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Author Topic: Default map generation ends up with way too many aquifers  (Read 392 times)

Szkeptik

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Default map generation ends up with way too many aquifers
« on: July 11, 2012, 03:38:38 am »

I have to initiate a search if I want to find some areas without one. This has held true for many world maps. I tried fiddling with advanced world creation but it always kept throwing up rejections by the hundreds so I gave that up.

I think there should be a basic setting in world creation for prevalence of aquifers.
« Last Edit: July 11, 2012, 04:31:52 am by Szkeptik »
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ShadowLop

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Re: Default map generation ends up with way too many aquifers
« Reply #1 on: July 11, 2012, 04:28:57 am »

Agreed. Even with search, there's usually less than 5-10% of the map that is aquifer free (well, with shallow metals as well, but I think most people look for that too.).
Heck, even with metals set to everywhere, a search for shallow metals and no aquifers usually yields less than 20% useable terrain at best.
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Wellincolin

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Re: Default map generation ends up with way too many aquifers
« Reply #2 on: July 11, 2012, 05:20:18 am »

I guess it has something to do with Geology. My worlds also usually end up with 80% of the area with Aquifers.
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Bohandas

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Re: Default map generation ends up with way too many aquifers
« Reply #3 on: July 11, 2012, 08:20:47 am »

I agree. This is definitely a problem.
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WJLIII3

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Re: Default map generation ends up with way too many aquifers
« Reply #4 on: July 11, 2012, 08:21:02 am »

Uh...just disable aquifers in the init file? That's what its there for.
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Shadowclaimer

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Re: Default map generation ends up with way too many aquifers
« Reply #5 on: July 11, 2012, 08:34:26 am »

Uh...just disable aquifers in the init file? That's what its there for.

Then if we ever WANT to play with an Aquifer in that world we can't. We'd have to literally keep editting our Raws between forts.

It should just simply be in the advanced parameters, letting you set the frequency of them.
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GreatWyrmGold

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Re: Default map generation ends up with way too many aquifers
« Reply #6 on: July 11, 2012, 09:31:42 pm »

Edit your raws once. Replace all instances of [AQUIFER] with AQUIFER. And aquifers are everywhere IRL, IIRC, so the problem isn't making them uncommon, it's making them realisticer.
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ghjijhg

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Re: Default map generation ends up with way too many aquifers
« Reply #7 on: July 12, 2012, 07:50:24 pm »

My worlds are usually 80-90% aquifers. A slight reduction would be a welcome change for me.
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Tacolishous

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Re: Default map generation ends up with way too many aquifers
« Reply #8 on: July 13, 2012, 07:44:59 am »

Well, if you're sick of aquifers, embark on a volcano. In my 20-25 maps I generated, with about 3 or 4 volcanos each, none of them were affected by the aquifer. Well, the volcano tile. The area around had aquifers, just not the volcano.
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dwarfhoplite

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Re: Default map generation ends up with way too many aquifers
« Reply #9 on: July 14, 2012, 10:09:00 am »

I'd like an aquifer area and not an aquifer area on the same embark
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IT 000

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Re: Default map generation ends up with way too many aquifers
« Reply #10 on: July 14, 2012, 06:44:49 pm »

Uh...just disable aquifers in the init file? That's what its there for.

There is no Aquifer option in the init file. In order to remove them you need to open up inorganic_stone_soil and inorganic_stone_layer. Then remove the [AQUIFER] tag.
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JasonMel

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Re: Default map generation ends up with way too many aquifers
« Reply #11 on: July 14, 2012, 07:40:08 pm »

Besides being realistic, I thought aquifers were one of the gameplay incentives to set up forts near mountains.
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