By the way games should be judged in a certain context. For example Morrowind graphics in its time was the best.
Nope de nope, that doesn't really work for me. I remember thinking Morrowind looked AWESOME the first time I played it, but that doesn't mean the graphics have stood the test of time. Compare Morrowind to, say, Ocarina of Time- in OoT, everything was a little bit cartoony, and they decided to go for an anime/3D hybrid style. In Morrowind, everything is meant to look as real as possible with extremely limited technology, and that shows, most notably in the textures compared to polygon count of character models. I'm not saying I would have preferred a cel-shaded style or whatever, because the style definitely fits the tone they were going for perfectly, but the graphics don't impress me in any meaning of the word.
Also the gameplay. Morrowind is definitely my favorite TES game when it comes to the setting and writing and world map, but the actual gameplay is a total snoozefest for melee characters. Click click click dead. The magic system is cool, the alchemy is fun in a game-breaking kind of way, but when it comes to melee the animations are boring, there's no visual difference between a hit and a miss, there are very few tactical options in a one-on-one fight besides "click more" and "run away," and it just generally gives me a totally empty experience.
And lastly the skill system. There's too much. When I'm playing an RPG, I want to role-play,
and I don't want to RP an accountant all the time. Why do there need to be three different blade skills? Is there really an interesting character choice being made when I'm deciding between Long and Medium blades, or Heavy and Medium armor? Shouldn't someone who knows how to move effectively in plate mail have similar knowledge of leather and chain, since you would wear them under plate anyway? Why do I make choices about starting skills in the beginning if those skills still start out ineffective on anything stronger than a mudcrab?
In Morrowind I see a game with a lot of heart and pitiful technical execution. I wish
I wanted to play it, but no argument can really change that I don't have fun when I'm playing it, and in my book that makes it a bad game.