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Should I fix the issues with the Spawn dying from decapitation and/or being crippled by broken spines? !!Note that this will make the Spawn much harder to combat!!

Yes -- in fact, the Spawn are too easy right now, and this is exactly what they need.
- 0 (0%)
Yes, but weaken them in other areas to compensate.
- 0 (0%)
Yes, but only fix fatal decapitations.
- 4 (66.7%)
Yes, but only fix spinal damage.
- 1 (16.7%)
No, they're fine as-is. It doesn't bother me much.
- 1 (16.7%)

Total Members Voted: 6


Pages: [1] 2 3 ... 6

Author Topic: Spawn of Holistic, and other stuff I modded (UPDATED 10/21/13)  (Read 33807 times)

Mr Frog

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This is intended as a general repository for any mods I make that I deem worthy of shitting up other peoples' raw/ folders. Feel free to report malfunctions, balancing issues, and other disappointments.

Mods for Version 34x:

Spawn of Holistic: The Detective's children rise again! (Now with Greater Spawn!)

Maej: A new species playable in Fortress Mode. Most notable feature is the restriction of labours and positions by caste. Still needs balancing.

Banshees: A new hostile race for Fortress Mode. Can harm dwarves through walls, making turtling a very bad idea. Untested, so expect weirdness.


Mods for Version 40x:

Trash Golems: A new semimegabeast for Fortress Mode. Spews poison everywhere.
« Last Edit: July 13, 2014, 08:37:22 pm by Mr Frog »
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Aseaheru

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Re: Spawn of Holistic, and other stuff I modded
« Reply #1 on: July 03, 2012, 12:32:19 pm »

Now to find my desktop.....




yay isint moving !!FUN!!? ::)
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Lurking Grue

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Re: Spawn of Holistic, and other stuff I modded
« Reply #2 on: July 04, 2012, 06:29:28 am »

Its like adding a Nightmare Difficulty setting to the game.  :P
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Mr Frog

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Re: Spawn of Holistic, and other stuff I modded
« Reply #3 on: July 04, 2012, 12:35:32 pm »

Yeah, you really have to haul ass with the defenses if you don't want to get shredded. I'd make the Spawn arrive later if I didn't find the mad dash to get an effective military set up so perversely enjoyable.

I think I should also mention that Spawn are immune to death by magma. They do burn, but that just makes them more deadly.

« Last Edit: July 04, 2012, 12:45:43 pm by Mr Frog »
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Aseaheru

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Re: Spawn of Holistic, and other stuff I modded
« Reply #4 on: July 06, 2012, 04:11:34 pm »

we must start a fortress on this.
and i know about Spearbreakers, but we might PLAN this one a bit.

also, WHERE I PUT THE FILES?!>!>!
« Last Edit: July 06, 2012, 06:07:33 pm by Aseaheru »
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Revanchist

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Re: Spawn of Holistic, and other stuff I modded
« Reply #5 on: July 06, 2012, 09:01:26 pm »

Ahh... Holistic Spawn... You Killed Sirocco you evil beasts! How FUN.
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Definition: 'Love' is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope... Love is knowing your target, putting them in your targeting reticule, and together, achieving a singular purpose against statistically long odds."

People love a happy ending. So every episode, I will explain once again that I don't like people. And then Mal will shoot someone. Someone we like. And their puppy.

Aseaheru

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Re: Spawn of Holistic, and other stuff I modded
« Reply #6 on: July 07, 2012, 09:29:49 am »

i like your quote.
and yes, FUN.
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Revanchist

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Re: Spawn of Holistic, and other stuff I modded
« Reply #7 on: July 07, 2012, 12:59:50 pm »

i like your quote.
and yes, FUN.
Which quote? I like them all, but that's just me. I agree that our Holy Book (the in-game guide) should be followed... So yes. !!FUN!!

Also, having paused DF to anticipate the update, how much of a nightmare do these Holistics make the dwarves fort?
« Last Edit: July 07, 2012, 01:02:26 pm by Revanchist »
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Definition: 'Love' is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope... Love is knowing your target, putting them in your targeting reticule, and together, achieving a singular purpose against statistically long odds."

People love a happy ending. So every episode, I will explain once again that I don't like people. And then Mal will shoot someone. Someone we like. And their puppy.

