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Poll

most common cause of losing a fortress?

wildlife
goblin abmushes, sieges etc.
human abmushes, sieges etc.
elf abmushes, sieges etc.
titans, forgotten beasts, megabeasts
demons
magma
necromancers
undead
tantrum spiral
loyalty cascade
giant mosquito invasion

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Author Topic: 400 things you learned the hard way. FORTRESS EDITION  (Read 67745 times)

flabort

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Re: 400 things you learned the hard way. FORTRESS EDITION
« Reply #345 on: October 03, 2013, 02:51:58 pm »

436: just cause you have steel doesn't mean you can use it, if you don't have enough dwarves to build a military.
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The Cyan Menace

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darkrider2

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Re: 400 things you learned the hard way. FORTRESS EDITION
« Reply #346 on: October 03, 2013, 04:54:33 pm »

437. Shoving corpses in random rooms and locking the door behind you WILL come back to haunt you eventually.
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jcochran

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Re: 400 things you learned the hard way. FORTRESS EDITION
« Reply #347 on: October 03, 2013, 06:24:12 pm »

438. Undead wolverines may be small, but they're nasty. A pack of them can wipe out entire waves of migrants and a few caravans as well.
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itisnotlogical

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Re: 400 things you learned the hard way. FORTRESS EDITION
« Reply #348 on: October 03, 2013, 09:07:59 pm »

439. You will get almost nothing substantial done before the first migrant wave, as dwarves will need to haul their own materials around unless you want to waste a dwarf and specifically bring a hauler.

440. NEVER EVER EVER PICK PLAY NOW. YOU WILL GET TWO FISH CLEANERS, A MEDIOCRE JEWELER AND NO FARMER.

441. It's better to have weapon traps before you actually need them.
« Last Edit: October 03, 2013, 09:09:48 pm by itisnotlogical »
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flabort

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Re: 400 things you learned the hard way. FORTRESS EDITION
« Reply #349 on: October 03, 2013, 10:44:16 pm »

439. You will get almost nothing substantial done before the first migrant wave, as dwarves will need to haul their own materials around unless you want to waste a dwarf and specifically bring a hauler.
Theory: Give him military skills. Don't activate him until the first wave arrives with dwarves better suited to haul stuff.
Is it a waste then? Or not a waste? What is the best way to find out?
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The Cyan Menace

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Torrasque666

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Re:600 things you learned the hard way. FORTRESS EDITION
« Reply #350 on: October 04, 2013, 07:04:54 am »

442: Any idea that you may have had for how you wanted your fortress to look like should be scrapped immediately. You will end up modifying it to make room for industry, and your awesome castle made out of green glass will never achieve completion.
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BOOM FOR THE BOOM GOD!
LOOT FOR THE LOOT THRONE!

You seem to be under the impression that we're playing some game other than dwarf fortress. It doesn't matter how powerful you make a creature, we will find a way to destroy it. God is dead, and Urist killed him.

PaleBlueHammer

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Re: 400 things you learned the hard way. FORTRESS EDITION
« Reply #351 on: October 04, 2013, 07:54:14 am »

439. You will get almost nothing substantial done before the first migrant wave, as dwarves will need to haul their own materials around unless you want to waste a dwarf and specifically bring a hauler.
Theory: Give him military skills. Don't activate him until the first wave arrives with dwarves better suited to haul stuff.
Is it a waste then? Or not a waste? What is the best way to find out?

I do this.  One dwarf as my commander / captain who will (hopefully) end up leading the army, he acts as a hauler or fills in somewhere in an emergency until needed.  A few times, in more chaotic environments, I've had to activate him immediately and station him at the wagon to avoid mandrill attacks and the like... and that is well worth it just to score a victory against thieving critters.
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Quote from: misko27
If adamantine is revealed for more then 2 years without being completely mined it all turns into galena. Useless, Useless Galena.

LoneChipmunk

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Re: 400 things you learned the hard way. FORTRESS EDITION
« Reply #352 on: December 06, 2013, 06:28:21 pm »

443: When your dwarves are tantruming left and right and your miners/miltary are busy massacring your population on your orders, waiting for the spiral to stop at a stable level is very unlikely to happen.
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ZombieChicken on #dwarffortress on irc.freenode.net

Sutremaine

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Re: 400 things you learned the hard way. FORTRESS EDITION
« Reply #353 on: December 06, 2013, 10:19:09 pm »

443: When your dwarves are tantruming left and right and your miners/miltary are busy massacring your population on your orders, waiting for the spiral to stop at a stable level is very unlikely to happen.
Very true. If you don't have enough coffins (or a corpse stockpile, if the deaths aren't spread out*), enough chains for half the population plus food and drink with arm's reach, plus a mist generator and statues and such where everybody can enjoy them, then you don't have the luxury of carrying on with normal production and waiting the spiral out.

I once had to order an emergency mist generator completed four times because the first three dwarves working on it went nuts mid-job.

*Dwarves can take a ridiculously long time to bury another dwarf, if teeth have been knocked out. So what you want to do is get the corpse pieces and the coffins as close as possible before the burials start, and carry the coffins as little as possible unless they're made of wood or another light material. Dealing with the dead is really two jobs -- the first is to stop them from filling the place with miasma, and the second is to stop ghosts and bad thoughts about decay.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Merari

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Re: 400 things you learned the hard way. FORTRESS EDITION
« Reply #354 on: December 07, 2013, 02:58:12 pm »

I have lost more than one fortress due to mistakes made while diverting a river.
Also more than a handful of hunger/ thirst and the resultant tantrum spirals, way back when I didn't really knew how the game worked yet.
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Falconbridge

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Re: 400 things you learned the hard way. FORTRESS EDITION
« Reply #355 on: December 07, 2013, 04:06:14 pm »

444: "urist mclegendary has been found drained of blood" is not caused by leechs or mosquitos, and any amount of animal traps won't help.

445: FB are trapavoid

446: giant kea are deadlier than you'd think for a big parrot.
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KingBacon

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Re: 400 things you learned the hard way. FORTRESS EDITION
« Reply #356 on: December 07, 2013, 05:00:11 pm »

447. One can have a melee squad survive either fire breathing and web spewing enemies, they cannot however survive both simultaneously.
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LoneChipmunk

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Re: 400 things you learned the hard way. FORTRESS EDITION
« Reply #357 on: December 07, 2013, 09:16:23 pm »

448. A squad of miners seems to make an excellent miltary squad, especially at the start
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Bludulukus

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Re: 400 things you learned the hard way. FORTRESS EDITION
« Reply #358 on: December 08, 2013, 03:06:23 am »

449. You can't atom smash blind cave ogres, your bridge will be wrecked and the ogres will wipe your fort.
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Erils

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Re: 400 things you learned the hard way. FORTRESS EDITION
« Reply #359 on: December 08, 2013, 09:57:26 am »

450. Throwing rocks in the air with a bridgeapult will result in said rocks landing on the dwarf who pulled the lever.

451. Never assign a large area to be channeled.

Also why doesn't the poll above have an option for starvation/dehydration. Half my farmers usually sit around doing nothing even when all their labor is enabled untill we starve.
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