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Voting closed: July 15, 2012, 02:31:16 am


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Author Topic: PlayableCiv+ (V. 0.05A) [Antmen]  (Read 8936 times)

Toxicshadow

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PlayableCiv+ (V. 0.05A) [Antmen]
« on: July 01, 2012, 09:52:04 pm »

Hello, today I'm releasing an early alpha version of an ambitious mod in progress. This mod (PlayableCiv+) is meant to give you a little bit more of a variety on whom you play as, rather than the same old drunk dwarfs and useless pissy snobs nobles. Rather than making it a total conversion mod where it includes everything in your possible imagination and more, it's going to focus on playable races themselves. I also aim for this to be more of an expansion mod, and limiting file replacing. But of course it will include some custom buildings and weapons and such... for variety in races. They will be full races, with languages and all.

Use Legends mode to find a civilization of a preferable race.

I suppose I should start with the first made playable race:

Elves:
Spoiler (click to show/hide)
Permitted jobs:
Spoiler (click to show/hide)
Permitted Tasks:
Spoiler (click to show/hide)
Nobles
Druid
Spoiler (click to show/hide)
Acolyte
Spoiler (click to show/hide)
Princess
Spoiler (click to show/hide)
Queen
Spoiler (click to show/hide)
Ranger Commander
Spoiler (click to show/hide)
Ranger Captain
Spoiler (click to show/hide)
Expedition Leader
Spoiler (click to show/hide)
Highest Herbalist
Spoiler (click to show/hide)
Courier
Spoiler (click to show/hide)
Example city design and tips
Spoiler (click to show/hide)
Racial Bonuses/Features
Spoiler (click to show/hide)
Next is the first custom race:
Satyrs:
Spoiler (click to show/hide)
Also, to make a military in the start: Go to the Nobles page, appoint a Warparty Leader from there. Then you can go to the Military screen and create a squad under him.
Permitted Jobs:
Spoiler (click to show/hide)
Permitted Tasks:
Spoiler (click to show/hide)
Nobles:
Chief
Spoiler (click to show/hide)
Warlord
Spoiler (click to show/hide)
Chief's Assistant
Spoiler (click to show/hide)
Spirit:
Spoiler (click to show/hide)
Warparty Leader:
Spoiler (click to show/hide)
Trader:
Spoiler (click to show/hide)
Expedition Leader
Spoiler (click to show/hide)
Racial Bonuses/Features:
Spoiler (click to show/hide)

Antmen:
Spoiler (click to show/hide)
Permitted Jobs:
Spoiler (click to show/hide)
Permitted Tasks:
Spoiler (click to show/hide)
Nobles
Ant's favor election.
Queen:
Spoiler (click to show/hide)
General:
Spoiler (click to show/hide)
Medic
Spoiler (click to show/hide)
Trader
Spoiler (click to show/hide)
Captain:
Spoiler (click to show/hide)
Expedition Leader:
Spoiler (click to show/hide)
« Last Edit: August 02, 2012, 08:29:27 pm by Toxicshadow »
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Toxicshadow

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Re: PlayableCiv+ (V. 0.01A)
« Reply #1 on: July 01, 2012, 09:52:33 pm »

Credits:
Spoiler (click to show/hide)

Planned:
Spoiler (click to show/hide)
Download:
Spoiler (click to show/hide)
Changelog:
v0.05A
Spoiler (click to show/hide)
V0.04A:
Spoiler (click to show/hide)
V0.03.2A:
Spoiler (click to show/hide)
V0.03.1A:
Spoiler (click to show/hide)
V0.03A(July 4, 2012):
Spoiler (click to show/hide)
V0.01A(July 1, 2012):
Spoiler (click to show/hide)
If you had V0.01A you should have a file called "reactions_civ+.txt" As long as the 's' is at the end of 'reactions' it is safe to delete that file. Don't delete the fixed version called 'reaction_civ+.txt'
Please, if you have ANY suggestions, post them. I really do appreciate comments/suggestions/constructive criticism.
Also if you find any problems post them and I'll get right to fixing them.
« Last Edit: July 15, 2012, 04:33:57 pm by Toxicshadow »
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I can deal with homosexuals, but ponies? No.
Retired Michael Phelps, say, walking around with a bong everywhere.

Corai

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Re: PlayableCiv+ (V. 0.01A)
« Reply #2 on: July 01, 2012, 09:56:17 pm »

Yes.



Just yes. A PLAYABLE elf race.
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Hugo_The_Dwarf

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Re: PlayableCiv+ (V. 0.01A)
« Reply #3 on: July 01, 2012, 10:35:34 pm »

Play as "satyrs"
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Toxicshadow

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Re: PlayableCiv+ (V. 0.01A)
« Reply #4 on: July 01, 2012, 10:40:48 pm »

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I can deal with homosexuals, but ponies? No.
Retired Michael Phelps, say, walking around with a bong everywhere.

