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Author Topic: [MODDING] CREATURE & ENTITY QUESTIONS THREAD  (Read 11150 times)

Putnam

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #585 on: September 22, 2012, 09:59:11 pm »

NERVES is not a tissue. I can't think of a way to have them heal :P
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krisslanza

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #586 on: September 22, 2012, 10:28:48 pm »

NERVES is not a tissue. I can't think of a way to have them heal :P

Ah I see. I was trying to see if there was a way to heal the normally unhealable things, such as nerves... but maybe I can't do that then.

GenericOverusedName

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #587 on: September 23, 2012, 12:13:16 pm »

So I'm trying to add in a new civilization (Trolls/Uz from Glorantha, if anybody here is familiar with the setting)

One 'feature' of this race is that they've been cursed, so that some children are born as the stunted and pitiful trollkin, instead of being born as normal dark trolls. Trollkin are treated more like beasts of burden than people, they're of such a lesser class that they're not even quite considered a part of society anymore. So I want to occasionally have trollkin be born, but not to end up in leadership positions and such.

I'm trying to figure out how I want to best implement this. I thought about making them part of the caste for the generalized 'Uz' creature, but that would mean trollkin can end up producing dark trolls (or even Uzuz), which isn't quite what I want.

I could try making them another creature entirely, but then I'd have to figure out how to make uzko produce trollkin sometimes. I'm wondering if maybe I give uzko a syndrome they get on birth, that 'activates' at around the same time they'd reach child age, that has a chance of turning them into a trollkin? I'm not too familiar with syndromes, so I don't know how well it would work. If I do make them another creature, I'd need to make sure that they are still a part of the civilization entity too. How do entity raws react when you add multiple creatures to them?
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IamanElfCollaborator

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #588 on: September 23, 2012, 12:51:17 pm »

Just make the trollkin castes [STERILE] and use the entity caste tags (I don't remember them off heart) to limit them from entering leadership.
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Putnam

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #589 on: September 23, 2012, 04:20:09 pm »

[STERILE] isn't a valid token, though it can be added with CE_ADD_TAG.
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IamanElfCollaborator

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #590 on: September 23, 2012, 04:22:31 pm »

Damn. That sets me back a bit with Anti-Shadow Weapons. Perhaps an interaction aimed at yourself with [STERILE]?
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Putnam

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #591 on: September 23, 2012, 04:23:52 pm »

That would work. I use something like that for Fortbent.
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IamanElfCollaborator

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #592 on: September 23, 2012, 04:25:52 pm »

Ok then. Any USAGE_HINTs or do I just leave it as is?
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Putnam

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #593 on: September 23, 2012, 04:35:25 pm »

No USAGE_HINT means they will use it as soon as it's available, so you want that.
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