Sorry about my bad english
...
So I'm trying to create a syndrome to transform the blood of a creature in acid (equal to an xenomorph):
[USE_MATERIAL_TEMPLATE:BLOOD:ALIENBLOOD_TEMPLATE]
[SYNDROME]
[SYN_NAME:acid drop]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:XENOMORPH:ALL]
[SYN_CONTACT]
[CE_NECROSIS:SEV:2000:PROB:100:LOCALIZED:SIZE_DILUTES:START:1:PEAK:2:END:1300]
[CE_BLEEDING:SEV:130:PROB:100:LOCALIZED:SIZE_DILUTES:START:3:PEAK:20:END:1000]
[CE_PAIN:SEV:600:PROB:100:LOCALIZED:SIZE_DILUTES:START:1:PEAK:2:END:1500]
[CE_OOZING:SEV:500:PROB:100:LOCALIZED:SIZE_DILUTES:START:500:PEAK:600:END:1000]
[SYNDROME]
[SYN_NAME:acid drop]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:XENOMORPH:ALL]
[SYN_INGESTED]
[CE_NECROSIS:SEV:2000:PROB:100:BP:BY_TYPE:GUTS:ALL:SIZE_DILUTES:START:1:PEAK:2:END:1300]
[CE_BLEEDING:SEV:130:PROB:100:BY_TYPE:GUTS:ALL:SIZE_DILUTES:START:3:PEAK:20:END:1000]
[CE_PAIN:SEV:600:PROB:100:BY_TYPE:GUTS:ALL:SIZE_DILUTES:START:1:PEAK:2:END:1500]
[CE_OOZING:SEV:500:PROB:100:BY_TYPE:GUTS:ALL:SIZE_DILUTES:START:500:PEAK:600:END:1000]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
The results are quite satisfactory in the first part of the syndrome ([SYN_CONTACT]), however, how can I do to make in fatal injuries the ingestion of this blood? Because in the part: [SYN_INGESTED], the guts of the creature that drank the blood rots, but does not result in death or causes pain or anything ... :/
Thanks for the help ...