Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 7 8 [9] 10

Author Topic: Space Station 13 Remake  (Read 39078 times)

head

  • Bay Watcher
  • Whoop Whoop.
    • View Profile
Re: Space Station 13 Remake
« Reply #120 on: July 19, 2012, 03:40:52 am »

Baystation12 is also working on a remake tho that also includes making a 2D game engine + SS13.

Were up to 3000~lines of code now. after a month or two.

We haven't really decided on the engine as of yet, but i'm 99% sure the SS13 game will be.

This is still cool tho.
Logged
Dev on Baystation12- Forums
Steam Username : Headswe

Kadath

  • Bay Watcher
    • View Profile
Re: Space Station 13 Remake
« Reply #121 on: July 21, 2012, 04:44:46 pm »

I do have a desperate subject change relevant question, though: What are your thoughts on the UI, Kadath? Will actions simply be dependent on what you're holding (Holding a screwdriver and using it on an item will automatically attempt to dismantle/interact with it) or will a list of available actions pop up you can choose from (Stab, Pry, Unscrew)? Or something completely different?

Interactions are dependant on what you have equipped and what mouse button you press, yeah. A few things things, like complex devices, will have a GUI that pops up.

Also, working on player models now - here's a WIP:
Spoiler (click to show/hide)
You'll be able to customize at least skin & eye color; and hairstyles.

Logged

ShoesandHats

  • Bay Watcher
  • Shoes cancels Drink: Intensified by Penguin Man.
    • View Profile
Re: Space Station 13 Remake
« Reply #122 on: July 21, 2012, 05:21:58 pm »

And facial hair, I hope?

Spaceman Spiff MUST have a Chaplin 'stache.
Logged

rarborman

  • Bay Watcher
  • Penguin Dungonmaster
    • View Profile
    • dice
Re: Space Station 13 Remake
« Reply #123 on: July 21, 2012, 06:03:03 pm »

My modeler senses are tingling...
The shame of no replaceable models... if someone doesnt eventually hack/slash a model visual replacement in eventually I'd be suprised.
How do you plan to handle varible model displaying through into multiplayer?
Logged
"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Katie

  • Bay Watcher
    • View Profile
Re: Space Station 13 Remake
« Reply #124 on: August 06, 2012, 05:26:07 pm »

Any news on this project?
Logged

eerr

  • Bay Watcher
    • View Profile
Re: Space Station 13 Remake
« Reply #125 on: August 07, 2012, 02:27:46 am »

Space station 13 is so open source you can update in the middle of a game.

This is actually one of the tenants of updating a running server.

Part of the reason Space station 13 is SO BAD, is entirely built around this problem-


Updating while running the game and not crashing.

A non-open source SS13 isn't feasible unless someone works on it 24-7.

So the idea it won't be open source is silly.
Logged

MrWiggles

  • Bay Watcher
  • Doubt Everything
    • View Profile
Re: Space Station 13 Remake
« Reply #126 on: August 07, 2012, 02:37:14 am »

I cant quite decipher the point you're trying to make.
Logged
Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

Neonivek

  • Bay Watcher
    • View Profile
Re: Space Station 13 Remake
« Reply #127 on: August 07, 2012, 02:39:36 am »

I cant quite decipher the point you're trying to make.

I think eerr is badly trying to say that the game is only functional as an open source game.

Except he constantly contradicts himself it is confusing.
Logged

eerr

  • Bay Watcher
    • View Profile
Re: Space Station 13 Remake
« Reply #128 on: August 07, 2012, 02:52:22 am »

It was designed with open-source as a core tenant of the game.

It will fail horribly if it's not open-source.
Logged

MrWiggles

  • Bay Watcher
  • Doubt Everything
    • View Profile
Re: Space Station 13 Remake
« Reply #129 on: August 07, 2012, 02:56:01 am »

It was designed with open-source as a core tenant of the game.

It will fail horribly if it's not open-source.
Oh.

Well, then your point is absurd then. Open Source is just a production style really. It has its pro's and con's as does Close Source, but you're going to have to substantiate your arugment a bit more to show that a game liken to Space Station 13 can't function as a close source project.

The project creator already given a fairly good reason for why hes as in so far decided to stick with a close source model.
Logged
Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

forsaken1111

  • Bay Watcher
    • View Profile
Re: Space Station 13 Remake
« Reply #130 on: August 07, 2012, 06:30:55 am »

It was designed with open-source as a core tenant of the game.

It will fail horribly if it's not open-source.
Thank you for your opinion, it has been noted and discarded as silly and irrelevant. You are welcome to cling to your opinion if you want to. In the event of a water landing, your opinion may be used as a flotation device as it is full of hot air.
Logged

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
Re: Space Station 13 Remake
« Reply #131 on: August 07, 2012, 06:42:14 am »

It was designed with open-source as a core tenant of the game.

It will fail horribly if it's not open-source.
Thank you for your opinion, it has been noted and discarded as silly and irrelevant. You are welcome to cling to your opinion if you want to. In the event of a water landing, your opinion may be used as a flotation device as it is full of hot air.

While I'll admit that comment did make me chuckle, it's probably not really all that conducive to a reasonable argument...

But yeah, I'm not really seeing any particularly good reasoning for the sourcing issue.  Sure, having closed-source development will mean there will be less active development on the project, but the development that does take place will at least be semi-coordinated, instead of being a jumbled mess of everyone and their cat's (referencing Scamps' programming talentsEEEEEEEEEEEE) individual and independent contributions.

And while SS13 may have been designed with the open-source nature as a core feature, this project is/was not.  So, clearly, it will succeed stupendously.



But yeah, any news?

forsaken1111

  • Bay Watcher
    • View Profile
Re: Space Station 13 Remake
« Reply #132 on: August 07, 2012, 06:56:46 am »

You're right.

To be more constructive, I submit that the success or failure of a software project has nothing to do with its status of open or closed source but rather the skill of the person or persons working on the project.
Logged

monk12

  • Bay Watcher
  • Sorry, I AM a coyote
    • View Profile
Re: Space Station 13 Remake
« Reply #133 on: August 07, 2012, 12:31:27 pm »

You're right.

To be more constructive, I submit that the success or failure of a software project has nothing to do with its status of open or closed source but rather the skill of the person or persons working on the project.

There ya go, a much more reasonable and mature criticism of the criticism! Bravo.

Thank you for your opinion, it has been noted and discarded as silly and irrelevant. You are welcome to cling to your opinion if you want to. In the event of a water landing, your opinion may be used as a flotation device as it is full of hot air.

I'm gonna sig this anyway though.

head

  • Bay Watcher
  • Whoop Whoop.
    • View Profile
Re: Space Station 13 Remake
« Reply #134 on: August 10, 2012, 12:55:48 am »

It was designed with open-source as a core tenant of the game.

It will fail horribly if it's not open-source.

Uh, no?

Creator made SS13,left,someoene reversed engineered the compile binary -> time -> lots of ss13
Logged
Dev on Baystation12- Forums
Steam Username : Headswe
Pages: 1 ... 7 8 [9] 10