Putnam

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Re: PlayableCiv+ (V. 0.01A)
« Reply #5 on: July 01, 2012, 10:51:20 pm »

Yes.



Just yes. A PLAYABLE elf race.

I have one too D:

But this one seems a bit less elfishly easy, so that's good.

Toxicshadow

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Re: PlayableCiv+ (V. 0.01A)
« Reply #6 on: July 01, 2012, 10:56:00 pm »

Yes.



Just yes. A PLAYABLE elf race.

I have one too D:

But this one seems a bit less elfishly easy, so that's good.
:/ Mine isn't really based around the Elves though, that's just the first race I've made playable so far. And yeah, I need to try and make them all have their pros/cons. Except Dwarves, I'll leave them alone.
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Quote from: Hugo
I can deal with homosexuals, but ponies? No.
Retired Michael Phelps, say, walking around with a bong everywhere.

Hugo_The_Dwarf

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Re: PlayableCiv+ (V. 0.01A)
« Reply #7 on: July 01, 2012, 10:59:15 pm »

Well they could be a more primal version of Elves, only now horned little half goatmen. And use throwing spears and slings with little clubs. Or better yet, just make them a trader/invader
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Toxicshadow

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Re: PlayableCiv+ (V. 0.01A)
« Reply #8 on: July 01, 2012, 11:07:04 pm »

Well they could be a more primal version of Elves, only now horned little half goatmen. And use throwing spears and slings with little clubs. Or better yet, just make them a trader/invader
Is this an already existing concept, other than you coming up with it? If not, I'll defiantly start coming up with ideas for them, if they are I'll go look them up lol
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I can deal with homosexuals, but ponies? No.
Retired Michael Phelps, say, walking around with a bong everywhere.

Hugo_The_Dwarf

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Re: PlayableCiv+ (V. 0.01A)
« Reply #9 on: July 01, 2012, 11:25:42 pm »

Satyers are a GOOD biome creature in "creature_standard" somewhere below dragons I believe. and they are not a civ, just a wild critter in vanilla. So I guess my idea is civving them :P
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Toxicshadow

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Re: PlayableCiv+ (V. 0.01A)
« Reply #10 on: July 01, 2012, 11:29:03 pm »

Satyers are a GOOD biome creature in "creature_standard" somewhere below dragons I believe. and they are not a civ, just a wild critter in vanilla. So I guess my idea is civving them :P
Ohhh alright, I'll start working on them. I think I'll make them a civ before I work on goblins/humans/kobolds because there are already mods for those. Tyvm for the idea, I'll make sure to give you some credit :D
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I can deal with homosexuals, but ponies? No.
Retired Michael Phelps, say, walking around with a bong everywhere.

Corai

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Re: PlayableCiv+ (V. 0.01A)
« Reply #11 on: July 01, 2012, 11:31:39 pm »

Satyers are a GOOD biome creature in "creature_standard" somewhere below dragons I believe. and they are not a civ, just a wild critter in vanilla. So I guess my idea is civving them :P
Ohhh alright, I'll start working on them. I think I'll make them a civ before I work on goblins/humans/kobolds because there are already mods for those. Tyvm for the idea, I'll make sure to give you some credit :D

I dont think there is a human fort civ.

Goblin fortress is something everyone pretends does not exist, so I assume its banned.
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Toxicshadow

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Re: PlayableCiv+ (V. 0.01A)
« Reply #12 on: July 01, 2012, 11:42:56 pm »

Satyers are a GOOD biome creature in "creature_standard" somewhere below dragons I believe. and they are not a civ, just a wild critter in vanilla. So I guess my idea is civving them :P
Ohhh alright, I'll start working on them. I think I'll make them a civ before I work on goblins/humans/kobolds because there are already mods for those. Tyvm for the idea, I'll make sure to give you some credit :D

I dont think there is a human fort civ.

Goblin fortress is something everyone pretends does not exist, so I assume its banned.
Are you referring to the game Goblin Fortress or a mod? And the only mod I can verify from the post you quoted is Kobold Camp, not sure about goblins/humans, but there probably is a mod for them somewhere. Right now I'm working on Satyrs, they're going to favor Axes and Slings. I don't think I'm going to base them off Elves very much, mostly just another civilization trying to Strike The Earth and survive.
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I can deal with homosexuals, but ponies? No.
Retired Michael Phelps, say, walking around with a bong everywhere.

Hugo_The_Dwarf

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Re: PlayableCiv+ (V. 0.01A)
« Reply #13 on: July 01, 2012, 11:48:32 pm »

There are two Goblin Fortresses one by R Ninja (something like that) and another that was banned for it's... unpleasentness.

I think there is a Human Fortress somewhere, long time ago. And I have Humans playable in Regen, plus Kobolds (thanks to Lago and all those that made Kobold Camp)
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Fishybang

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Re: PlayableCiv+ (V. 0.01A)
« Reply #14 on: July 02, 2012, 12:50:49 am »

This looks like a cool mod. Posting to watch, and hopfully help
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