Dwarf Fortress > DF Modding

Mewtwo (standalone mod)

<< < (2/8) > >>

IamanElfCollaborator:
I must make it my mission to create Arceus, the one Pokemon I think can kill this ungodly monstrosity. To be fair, it'd be what is essentially God vs. the Ultimate Lifeform, so I'll have to , well, make it slightly fairer. Anyone want to think of another counter 'Mon to that thing? Speaking of which it just killed off my entire fortress several months after embark. ._.

leafbarrett:
.-. Wait, months? It's not supposed to show up until you have a population of 150...

And I've seen Mewtwo fall in combat... but only vs hordes of dragons. You'll need to be tricky with this one. Just throwing dwarves at it is not going to accomplish anything.

As for counters, you could mod in Blissey :P Tyranitar would work too.

psychomantits:
[ATTACK_TRIGGER:150:0:0]

Both exported wealth and created wealth are 0 which is probably a reason for the earlier attack.

leafbarrett:
Oh. I wanted it to ignore that... well damn. Fixed that. Redownload if you downloaded it already.

leafbarrett:
...*snrk* I forgot to give Mewtwo TRAPAVOID. There you go, that's your exploit for the day.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version