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Please vote wich game is better (if you played all of them, or know them somewhat well enough) and comment on why did you chose that, thank you.

Morrowind (with Tribunal and Bloodmoon)
- 122 (58.9%)
Oblivion (with Shivering Isles)
- 15 (7.2%)
Skyrim
- 50 (24.2%)
Daggerfall
- 16 (7.7%)
Arena
- 4 (1.9%)

Total Members Voted: 207


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Author Topic: The Elder Scrolls  (Read 9485 times)

Knirisk

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Re: Morrowind, Oblivion, Skyrim
« Reply #60 on: July 12, 2012, 03:28:31 pm »

I also love the fact that you can steal items, and sell them to a different store, unlike in Oblivion/Skyrim, where everyone magically knows what belongs to who, and that it was stolen.

Yeah, I was irritated when I realized that I couldn't sell all my pickpocketed gems at stores, and pretty much anything at people's houses was worthless unless it was money or could be used in crafting. So sad, because I had become a savescumming kleptomaniac shortly after I started the game.
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towerdude

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Re: Morrowind, Oblivion, Skyrim
« Reply #61 on: July 12, 2012, 03:32:04 pm »

I deleted Skyrim when I met a guy in Whiterun who just kept regenerating to full whenever I tried to kill him (something Greyback) after getting his breath back (when he's invulnerable) and Morrowind's graphics make my head ache (literally), so it's Oblivion for me.

Basically it's just one exe file from the net, install it on Morrowind and its expansions and it will look like Oblivion. By the way games should be judged in a certain context. For example Morrowind graphics in its time was the best.

By today standard Skyrim's graphics is just moderate, serious minor changes compared to Oblivion. Why don't they just used Crysis engine or some else? (because it's less profitable, than sell and old engine as new)
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Szuvas Fogbank the Skinny Innocent Inn-Dinner of Spinning

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pilgrimboy

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Re: Morrowind, Oblivion, Skyrim
« Reply #62 on: July 12, 2012, 03:49:16 pm »

I can't remember. Did Morrowind have level scalling like Oblivion and Skyrim?
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Ivefan

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Re: Morrowind, Oblivion, Skyrim
« Reply #63 on: July 12, 2012, 03:49:49 pm »

I can't remember. Did Morrowind have level scalling like Oblivion and Skyrim?
No.
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Rex_Nex

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Re: Morrowind, Oblivion, Skyrim
« Reply #64 on: July 12, 2012, 03:54:48 pm »

I deleted Skyrim when I met a guy in Whiterun who just kept regenerating to full whenever I tried to kill him (something Greyback) after getting his breath back (when he's invulnerable) and Morrowind's graphics make my head ache (literally), so it's Oblivion for me.

Basically it's just one exe file from the net, install it on Morrowind and its expansions and it will look like Oblivion.

Nonono. I have that mod for my morrowind. It makes it a lot more digestible, sure, but like oblivion? Lulz.
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Duke 2.0

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Re: Morrowind, Oblivion, Skyrim
« Reply #65 on: July 12, 2012, 03:55:11 pm »

I can't remember. Did Morrowind have level scalling like Oblivion and Skyrim?
No.
Sorta.
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I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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towerdude

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Re: Morrowind, Oblivion, Skyrim
« Reply #66 on: July 12, 2012, 03:55:49 pm »

I also love the fact that you can steal items, and sell them to a different store, unlike in Oblivion/Skyrim, where everyone magically knows what belongs to who, and that it was stolen.

Yeah, I was irritated when I realized that I couldn't sell all my pickpocketed gems at stores, and pretty much anything at people's houses was worthless unless it was money or could be used in crafting. So sad, because I had become a savescumming kleptomaniac shortly after I started the game.

I know what you are talking about. Basically 30 minutes after character creation: I own all the stuff located in Seyda Neen. STUFF!! WE NEED MORE STUFF!! (remind me of a show of George Carlin)
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Szuvas Fogbank the Skinny Innocent Inn-Dinner of Spinning

The spinning ☼dwarf leather earring☼ strikes the Spirit of Fire in the lower body!
The lower body flies off in an arc!

A new crazy succession game! Are you up to the challange? http://www.bay12forums.com/smf/index.php?topic=114041.0

towerdude

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Re: Morrowind, Oblivion, Skyrim
« Reply #67 on: July 12, 2012, 03:58:08 pm »

I deleted Skyrim when I met a guy in Whiterun who just kept regenerating to full whenever I tried to kill him (something Greyback) after getting his breath back (when he's invulnerable) and Morrowind's graphics make my head ache (literally), so it's Oblivion for me.

Basically it's just one exe file from the net, install it on Morrowind and its expansions and it will look like Oblivion.