Mr Frog

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Re: Spawn of Holistic, and other stuff I modded
« Reply #8 on: July 07, 2012, 03:40:23 pm »

Well, there's additional info in the link, but here's a rundown:
  • Spawn do not bleed nor breathe and their brains don't do anything. They only die when their hearts are destroyed, they are chopped in half, or (due to an oversight) they are beheaded.
  • Spawn don't feel pain.
  • Due to their lack of bleeding and obsidian hearts, immersion in magma does next to nothing to Spawn. I think it does slow them down due to their legs being injured, but it has the nasty side-effect of lighting them on fire virtually-forever (I'm considering making them flat-out fireproof, as there really isn't any way to combat that when it happens).
  • Spawn have TRAPAVOID and LOCKPICKER (BUILDINGDESTROYER led to pathing errors, sadly), so most passive defense methods don't work.
  • Spawn have no weapons, but they can bite through armour with frightening efficiency due to natural skill and force multipliers.
  • Spawn begin to attack roughly at the same time as goblins.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Revanchist

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Re: Spawn of Holistic, and other stuff I modded
« Reply #9 on: July 07, 2012, 07:01:35 pm »

Well, there's additional info in the link, but here's a rundown:
  • Spawn do not bleed nor breathe and their brains don't do anything. They only die when their hearts are destroyed, they are chopped in half, or (due to an oversight) they are beheaded.
  • Spawn don't feel pain.
  • Due to their lack of bleeding and obsidian hearts, immersion in magma does next to nothing to Spawn. I think it does slow them down due to their legs being injured, but it has the nasty side-effect of lighting them on fire virtually-forever (I'm considering making them flat-out fireproof, as there really isn't any way to combat that when it happens).
  • Spawn have TRAPAVOID and LOCKPICKER (BUILDINGDESTROYER led to pathing errors, sadly), so most passive defense methods don't work.
  • Spawn have no weapons, but they can bite through armour with frightening efficiency due to natural skill and force multipliers.
  • Spawn begin to attack roughly at the same time as goblins.

Quick Question. Are you sane? That's far worse than anything I would do to my poor dwarves. Those things are Ragnarok proofed!
My closing comment: I shall now turn attempt to use one as an adventurer. Kudos on the strange mood.
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Definition: 'Love' is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope... Love is knowing your target, putting them in your targeting reticule, and together, achieving a singular purpose against statistically long odds."

People love a happy ending. So every episode, I will explain once again that I don't like people. And then Mal will shoot someone. Someone we like. And their puppy.

Sirus

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Re: Spawn of Holistic, and other stuff I modded
« Reply #10 on: July 07, 2012, 07:04:20 pm »

Watching, because I always wanted the Spawn in my games :P
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GreatWyrmGold

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Re: Spawn of Holistic, and other stuff I modded
« Reply #11 on: July 07, 2012, 09:20:56 pm »

Well, there's additional info in the link, but here's a rundown:
  • Spawn do not bleed nor breathe and their brains don't do anything...
The brains-not-working bit sounds like normal dwarves.

Weren't these things in...Syrupleaf, I think?[/list]
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Corai

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Re: Spawn of Holistic, and other stuff I modded
« Reply #12 on: July 07, 2012, 09:22:21 pm »

Well, there's additional info in the link, but here's a rundown:
  • Spawn do not bleed nor breathe and their brains don't do anything...
The brains-not-working bit sounds like normal dwarves.

Weren't these things in...Syrupleaf, I think?[/list]

They were first introduced to DF in Syrupleaf. Then the raws got lost when megaupload died I think, then Mr. Frog recreated them.
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Mr Frog

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Re: Spawn of Holistic, and other stuff I modded
« Reply #13 on: July 08, 2012, 04:00:10 am »

@Revan:

Ragnarok-proofed, they are XD  Although, these are used in a succession game that is now at Year 7 (I think?) and I personally managed to build a stable fort during testing without even having to turtle much, so they *can* be weathered.

Honestly, I give 80% of the credit to SA for coming up with the concept; all I really did was translate it to .34xx and add a SPECIAL SURPRISE in a brief fit of gleeful malice.


@Corai:

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8D You're now on my list. The Fun one.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Aseaheru

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  • Cursed by the Elves with a title.
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Re: Spawn of Holistic, and other stuff I modded
« Reply #14 on: July 08, 2012, 02:03:32 pm »

so where do we put the files? in data?
i can probaly figure it out
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