northeast corner 3 of the spaces were expanded into a large apartment for the ruling noble, there's enough furniture in there to keep a duke happy, and the walls are engraved magnetite. The east side had some of the rooms expanded into a resevoir. There's also hallways in the center perpendicular to the main hall, these hallways will serve as accesses to rail systems, catacombs (seen to the south), or large storage areas.
Second level:
This area is partially finished. The bedrooms are done, but the outer rooms are largly empty. The southeast has a large stone stockpile feeding the workshops above it, 3 masons, a stonecrafter (pots), and a mechanic. The stockpile is obscuring it, but there are stairs linking each workshop stockpile to the main stockpile.
Nothing to really see on the third level, just more of the same, really.
Fourth level. This is right above the dining hall. It's mostly unfinished but the rooms themselves have been dug out.
Drain grate in the center for the mist generator. I originally built a wall around it to prevent water from splashing all over the dining room floor, but it made the mist less effective, and I apparently didn't need it anyway. Main pantry is to the north, kitchens to the northeast, non-edible food (flour, eggs, sugar, etc) east of the kitchens. Refuse stockpile to the southeast with an atomsmasher. South side of the dining room is the fort "control center" where all the levers go.
Here's where we fill the resevoir and pump water into the mist generator from an aquifer. Right now it's being dwarf powered, but I could likely set up a water reactor to automatically keep the pump going. I was more concerend about getting the main features set up and make sure the mist generator would work without flooding the whole damn fort.
Drainage system. This is 1 z-level below the dining hall. Both the resevoir and mist generator drain into this corridor which leads down to the first cavern. A floodgate has the resevoir blocked up so it can fill. There's a second floodgate in the mist generator channel to be closed off if the resevoir needs to be drained so the water doesn't back up into the dining hall (which would be so much !!FUN!!).
This is where the drain pipes empty into the cavern. It's obscured by the water flow, but there's a 2 tile wide fortification for it to pour out of and into the cavern below.
This is the floor of the cavern where the water empties. It's a fairly large lake that empties off at least one part of the map edge, so whatever water empties out down there shouldn't cause a lot of flooding.
Top fort level. Nothing unusual here for me, just the entrance, trade depot, farms and pastures, hospital (eventually) and well, and such. Damn elves snuck into the picture.
I have a railing of metal bars surrounding the upper part of the shaft. I also took at how it would be with more bars on the second level and it looked pretty good:
Here's a shot of the shaft being caved in:
And here it is roofed over later:
Cutaway view of the whole setup:
How do my dorfs feel about this?