Nonono. I have that mod for my morrowind. It makes it a lot more digestible, sure, but like oblivion? Lulz.

Did you get right one? What changes the hard code, and also enable infinite sight? There is also site what creates the whole continent of Morrowind, with +2000 NPCs and lots of quest. You can actually see what is outside of Mournhold.
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Szuvas Fogbank the Skinny Innocent Inn-Dinner of Spinning

The spinning ☼dwarf leather earring☼ strikes the Spirit of Fire in the lower body!
The lower body flies off in an arc!

A new crazy succession game! Are you up to the challange? http://www.bay12forums.com/smf/index.php?topic=114041.0

towerdude

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Re: Morrowind, Oblivion, Skyrim
« Reply #68 on: July 12, 2012, 04:00:58 pm »

I can't remember. Did Morrowind have level scalling like Oblivion and Skyrim?
No.
Sorta.

Morrowind basically has 1000 fixed NPCs + a lot fixed monsters and loot, so it is harder for you to get good stuff on level 1 but possible if you are fast and careful to not get yourself killed. But Morrowind also has random monsters wich are leveled, theye are good for rare ingredients, or soulstones.
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Szuvas Fogbank the Skinny Innocent Inn-Dinner of Spinning

The spinning ☼dwarf leather earring☼ strikes the Spirit of Fire in the lower body!
The lower body flies off in an arc!

A new crazy succession game! Are you up to the challange? http://www.bay12forums.com/smf/index.php?topic=114041.0

Rex_Nex

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Re: Morrowind, Oblivion, Skyrim
« Reply #69 on: July 12, 2012, 04:47:59 pm »

I deleted Skyrim when I met a guy in Whiterun who just kept regenerating to full whenever I tried to kill him (something Greyback) after getting his breath back (when he's invulnerable) and Morrowind's graphics make my head ache (literally), so it's Oblivion for me.

Basically it's just one exe file from the net, install it on Morrowind and its expansions and it will look like Oblivion.

Nonono. I have that mod for my morrowind. It makes it a lot more digestible, sure, but like oblivion? Lulz.

Did you get right one? What changes the hard code, and also enable infinite sight? There is also site what creates the whole continent of Morrowind, with +2000 NPCs and lots of quest. You can actually see what is outside of Mournhold.

Yeah, that one. Morrowind Graphics Extender, I think it is a great mod, but bringing up the view range to Oblivion levels doesn't make it look as good as Oblivion does. I think it also made water look better, too. That was nice, but again, that's not what makes Oblivion look good.

Morrowind has low-resolution textures, low-poly models, and badly-done animations. That just scratches the surface; Oblivion looked a lot better for one specific reason: Bethesda made specifically to example what TES could look like with new(er) graphic techniques. There's a lot of big differences, and sure, you can shorten the gap if your willing to spend a lot of time getting the right mods for Morrowind, but I don't think we should be comparing a highly-modded Morrowind to vanilla Oblivion.
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Antioch

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Re: Morrowind, Oblivion, Skyrim
« Reply #70 on: July 12, 2012, 05:11:46 pm »

There are two main reasons why Morrowind is better in my opinion:

1. limited lvl scaling, so there are actually interesting places to explore.
2. quests actually require you to use your brain, instead of having the solution shoved down your throat.
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Biag

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Re: Morrowind, Oblivion, Skyrim
« Reply #71 on: July 12, 2012, 05:32:05 pm »

By the way games should be judged in a certain context. For example Morrowind graphics in its time was the best.

Nope de nope, that doesn't really work for me. I remember thinking Morrowind looked AWESOME the first time I played it, but that doesn't mean the graphics have stood the test of time. Compare Morrowind to, say, Ocarina of Time- in OoT, everything was a little bit cartoony, and they decided to go for an anime/3D hybrid style. In Morrowind, everything is meant to look as real as possible with extremely limited technology, and that shows, most notably in the textures compared to polygon count of character models. I'm not saying I would have preferred a cel-shaded style or whatever, because the style definitely fits the tone they were going for perfectly, but the graphics don't impress me in any meaning of the word.

Also the gameplay. Morrowind is definitely my favorite TES game when it comes to the setting and writing and world map, but the actual gameplay is a total snoozefest for melee characters. Click click click dead. The magic system is cool, the alchemy is fun in a game-breaking kind of way, but when it comes to melee the animations are boring, there's no visual difference between a hit and a miss, there are very few tactical options in a one-on-one fight besides "click more" and "run away," and it just generally gives me a totally empty experience.

And lastly the skill system. There's too much. When I'm playing an RPG, I want to role-play, and I don't want to RP an accountant all the time. Why do there need to be three different blade skills? Is there really an interesting character choice being made when I'm deciding between Long and Medium blades, or Heavy and Medium armor? Shouldn't someone who knows how to move effectively in plate mail have similar knowledge of leather and chain, since you would wear them under plate anyway? Why do I make choices about starting skills in the beginning if those skills still start out ineffective on anything stronger than a mudcrab?

