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Poll

most common cause of losing a fortress?

wildlife
goblin abmushes, sieges etc.
human abmushes, sieges etc.
elf abmushes, sieges etc.
titans, forgotten beasts, megabeasts
demons
magma
necromancers
undead
tantrum spiral
loyalty cascade
giant mosquito invasion

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Author Topic: 400 things you learned the hard way. FORTRESS EDITION  (Read 67346 times)

Slayerhero90

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Re: 400 things you learned the hard way. FORTRESS EDITION
« Reply #315 on: June 09, 2013, 07:08:21 am »

413: One troll can do a lot of damage to your fort.
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anzelm

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Re: 400 things you learned the hard way. FORTRESS EDITION
« Reply #316 on: June 09, 2013, 01:36:55 pm »

413: One troll magma crab can do a lot of damage to your fort.

Fixed that for ya.
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And they raise their wooden pints
And they yoik and sing
And they fight and dance till the morning!

Mr Space Cat

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Re: 400 things you learned the hard way. FORTRESS EDITION
« Reply #317 on: June 09, 2013, 02:27:08 pm »

414. The chances of a workshop being claimed in a mood increases based on several factors: how inconveniently placed is the shop, and how important is that shop at that moment, and how many flights of stairs are there between the mooding dwarf and the shop.

415. Just because you let only two dwarves work at the candy refining craftsdwarf shops does not mean the shops will never be chosen for moods, even if the shops are down in the magma forges located a hundred levels below the rest of the fort. Based upon the rules of 414, it means these shops will always get picked for all the useless moods.

416. Don't send the twohander melee troops out to fight firebreathers.

417. Don't send the melee troops out to fight in open fields against an unknown number of foes. Those elves the scouts spotted that appear to be so hopelessly outmatched by your metalclad dwarves are in fact riding giant war polar bears that your scouts did not spot, and are supported by ten squads of still-hidden elves and war polar bears.
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Slayerhero90

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Re: 400 things you learned the hard way. FORTRESS EDITION
« Reply #318 on: June 09, 2013, 10:39:05 pm »

413: One troll magma crab can do a lot of damage to your fort.

Fixed that for ya.
There is a reason I said troll on item 413. For one, magma crabs have never been problematic. And two, well... heheh.
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flabort

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Re: 400 things you learned the hard way. FORTRESS EDITION
« Reply #319 on: June 09, 2013, 10:43:33 pm »

I'm guessing yours are modded, eh?
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Slayerhero90

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Re: 400 things you learned the hard way. FORTRESS EDITION
« Reply #320 on: June 09, 2013, 10:48:17 pm »

I'm guessing yours are modded, eh?
Nope.
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Eric Blank

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Re: 400 things you learned the hard way. FORTRESS EDITION
« Reply #321 on: June 09, 2013, 10:50:34 pm »

Magma crabs or trolls?

My miners beat a troll to death without casualty. My local pipe-infesting omnipresent magma crab killed a bunny and a miner without so much as a wink, just by tossing basalt at them. The worst part is, you can't just floor over the magma pipe to get rid of your crabs: the crabs will kill anybody that tries to box them in.
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I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Slayerhero90

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Re: 400 things you learned the hard way. FORTRESS EDITION
« Reply #322 on: June 09, 2013, 10:58:40 pm »

Magma crabs or trolls?

My miners beat a troll to death without casualty. My local pipe-infesting omnipresent magma crab killed a bunny and a miner without so much as a wink, just by tossing basalt at them. The worst part is, you can't just floor over the magma pipe to get rid of your crabs: the crabs will kill anybody that tries to box them in.
As soon as I find cavern layer 1, I'm usually screwed. Trogs and trolls are scary.
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anzelm

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Re: 400 things you learned the hard way. FORTRESS EDITION
« Reply #323 on: June 10, 2013, 03:00:53 am »

Lost 7 of my 8 metalworkers to a single crab once. It sat happily under the magma smelter and took potshots at my metalworkers. Damn camper.
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And they raise their wooden pints
And they yoik and sing
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Mr S

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Re: 400 things you learned the hard way. FORTRESS EDITION
« Reply #324 on: June 10, 2013, 10:04:24 am »

He was level grinding.  ::)
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Loctavus

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Re: 400 things you learned the hard way. FORTRESS EDITION
« Reply #325 on: June 12, 2013, 07:55:03 am »

414. If you wait to see if that titan web spitting fly is going to find your entrance, it's probably too late to build a wall in the tunnel when it does.
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TheDarkStar

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Re: 400 things you learned the hard way. FORTRESS EDITION
« Reply #326 on: June 12, 2013, 12:59:29 pm »

417. If you set up a cave-in, it will go off before you want it to. RIP Urist McMiners 1-4.
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Slayerhero90

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Re: 400 things you learned the hard way. FORTRESS EDITION
« Reply #327 on: June 12, 2013, 01:29:54 pm »

417. If you set up a cave-in, it will go off before you want it to. RIP Urist McMiners 1-4.
You skipped two entire numbers.
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Lielac

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Re: 400 things you learned the hard way. FORTRESS EDITION
« Reply #328 on: June 12, 2013, 05:34:43 pm »

Lost 7 of my 8 metalworkers to a single crab once. It sat happily under the magma smelter and took potshots at my metalworkers. Damn camper.
Sigged as soon as I stop laughing too hard for breathing.
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Lielac likes adamantine, magnetite, marble, the color olive green, battle axes, cats for their aloofness, dragons for their terrible majesty, women for their beauty, and the Oxford comma for its disambiguating properties. When possible, she prefers to consume pear cider and nectarines. She absolutely detests kobolds.

Mr Space Cat

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Re: 400 things you learned the hard way. FORTRESS EDITION
« Reply #329 on: June 12, 2013, 06:05:34 pm »

417. If you set up a cave-in, it will go off before you want it to. RIP Urist McMiners 1-4.
You skipped two entire numbers.
Technically it's at 418, and the last two both screwed up. My contribution stopped at 417. How do lists, man.
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