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Poll

most common cause of losing a fortress?

wildlife
goblin abmushes, sieges etc.
human abmushes, sieges etc.
elf abmushes, sieges etc.
titans, forgotten beasts, megabeasts
demons
magma
necromancers
undead
tantrum spiral
loyalty cascade
giant mosquito invasion

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Author Topic: 400 things you learned the hard way. FORTRESS EDITION  (Read 67344 times)

Splint

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Re: 400 things you learned the hard way. FORTRESS EDITION
« Reply #300 on: February 24, 2013, 03:21:21 am »

395. It's possible to get a handless migrant. Said migrant will still somehow manage to not die because they can somehow operate machinery that requires hands.

WannabeSpartan

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Re: 400 things you learned the hard way. FORTRESS EDITION
« Reply #301 on: February 24, 2013, 11:23:19 am »

396. Never underestimate the power of walls.
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"Our virtues and our failings are inseparable, like force and matter. When they separate, man is no more."
     -Nikola Tesla

fractalman

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Re: 400 things you learned the hard way. FORTRESS EDITION
« Reply #302 on: February 26, 2013, 12:44:10 pm »

397.  In a biome with passive reanimation, a coffin is NOT enough.  You need to have cage traps by the coffins.  and your garbage dump (quantum stockpile) needs to be surrounded by cage traps. 

I save scummed.  I don't feel particularly guilty, because a coffin SHOULD have been enough. 
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This is a masterwork ledger.  It contains 3719356 pages on the topic of the precise number and location of stones in Spindlybrooks.  In the text, the dwarves are hauling.
"And here is where we get the undead unicorns. Stop looking at me that way, you should have seen the zombie deer running around last week!"

Larix

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Re: 400 things you learned the hard way. FORTRESS EDITION
« Reply #303 on: February 26, 2013, 12:53:55 pm »

398: Attaching a waterwheel directly to a pump's nozzle may be elegant, but it's not very efficient - the pump removes so much water that the wheel loses power whenever it turns on.
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GuesssWho

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Re: 4000 things you learned the hard way. FORTRESS EDITION
« Reply #304 on: February 26, 2013, 04:08:47 pm »

399: If you embark near an entrance to the caverns, do NOT try to build in there first thing.

400: Trying to drop an island in the aquifer results in many drowned miners before you figure it out.
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I have no clue what I am doing here.


I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Splint

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Re: 400 things you learned the hard way. FORTRESS EDITION
« Reply #305 on: February 26, 2013, 04:10:04 pm »

401: Giant moles make for great herding animals with the new taming mechanic, but that won't stop them from mauling a couple workers before you get cage traps set up.

Urist_McUser

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Re: 400 things you learned the hard way. FORTRESS EDITION
« Reply #306 on: February 26, 2013, 04:29:53 pm »

402: East is right ---> , west is left <---.
Always remember this when you construct a track stop to dump your maga-filled minecarts. (Or else one of your dwarfs will probably take a bath in liquid fun)
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Spectrelight

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Re: 400 things you learned the hard way. FORTRESS EDITION
« Reply #307 on: February 26, 2013, 05:31:54 pm »

403. Deconstructing your trade depot while the merchants are there will get you a lot of free stuff. It will also get you a lot of unwanted attention, as your fortress value will increase very rapidly.
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Niccolo

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Re: 400 things you learned the hard way. FORTRESS EDITION
« Reply #308 on: February 27, 2013, 12:31:28 am »

WE SHOULD TRY FOR SIX HUNDRED.


404. If you're on the border of Joyous/Terrifying, kill the unicorns on the joyous side.
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What's wrong with using magma? That's almost always the easiest method.
I have issues channeling it properly to do that method. I end up flooding the fortress with magma.
Check out my RtD!

Grax

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Re: 400 things you learned the hard way. FORTRESS EDITION
« Reply #309 on: February 27, 2013, 12:53:15 am »

405. When you set a HUNDRED THINGS as a primary goal, be prepared to receive more. And an unpredictably lot more GOALS while trying to stop it.
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Finis sanctificat media.

CapnUrist

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Re: 400 things you learned the hard way. FORTRESS EDITION
« Reply #310 on: February 27, 2013, 04:33:10 pm »

406. Setting up a fortress entrance under a frozen river is awesome... Until the river thaws and the fortress becomes an aquarium because Urist McMason is on break and has been since last fall.
407. When you build a bridge across that 15 z-level canyon, put walls on it. Soldiers are so brave they'll dodge into the air... And then into the riverbed.
408. No matter how prepared you feel, something out there can, will, and is planning on killing your dwarves. And it's probably already in your fortress.
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"My doctor says I have a malformed public duty gland and a natural deficiency in moral fiber [...] and that I am therefore excused from saving Universes."

flabort

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Re: 400 things you learned the hard way. FORTRESS EDITION
« Reply #311 on: February 27, 2013, 08:42:29 pm »

409. You have not genned enough worlds.
409a. No, you still haven't.
409b. Oh, you have? NEW VERSION  :D !!!
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

Urist Mcfortwrecker

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Re: 500 things you learned the hard way. FORTRESS EDITION
« Reply #312 on: June 08, 2013, 09:33:12 pm »

410:artifact doors are excellent at averting FUN, but wooden artifact doors are not good at averting !!FUN!!
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Splint

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Re: 400 things you learned the hard way. FORTRESS EDITION
« Reply #313 on: June 09, 2013, 05:34:57 am »

411. Giant moles are indeed much better fighters than rookie swordsdwarves.

Urist Mc Dwarf

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Re: 400 things you learned the hard way. FORTRESS EDITION
« Reply #314 on: June 09, 2013, 07:06:24 am »

412. Modded in tame zombie whales will eventually become savage a gain. Use carefully because most  trainers won't work with them
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