In Morrowind I see a game with a lot of heart and pitiful technical execution. I wish I wanted to play it, but no argument can really change that I don't have fun when I'm playing it, and in my book that makes it a bad game.
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Sordid

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Re: Morrowind, Oblivion, Skyrim
« Reply #72 on: July 12, 2012, 05:40:33 pm »

Voted for Morrowind, for its rich and fascinating world. Gameplay mechanics, not so much.
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towerdude

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Re: Morrowind, Oblivion, Skyrim
« Reply #73 on: July 12, 2012, 09:25:37 pm »

By the way games should be judged in a certain context. For example Morrowind graphics in its time was the best.

Nope de nope, that doesn't really work for me. I remember thinking Morrowind looked AWESOME the first time I played it, but that doesn't mean the graphics have stood the test of time. Compare Morrowind to, say, Ocarina of Time- in OoT, everything was a little bit cartoony, and they decided to go for an anime/3D hybrid style. In Morrowind, everything is meant to look as real as possible with extremely limited technology, and that shows, most notably in the textures compared to polygon count of character models. I'm not saying I would have preferred a cel-shaded style or whatever, because the style definitely fits the tone they were going for perfectly, but the graphics don't impress me in any meaning of the word.

Also the gameplay. Morrowind is definitely my favorite TES game when it comes to the setting and writing and world map, but the actual gameplay is a total snoozefest for melee characters. Click click click dead. The magic system is cool, the alchemy is fun in a game-breaking kind of way, but when it comes to melee the animations are boring, there's no visual difference between a hit and a miss, there are very few tactical options in a one-on-one fight besides "click more" and "run away," and it just generally gives me a totally empty experience.

And lastly the skill system. There's too much. When I'm playing an RPG, I want to role-play, and I don't want to RP an accountant all the time. Why do there need to be three different blade skills? Is there really an interesting character choice being made when I'm deciding between Long and Medium blades, or Heavy and Medium armor? Shouldn't someone who knows how to move effectively in plate mail have similar knowledge of leather and chain, since you would wear them under plate anyway? Why do I make choices about starting skills in the beginning if those skills still start out ineffective on anything stronger than a mudcrab?

In Morrowind I see a game with a lot of heart and pitiful technical execution. I wish I wanted to play it, but no argument can really change that I don't have fun when I'm playing it, and in my book that makes it a bad game.

I don't give a fuck about the combat system, for me Skyrim got boring after 1 hour, despite its "superior" combat system and graphics. Morrowind is all about choices, the attributes are there to have a meaning of responsibility, you can't be good at everything, just like in real life. This is not a Skyrim like rape fest, where you basically beat the game in a few hours without cheats or exploits. Ask a medieval Knight how he could at anytime turn into an Archer. He may had knowledge about other armors (by the way armor padding under plate is NOT leather or any kind of armor that you are thinking about), but that doesn't mean he had the knowledge to EFFECTIVELY use them. Putting on an armor is not a 1 second act in real life, if you put on wrong, it will have more weaknesses, don't protect you as much. This is reflected in the skill system, you can use any armor, an unfamiliar will not protect you as well. This out weights the advantage of equipping armors in a blink of an eye. Like in everything it takes time to become a master, that is why rats killed most people after a new game.

In an RPG I want roleplay, Morrowind gave me more, Oblivion gave me less, Skyrim gave me none.

ps.: Bethesda what the fuck are you thinking? 6 times more HDD and 6 times less content?
« Last Edit: July 12, 2012, 09:32:35 pm by towerdude »
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Szuvas Fogbank the Skinny Innocent Inn-Dinner of Spinning

The spinning ☼dwarf leather earring☼ strikes the Spirit of Fire in the lower body!
The lower body flies off in an arc!

A new crazy succession game! Are you up to the challange? http://www.bay12forums.com/smf/index.php?topic=114041.0

Duke 2.0

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Re: Morrowind, Oblivion, Skyrim
« Reply #74 on: July 12, 2012, 09:34:29 pm »

 That's... pretty silly mate. Just ask my five themed roleplay characters who all have distinct different playstyles and quests completed in their own unique ways.

 Being like real life means absolutely nothing. It means so little of nothing that simply bringing it up drives me to make this post. I don't care about realism. I don't care if you have to restrict your choices and have to get specific skills to do well. I want the freedom to make a character that smashes things with a mace and throws lighting with the other hand before putting on an artifact armor despite being the wrong type for my skill. To just wear clothes as a fighter character and have it be viable.

 I want to roleplay without the clunky mechanics holding me back.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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